diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Unit.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 10808 |
1 files changed, 10808 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp new file mode 100644 index 00000000000..442dbc1057b --- /dev/null +++ b/src/game/Unit.cpp @@ -0,0 +1,10808 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Unit.h" +#include "QuestDef.h" +#include "Player.h" +#include "Creature.h" +#include "Spell.h" +#include "Group.h" +#include "SpellAuras.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "CreatureAI.h" +#include "Formulas.h" +#include "Pet.h" +#include "Util.h" +#include "Totem.h" +#include "BattleGround.h" +#include "InstanceSaveMgr.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Path.h" + +#include <math.h> + +float baseMoveSpeed[MAX_MOVE_TYPE] = +{ + 2.5f, // MOVE_WALK + 7.0f, // MOVE_RUN + 1.25f, // MOVE_WALKBACK + 4.722222f, // MOVE_SWIM + 4.5f, // MOVE_SWIMBACK + 3.141594f, // MOVE_TURN + 7.0f, // MOVE_FLY + 4.5f, // MOVE_FLYBACK +}; + +// auraTypes contains attacker auras capable of proc'ing cast auras +static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_DUMMY); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); + auraTypes.insert(SPELL_AURA_MOD_HASTE); + auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + return auraTypes; +} + +// auraTypes contains victim auras capable of proc'ing cast auras +static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_DUMMY); + auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); + return auraTypes; +} + +// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker +static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); + auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED); + auraTypes.insert(SPELL_AURA_MOD_RATING); + return auraTypes; +} + +// auraTypes contains auras capable of proc effect/damage (but not cast) for victim +static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_MOD_RESISTANCE); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); + auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT); + auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT); + auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + return auraTypes; +} + +static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes(); +static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes(); + +static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes(); +static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes(); + +// auraTypes contains auras capable of proc'ing for attacker and victim +static Unit::AuraTypeSet GenerateProcAuraTypes() +{ + Unit::AuraTypeSet auraTypes; + auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end()); + auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end()); + auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end()); + auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end()); + return auraTypes; +} + +static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes(); + +bool IsPassiveStackableSpell( uint32 spellId ) +{ + if(!IsPassiveSpell(spellId)) + return false; + + SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); + if(!spellProto) + return false; + + for(int j = 0; j < 3; ++j) + { + if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end()) + return false; + } + + return true; +} + +Unit::Unit() +: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) +{ + m_objectType |= TYPEMASK_UNIT; + m_objectTypeId = TYPEID_UNIT; + // 2.3.2 - 0x70 + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION); + + m_attackTimer[BASE_ATTACK] = 0; + m_attackTimer[OFF_ATTACK] = 0; + m_attackTimer[RANGED_ATTACK] = 0; + m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; + m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; + m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; + + m_extraAttacks = 0; + + m_state = 0; + m_form = FORM_NONE; + m_deathState = ALIVE; + + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + m_currentSpells[i] = NULL; + + m_addDmgOnce = 0; + + for(int i = 0; i < MAX_TOTEM; ++i) + m_TotemSlot[i] = 0; + + m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; + //m_Aura = NULL; + //m_AurasCheck = 2000; + //m_removeAuraTimer = 4; + //tmpAura = NULL; + waterbreath = false; + + m_Visibility = VISIBILITY_ON; + + m_detectInvisibilityMask = 0; + m_invisibilityMask = 0; + m_transform = 0; + m_ShapeShiftFormSpellId = 0; + m_canModifyStats = false; + + for (int i = 0; i < MAX_SPELL_IMMUNITY; i++) + m_spellImmune[i].clear(); + for (int i = 0; i < UNIT_MOD_END; i++) + { + m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; + m_auraModifiersGroup[i][BASE_PCT] = 1.0f; + m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f; + m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f; + } + // implement 50% base damage from offhand + m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; + + for (int i = 0; i < 3; i++) + { + m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; + m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; + } + for (int i = 0; i < MAX_STATS; i++) + m_createStats[i] = 0.0f; + + m_attacking = NULL; + m_modMeleeHitChance = 0.0f; + m_modRangedHitChance = 0.0f; + m_modSpellHitChance = 0.0f; + m_baseSpellCritChance = 5; + + m_CombatTimer = 0; + m_lastManaUse = 0; + + //m_victimThreat = 0.0f; + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) + m_threatModifier[i] = 1.0f; + m_isSorted = true; + for (int i = 0; i < MAX_MOVE_TYPE; ++i) + m_speed_rate[i] = 1.0f; + + m_removedAuras = 0; + m_charmInfo = NULL; + m_unit_movement_flags = 0; + + // remove aurastates allowing special moves + for(int