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authormegamage <none@none>2009-04-11 13:42:34 -0500
committermegamage <none@none>2009-04-11 13:42:34 -0500
commit9378a9cf211021c7a285026307f3a5f03af430dd (patch)
tree06949b2660debd43bab5db721b69cee663813ec7 /src/game/Unit.cpp
parent80e1a5faaccc30e121cb4f97c0be7f640ff59577 (diff)
*Add function GetPlayer and GetCreature for scripts. Please try to not use GetUnit in the future.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 037945b896b..6e7a2302c9f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10436,6 +10436,16 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
return ObjectAccessor::GetUnit(object,guid);
}
+Player* Unit::GetPlayer(uint64 guid)
+{
+ return ObjectAccessor::FindPlayer(guid);
+}
+
+Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
+{
+ return ObjectAccessor::GetCreature(object, guid);
+}
+
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
return isVisibleForOrDetect(u, false, inVisibleList, false);