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authorQAston <none@none>2009-06-10 17:51:26 +0200
committerQAston <none@none>2009-06-10 17:51:26 +0200
commit926747b57ec6e8439d5397c57b37d2b2c3ba7b70 (patch)
treef569c7af775752dbb1fe896c67b5641dbf0beb8f /src/game/Unit.cpp
parentd080d704fe5fbd1e482e98559cd9726a3bab399e (diff)
*Fix the bug that Sacred Shield doesn't increase Flash of Light critical chance.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 61460dc4f8e..b8bcf656b9f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9233,7 +9233,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
{
AuraEffect *aura = pVictim->GetDummyAura(58597);
if (aura && aura->GetCasterGUID() == GetGUID())
- crit_chance+=aura->GetAmount();
+ crit_chance+=aura->GetAmount();
break;
}
break;