i=0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; +} + +Unit::~Unit() +{ + // set current spells as deletable + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + { + // spell may be safely deleted now + if (m_currentSpells[i]) m_currentSpells[i]->SetDeletable(true); + m_currentSpells[i] = NULL; + } + + RemoveAllGameObjects(); + RemoveAllDynObjects(); + + if(m_charmInfo) delete m_charmInfo; +} + +void Unit::Update( uint32 p_time ) +{ + /*if(p_time > m_AurasCheck) + { + m_AurasCheck = 2000; + _UpdateAura(); + }else + m_AurasCheck -= p_time;*/ + + // WARNING! Order of execution here is important, do not change. + // Spells must be processed with event system BEFORE they go to _UpdateSpells. + // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. + m_Events.Update( p_time ); + _UpdateSpells( p_time ); + + // update combat timer only for players and pets + if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed())) + { + // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away + // targets without stopping half way there and running off. + // These flags are reset after target dies or another command is given. + if( m_HostilRefManager.isEmpty() ) + { + // m_CombatTimer set at aura start and it will be freeze until aura removing + if ( m_CombatTimer <= p_time ) + ClearInCombat(); + else + m_CombatTimer -= p_time; + } + } + + if(uint32 base_att = getAttackTimer(BASE_ATTACK)) + { + setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) ); + } + + // update abilities available only for fraction of time + UpdateReactives( p_time ); + + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); + + i_motionMaster.UpdateMotion(p_time); +} + +bool Unit::haveOffhandWeapon() const +{ + if(GetTypeId() == TYPEID_PLAYER) + return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true); + else + return false; +} + +void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) +{ + float x, y, z; + if(GetMotionMaster()->GetDestination(x, y, z)) + SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player); +} + +void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player) +{ + if (!transitTime) + { + float dx = x - GetPositionX(); + float dy = y - GetPositionY(); + float dz = z - GetPositionZ(); + + float dist = ((dx*dx) + (dy*dy) + (dz*dz)); + if(dist<0) + dist = 0; + else + dist = sqrt(dist); + + double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); + if(speed<=0) + speed = 2.5f; + speed *= 0.001f; + transitTime = static_cast<uint32>(dist / speed + 0.5); + } + //float orientation = (float)atan2((double)dy, (double)dx); + SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) +{ + WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); + data.append(GetPackGUID()); + + // Point A, starting location + data << GetPositionX() << GetPositionY() << GetPositionZ(); + // unknown field - unrelated to orientation + // seems to increment about 1000 for every 1.7 seconds + // for now, we'll just use mstime + data << getMSTime(); + + data << uint8(type); // unknown + switch(type) + { + case 0: // normal packet + break; + case 1: // stop packet + SendMessageToSet( &data, true ); + return; + case 3: // not used currently + data << uint64(0); // probably target guid + break; + case 4: // not used currently + data << float(0); // probably orientation + break; + } + + //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim) + data << uint32(MovementFlags); + + data << Time; // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if(player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet( &data, true ); +} + +void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags) +{ + uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); + + uint32 pathSize = end-start; + + WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) ); + data.append(GetPackGUID()); + data << GetPositionX( ) + << GetPositionY( ) + << GetPositionZ( ); + data << GetOrientation( ); + data << uint8( 0 ); + data << uint32( MovementFlags ); + data << uint32( traveltime ); + data << uint32( pathSize ); + data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 ); + + //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 ); + SendMessageToSet(&data, true); +} + +void Unit::resetAttackTimer(WeaponAttackType type) +{ + m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); +} + +bool Unit::canReachWithAttack(Unit *pVictim) const +{ + assert(pVictim); + float reach = GetFloatValue(UNIT_FIELD_COMBATREACH); + if( reach <= 0.0f ) + reach = 1.0f; + return IsWithinDistInMap(pVictim, reach); +} + +void Unit::RemoveSpellsCausingAura(AuraType auraType) +{ + if (auraType >= TOTAL_AURAS) return; + AuraList::iterator iter, next; + for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next) + { + next = iter; + ++next; + + if (*iter) + { + RemoveAurasDueToSpell((*iter)->GetId()); + if (!m_modAuras[auraType].empty()) + next = m_modAuras[auraType].begin(); + else + return; + } + } +} + +bool Unit::HasAuraType(AuraType auraType) const +{ + return (!m_modAuras[auraType].empty()); +} + +/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ +void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage) +{ + if(!HasAuraType(auraType)) + return; + + // The chance to dispell an aura depends on the damage taken with respect to the casters level. + uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; + float chance = float(damage) / max_dmg * 100.0f; + if (roll_chance_f(chance)) + RemoveSpellsCausingAura(auraType); +} + +uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +{ + if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return 0; + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary + return 0; + } + + // remove