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authormegamage <none@none>2008-11-28 13:10:16 -0600
committermegamage <none@none>2008-11-28 13:10:16 -0600
commit93ba82e8ca62809ba048218ff8bca2f36d069962 (patch)
tree39cb5ea3b2b9db0b6010f2c6ca9ec67d82bccfbc /src/game/Unit.cpp
parentfb2c984b03ebe0b0595071a689d79f5d7b4dab9e (diff)
parentb37d7ae04232fc9279e505926468c91f9e26a991 (diff)
*Merge with 342.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 36f9fcecf48..f23f450c201 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -881,8 +881,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
{
//TODO: This is from procflag, I do not know which spell needs this
+ //Maim?
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
- pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
+ pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
if (pVictim->GetTypeId() != TYPEID_PLAYER)