affects from victim (including from 0 damage and DoTs) + if(pVictim != this) + pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); + + // remove affects from attacker at any non-DoT damage (including 0 damage) + if( damagetype != DOT) + { + RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); + RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + if(pVictim != this) + RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY); + + if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNDED)) + pVictim->SetStandState(PLAYER_STATE_NONE); + } + + //Script Event damage Deal + if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI()) + ((Creature *)this)->AI()->DamageDeal(pVictim, damage); + //Script Event damage taken + if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() ) + ((Creature *)pVictim)->AI()->DamageTaken(this, damage); + + if(!damage) + { + // Rage from physical damage received . + if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) + ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false); + + return 0; + } + + pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage); + // root type spells do not dispell the root effect + if(!spellProto || spellProto->Mechanic != MECHANIC_ROOT) + pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage); + + if(pVictim->GetTypeId() != TYPEID_PLAYER) + { + // no xp,health if type 8 /critters/ + if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) + { + pVictim->setDeathState(JUST_DIED); + pVictim->SetHealth(0); + + // allow loot only if has loot_id in creature_template + CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo(); + if(cInfo && cInfo->lootid) + pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + + // some critters required for quests + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID()); + + return damage; + } + + if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI()) + ((Creature*)pVictim)->AI()->AttackStart(this); + } + + DEBUG_LOG("DealDamageStart"); + + uint32 health = pVictim->GetHealth(); + sLog.outDetail("deal dmg:%d to health:%d ",damage,health); + + // duel ends when player has 1 or less hp + bool duel_hasEnded = false; + if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1)) + { + // prevent kill only if killed in duel and killed by opponent or opponent controlled creature + if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID()) + damage = health-1; + + duel_hasEnded = true; + } + //Get in CombatState + if(pVictim != this && damagetype != DOT) + { + SetInCombatWith(pVictim); + pVictim->SetInCombatWith(this); + + if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself()) + SetContestedPvP(attackedPlayer); + } + + // Rage from Damage made (only from direct weapon damage) + if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE)) + { + uint32 weaponSpeedHitFactor; + + switch(cleanDamage->attackType) + { + case BASE_ATTACK: + { + if(cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + + ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true); + + break; + } + case OFF_ATTACK: + { + if(cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); + + ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true); + + break; + } + case RANGED_ATTACK: + break; + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)pVictim)->InBattleGround()) + { + Player *killer = ((Player*)this); + if(killer != ((Player*)pVictim)) + if(BattleGround *bg = killer->GetBattleGround()) + bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); + } + } + + if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient()) + ((Creature*)pVictim)->SetLootRecipient(this); + if (health <= damage) + { + // battleground things + if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround())) + { + Player *killed = ((Player*)pVictim); + Player *killer = NULL; + if(GetTypeId() == TYPEID_PLAYER) + killer = ((Player*)this); + else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Unit *owner = GetOwner(); + if(owner && owner->GetTypeId() == TYPEID_PLAYER) + killer = ((Player*)owner); + } + + if(killer) + if(BattleGround *bg = killed->GetBattleGround()) + bg->HandleKillPlayer(killed, killer); // drop flags and etc + } + + DEBUG_LOG("DealDamage: victim just died"); + + // find player: owner of controlled `this` or `this` itself maybe + Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) + player = ((Creature*)pVictim)->GetLootRecipient(); + // Reward player, his pets, and group/raid members + // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) + if(player && player!=pVictim) + if(player->RewardPlayerAndGroupAtKill(pVictim)) + player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE); + + DEBUG_LOG("DealDamageAttackStop"); + + // stop combat + pVictim->CombatStop(); + pVictim->getHostilRefManager().deleteReferences(); + + bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795; + + // if talent known but not triggered (check priest class for speedup check) + Aura* spiritOfRedemtionTalentReady = NULL; + if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION + pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST ) + { + AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + { + if((*itr)->GetSpellProto()->SpellIconID==1654) + { + spiritOfRedemtionTalentReady = *itr; + break; + } + } + } + + DEBUG_LOG("SET JUST_DIED"); + if(!spiritOfRedemtionTalentReady) + pVictim->setDeathState(JUST_DIED); + + DEBUG_LOG("DealDamageHealth1"); + + if(spiritOfRedemtionTalentReady) + { + // save value before aura remove + uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); + if(!ressSpellId) + ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId(); + + //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) + pVictim->RemoveAllAurasOnDeath(); + + // restore for use at real death + pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); + + // FORM_SPIRITOFREDEMPTION and related auras + pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady); + } + else + pVictim->SetHealth(0); + + // remember victim PvP death for corpse type and corpse reclaim delay + // at original death (not at SpiritOfRedemtionTalent timeout) + if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent ) + ((Player*)pVictim)->SetPvPDeath(player!=NULL); + + // Call KilledUnit for creatures + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->KilledUnit(pVictim); + + // 10% durability loss on death + // clean InHateListOf + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + // only if not player and not controlled by player pet. And not at BG + if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) + { + DEBUG_LOG("We are dead, loosing 10 percents durability"); + ((Player*)pVictim)->DurabilityLossAll(0.10f,false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + ((Player*)pVictim)->GetSession()->SendPacket(&data); + } + } + else // creature died + { + DEBUG_LOG("DealDamageNotPlayer"); + Creature *cVictim = (Creature*)pVictim; + + if(!cVictim->isPet()) + { + cVictim->DeleteThreatList(); + cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + // Call creature just died function + if (cVictim->AI()) + cVictim->AI()->JustDied(this); + + // Dungeon specific stuff, only applies to players killing creatures + if(cVictim->GetInstanceId()) + { + Map *m = cVictim->GetMap(); + Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); + // TODO: do instance binding anyway if the charmer/owner is offline + + if(m->IsDungeon() && creditedPlayer) + { + if(m->IsRaid() || m->IsHeroic()) + { + if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); + } + else + { + // the reset time is set but not added to the scheduler + // until the players leave the instance + time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR; + if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId())) + if(save->GetResetTime() < resettime) save->SetResetTime(resettime); + } + } + } + } + + // last damage from non duel opponent or opponent controlled creature + if(duel_hasEnded) + { + assert(pVictim->GetTypeId()==TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->DuelComplete(DUEL_INTERUPTED); + } + } + else // if (health <= damage) + { + DEBUG_LOG("DealDamageAlive"); + + pVictim->ModifyHealth(- (int32)damage); + + // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage + if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth()) + { + uint32 procVictim = PROC_FLAG_NONE; + + // if just dropped below 20% (for CheatDeath) + if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth()) + procVictim = PROC_FLAG_LOW_HEALTH; + + ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim); + } + + if(damagetype != DOT) + { + if(getVictim()) + { + // if have target and damage pVictim just call AI recation + if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI()) + ((Creature*)pVictim)->AI()->AttackedBy(this); + } + else + { + // if not have main target then attack state with target (including AI call) + //start melee attacks only after melee hit + Attack(pVictim,(damagetype == DIRECT_DAMAGE)); + } + } + + // polymorphed and other negative transformed cases + if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED)) + pVictim->RemoveAurasDueToSpell(pVictim->getTransForm()); + + if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE); + + if (pVictim->GetTypeId() != TYPEID_PLAYER) + { + if(spellProto && IsDamageToThreatSpell(spellProto)) + pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); + else + pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); + } + else // victim is a player + { + // Rage from damage received + if(this != pVictim && pVictim->getPowerType() == POWER_RAGE) + { + uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0); + ((Player*)pVictim)->RewardRage(rage_damage, 0, false); + } + + // random durability for items (HIT TAKEN) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot); + } + } + + if(GetTypeId()==TYPEID_PLAYER) + { + // random durability for items (HIT DONE) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + ((Player*)this)->DurabilityPointLossForEquipSlot(slot); + } + } + + // TODO: Store auras by interrupt flag to speed this up. + AuraMap& vAuras = pVictim->GetAuras(); + for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next) + { + const SpellEntry *se = i->second->GetSpellProto(); + next = i; ++next; + if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE ) + { + bool remove = true; + if (se->procFlags & (1<<3)) + { + if (!roll_chance_i(se->procChance)) + remove = false; + } + if (remove) + { + pVictim->RemoveAurasDueToSpell(i->second->GetId()); + // FIXME: this may cause the auras with proc chance to be rerolled several times + next = vAuras.begin(); + } + } + } + + if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER) + { + if( damagetype != DOT ) + { + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + { + // skip channeled spell (processed differently below) + if (i == CURRENT_CHANNELED_SPELL) + continue; + + if(Spell* spell = pVictim->m_currentSpells[i]) + if(spell->getState() == SPELL_STATE_PREPARING) + spell->Delayed(); + } + } + + if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) + { + if (spell->getState() == SPELL_STATE_CASTING) + { + uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; + if( channelInterruptFlags & CHANNEL_FLAG_DELAY ) + { + if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself + spell->DelayedChannel(); + } + else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) ) + { + sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id); + pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL); + } + } + else if (spell->getState() == SPELL_STATE_DELAYED) + // break channeled spell in delayed state on damage + { + sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id); + pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL); + } + } + } + + // last damage from duel opponent + if(duel_hasEnded) + { + assert(pVictim->GetTypeId()==TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->SetHealth(1); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->CastSpell(he, 7267, true); // beg + he->DuelComplete(DUEL_WON); + } + } + + DEBUG_LOG("DealDamageEnd returned %d damage", damage); + + return damage; +} + +void Unit::CastStop(uint32 except_spellid) +{ + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid) + InterruptSpell(i,false); +} + +void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if(!spellInfo) + { + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + CastSpell(Victim,spellInfo,triggered,castItem,triggredByAura, originalCaster); +} + +void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) +{ + if(!spellInfo) + { + sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if(!originalCaster && triggredByAura) + originalCaster = triggredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + SpellCastTargets targets; + targets.setUnitTarget( Victim ); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggredByAura); +} + +void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if(!spellInfo) + { + sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId); + return; + } + + CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggredByAura, originalCaster); +} + +void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) +{ + if(!spellInfo) + { + sLog.outError("CastCustomSpell: unknown spell"); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if(!originalCaster && triggredByAura) + originalCaster = triggredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + + if(bp0) + spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]); + + if(bp1) + spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]); + + if(bp2) + spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]); + + SpellCastTargets targets; + targets.setUnitTarget( Victim ); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggredByAura); +} + +// used for scripting +void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if(!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + CastSpell(x, y, z,spellInfo,triggered,castItem,triggredByAura, originalCaster); +} + +// used for scripting +void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) +{ + if(!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if(!originalCaster && triggredByAura) + originalCaster = triggredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + SpellCastTargets targets; + targets.setDestination(x, y, z); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggredByAura); +} + +void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell) +{ + // TODO this in only generic way, check for exceptions + DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage); + + // Per-damage calss calculation + switch (spellInfo->DmgClass) + { + // Melee and Ranged Spells + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: + { + // Calculate physical outcome + MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo); + + //Used to store the Hit Outcome + cleanDamage->hitOutCome = outcome; + + // Return miss/evade first (sends miss message) + switch(outcome) + { + case MELEE_HIT_EVADE: + { + SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0); + *damage = 0; + return; + } + case MELEE_HIT_MISS: + { + SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0); + *damage = 0; + + if(GetTypeId()== TYPEID_PLAYER) + ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK); + + CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell); + return; + } + } + + // Hitinfo, Victimstate + uint32 hitInfo = HITINFO_NORMALSWING; + VictimState victimState = VICTIMSTATE_NORMAL; + + // Physical Damage + if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL ) + { + uint32 modDamage=*damage; + + // apply spellmod to Done damage + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage); + + //Calculate armor mitigation + uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); + + // random durability for main hand weapon (ABSORB) + if(damageAfterArmor < *damage) + if(pVictim->GetTypeId() == TYPEID_PLAYER) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); + + cleanDamage->damage += *damage - damageAfterArmor; + *damage = damageAfterArmor; + } + // Magical Damage + else + { + // Calculate damage bonus + *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); + } + + // Classify outcome + switch (outcome) + { + case MELEE_HIT_BLOCK_CRIT: + case MELEE_HIT_CRIT: + { + uint32 bonusDmg = *damage; + + // Apply crit_damage bonus + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg); + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f); + + *damage += bonusDmg; + + // Resilience - reduce crit damage + if (pVictim->GetTypeId()==TYPEID_PLAYER) + { + uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); + cleanDamage->damage += resilienceReduction; + *damage -= resilienceReduction; + } + + *crit = true; + hitInfo |= HITINFO_CRITICALHIT; + + ModifyAuraState(AURA_STATE_CRIT, true); + StartReactiveTimer( REACTIVE_CRIT ); + + if(getClass()==CLASS_HUNTER) + { + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); + StartReactiveTimer( REACTIVE_HUNTER_CRIT ); + } + + if ( outcome == MELEE_HIT_BLOCK_CRIT ) + { + uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); + if (blocked_amount >= *damage) + { + hitInfo |= HITINFO_SWINGNOHITSOUND; + victimState = VICTIMSTATE_BLOCKS; + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + } + else + { + // To Help Calculate Rage + cleanDamage->damage += blocked_amount; + *damage = *damage - blocked_amount; + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + } + break; + } + case MELEE_HIT_PARRY: + { + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + victimState = VICTIMSTATE_PARRY; + + // Counter-attack ( explained in Unit::DoAttackDamage() ) + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) ) + { + // Get attack timers + float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); + float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); + + // Reduce attack time + if (pVictim->haveOffhandWeapon() && offtime < basetime) + { + float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20; + float percent60 = 3 * percent20; + if(offtime > percent20 && offtime <= percent60) + { + pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); + } + else if(offtime > percent60) + { + offtime -= 2 * percent20; + pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); + } + } + else + { + float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; + float percent60 = 3 * percent20; + if(basetime > percent20 && basetime <= percent60) + { + pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); + } + else if(basetime > percent60) + { + basetime -= 2 * percent20; + pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); + } + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update victim defense ? + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (PARRY) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); + } + + // Set parry flags + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + // Mongoose bite - set only Counterattack here + if (pVictim->getClass() == CLASS_HUNTER) + { + pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); + pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); + } + else + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + break; + } + case MELEE_HIT_DODGE: + { + if(pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateDefense(); + + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + hitInfo |= HITINFO_SWINGNOHITSOUND; + victimState = VICTIMSTATE_DODGE; + + // Set dodge flags + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + // Overpower + if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) + { + ((Player*)this)->AddComboPoints(pVictim, 1); + StartReactiveTimer( REACTIVE_OVERPOWER ); + } + + // Riposte + if (pVictim->getClass() != CLASS_ROGUE) + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + break; + } + case MELEE_HIT_BLOCK: + { + uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); + if (blocked_amount >= *damage) + { + hitInfo |= HITINFO_SWINGNOHITSOUND; + victimState = VICTIMSTATE_BLOCKS; + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + } + else + { + // To Help Calculate Rage + cleanDamage->damage += blocked_amount; + *damage = *damage - blocked_amount; + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + break; + } + case MELEE_HIT_EVADE: // already processed early + case MELEE_HIT_MISS: // already processed early + case MELEE_HIT_GLANCING: + case MELEE_HIT_CRUSHING: + case MELEE_HIT_NORMAL: + break; + } + + // do all damage=0 cases here + if(*damage == 0) + CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell); + + break; + } + // Magical Attacks + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + { + // Calculate damage bonus + *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); + + *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK); + if (*crit) + { + *damage = SpellCriticalBonus(spellInfo, *damage, pVictim); + + // Resilience - reduce crit damage + if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER) + { + uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage); + if(*damage > damage_reduction) + *damage -= damage_reduction; + else + *damage = 0; + } + + cleanDamage->hitOutCome = MELEE_HIT_CRIT; + } + // spell proc all magic damage==0 case in this function + if(*damage == 0) + { + // Procflags + uint32 procAttacker = PROC_FLAG_HIT_SPELL; + uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); + + ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); + } + + break; + } + } + + // TODO this in only generic way, check for exceptions + DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage); +} + +uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage) +{ + if(!this || !pVictim) + return 0; + if(!this->isAlive() || !pVictim->isAlive()) + return 0; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); + if(!spellInfo) + return 0; + + CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL); + bool crit = false; + + if (useSpellDamage) + DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell); + + // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage) + if(damage > 0) + { + // Calculate absorb & resists + uint32 absorb = 0; + uint32 resist = 0; + + CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + + //No more damage left, target absorbed and/or resisted all damage + if (damage > absorb + resist) + damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt + else + { + uint32 HitInfo = HITINFO_SWINGNOHITSOUND; + + if (absorb) + HitInfo |= HITINFO_ABSORB; + if (resist) + { + HitInfo |= HITINFO_RESIST; + ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell); + } + + //Send resist + SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0); + return 0; + } + + // Deal damage done + damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true); + + // Send damage log + sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u", + GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist); + + // Actual log sent to client + SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit); + + // Procflags + uint32 procAttacker = PROC_FLAG_HIT_SPELL; + uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); + + if (crit) + { + procAttacker |= PROC_FLAG_CRIT_SPELL; + procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; + } + + ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); + + return damage; + } + else + { + // all spell proc for 0 normal and magic damage called in DealFlatDamage + + //Check for rage + if(cleanDamage.damage) + // Rage from damage received. + if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) + ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false); + + return 0; + } +} + +void Unit::HandleEmoteCommand(uint32 anim_id) +{ + WorldPacket data( SMSG_EMOTE, 12 ); + data << anim_id << GetGUID(); + WPAssert(data.size() == 12); + + SendMessageToSet(&data, true); +} + +uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage) +{ + uint32 newdamage = 0; + float armor = pVictim->GetArmor(); + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura + armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); + + if (armor<0.0f) armor=0.0f; + + float tmpvalue = 0.0f; + if(getLevel() <= 59) //Level 1-59 + tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel()); + else if(getLevel() < 70) //Level 60-69 + tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel()); + else //Level 70+ + tmpvalue = armor / (armor + 10557.5f); + + if(tmpvalue < 0.0f) + tmpvalue = 0.0f; + if(tmpvalue > 0.75f) + tmpvalue = 0.75f; + newdamage = uint32(damage - (damage * tmpvalue)); + + return (newdamage > 1) ? newdamage : 1; +} + +void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist) +{ + if(!pVictim || !pVictim->isAlive() || !damage) + return; + + // Magic damage, check for resists + if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0) + { + // Get base victim resistance for school + float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); + // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura + tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); + + tmpvalue2 *= (float)(0.15f / getLevel()); + if (tmpvalue2 < 0.0f) + tmpvalue2 = 0.0f; + if (tmpvalue2 > 0.75f) + tmpvalue2 = 0.75f; + uint32 ran = urand(0, 100); + uint32 faq[4] = {24,6,4,6}; + uint8 m = 0; + float Binom = 0.0f; + for (uint8 i = 0; i < 4; i++) + { + Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i]; + if (ran > Binom ) + ++m; + else + break; + } + if (damagetype == DOT && m == 4) + *resist += uint32(damage - 1); + else + *resist += uint32(damage * m / 4); + if(*resist > damage) + *resist = damage; + } + else + *resist = 0; + + int32 RemainingDamage = damage - *resist; + + // absorb without mana cost + int32 reflectDamage = 0; + Aura* reflectAura = NULL; + AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB); + for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next) + { + next = i; ++next; + + if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + // Cheat Death + if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109) + { + if (((Player*)pVictim)->HasSpellCooldown(31231)) + continue; + if (pVictim->GetHealth() <= RemainingDamage) + { + int32 chance = (*i)->GetModifier()->m_amount; + if (roll_chance_i(chance)) + { + pVictim->CastSpell(pVictim,31231,true); + ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60); + + // with health > 10% lost health until health==10%, in other case no losses + uint32 health10 = pVictim->GetMaxHealth()/10; + RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; + } + } + continue; + } + + int32 currentAbsorb; + + //Reflective Shield + if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1) + { + if(Unit* caster = (*i)->GetCaster()) + { + AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k) + { + switch((*k)->GetModifier()->m_miscvalue) + { + case 5065: // Rank 1 + case 5064: // Rank 2 + case 5063: // Rank 3 + case 5062: // Rank 4 + case 5061: // Rank 5 + { + if(RemainingDamage >= (*i)->GetModifier()->m_amount) + reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100; + else + reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100; + reflectAura = *i; + + } break; + default: break; + } + + if(reflectDamage) + break; + } + } + } + + if (RemainingDamage >= (*i)->GetModifier()->m_amount) + { + currentAbsorb = (*i)->GetModifier()->m_amount; + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + next = vSchoolAbsorb.begin(); + } + else + { + currentAbsorb = RemainingDamage; + (*i)->GetModifier()->m_amount -= RemainingDamage; + } + + RemainingDamage -= currentAbsorb; + } + // do not cast spells while looping auras; auras can get invalid otherwise + if (reflectDamage) + pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura); + + // absorb by mana cost + AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); + for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) + { + next = i; ++next; + + // check damage school mask + if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetModifier()->m_amount) + currentAbsorb = (*i)->GetModifier()->m_amount; + else + currentAbsorb = RemainingDamage; + + float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]; + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); + + int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); + if (currentAbsorb > maxAbsorb) + currentAbsorb = maxAbsorb; + + (*i)->GetModifier()->m_amount -= currentAbsorb; + if((*i)->GetModifier()->m_amount <= 0) + { + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + next = vManaShield.begin(); + } + + int32 manaReduction = int32(currentAbsorb * manaMultiplier); + pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); + + RemainingDamage -= currentAbsorb; + } + + AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); + for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetModifier()->m_amount) + currentAbsorb = (*i)->GetModifier()->m_amount; + else + currentAbsorb = RemainingDamage; + + RemainingDamage -= currentAbsorb; + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + + AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); + for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f); + + RemainingDamage -= splitted; + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + + *absorb = damage - RemainingDamage - *resist; +} + +void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell) +{ + MeleeHitOutcome outcome; + + // If is casted Melee spell, calculate like physical + if(!spellCasted) + outcome = RollMeleeOutcomeAgainst (pVictim, attType); + else + outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted); + + if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY) + pVictim->AddThreat(this, 0.0f); + switch(outcome) + { + case MELEE_HIT_EVADE: + { + *hitInfo |= HITINFO_MISS; + *damage = 0; + cleanDamage->damage = 0; + return; + } + case MELEE_HIT_MISS: + { + *hitInfo |= HITINFO_MISS; + *damage = 0; + cleanDamage->damage = 0; + if(GetTypeId()== TYPEID_PLAYER) + ((Player*)this)->UpdateWeaponSkill(attType); + return; + } + } + + /// If this is a creature and it attacks from behind it has a probability to daze it's victim + if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) && + GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) ) + { + // -probability is between 0% and 40% + // 20% base chance + float Probability = 20; + + //there is a newbie protection, at level 10 just 7% base chance; assuming linear function + if( pVictim->getLevel() < 30 ) + Probability = 0.65f*pVictim->getLevel()+0.5; + + uint32 VictimDefense=pVictim->GetDefenseSkillValue(this); + uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim); + + Probability *= AttackerMeleeSkill/(float)VictimDefense; + + if(Probability > 40.0f) + Probability = 40.0f; + + if(roll_chance_f(Probability)) + CastSpell(pVictim, 1604, true); + } + + //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + { + uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); + + // random durability for main hand weapon (ABSORB) + if(damageAfterArmor < *damage) + if(pVictim->GetTypeId() == TYPEID_PLAYER) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); + + cleanDamage->damage += *damage - damageAfterArmor; + *damage = damageAfterArmor; + } + + if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) + ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false); + + if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true); + + switch (outcome) + { + case MELEE_HIT_BLOCK_CRIT: + case MELEE_HIT_CRIT: + { + //*hitInfo = 0xEA; + // 0xEA + *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8; + + // Crit bonus calc + uint32 crit_bonus; + crit_bonus = *damage; + + // Apply crit_damage bonus for melee spells + if (spellCasted) + { + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f); + } + + *damage += crit_bonus; + + uint32 resilienceReduction = 0; + + if(attType == RANGED_ATTACK) + { + int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); + *damage = int32((*damage) * float((100.0f + mod)/100.0f)); + // Resilience - reduce crit damage + if (pVictim->GetTypeId()==TYPEID_PLAYER) + resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage); + } + else + { + int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); + mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); + *damage = int32((*damage) * float((100.0f + mod)/100.0f)); + // Resilience - reduce crit damage + if (pVictim->GetTypeId()==TYPEID_PLAYER) + resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); + } + + *damage -= resilienceReduction; + cleanDamage->damage += resilienceReduction; + + if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) + ((Player*)this)->UpdateWeaponSkill(attType); + + ModifyAuraState(AURA_STATE_CRIT, true); + StartReactiveTimer( REACTIVE_CRIT ); + + if(getClass()==CLASS_HUNTER) + { + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); + StartReactiveTimer( REACTIVE_HUNTER_CRIT ); + } + + if ( outcome == MELEE_HIT_BLOCK_CRIT ) + { + *blocked_amount = pVictim->GetShieldBlockValue(); + + if (pVictim->GetUnitBlockChance()) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + else + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + //Only set VICTIMSTATE_BLOCK on a full block + if (*blocked_amount >= uint32(*damage)) + { + *victimState = VICTIMSTATE_BLOCKS; + *blocked_amount = uint32(*damage); + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + break; + } + + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + break; + } + case MELEE_HIT_PARRY: + { + if(attType == RANGED_ATTACK) //range attack - no parry + { + outcome = MELEE_HIT_NORMAL; + break; + } + + cleanDamage->damage += *damage; + *damage = 0; + *victimState = VICTIMSTATE_PARRY; + + // instant (maybe with small delay) counter attack + { + float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); + float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); + + // after parry nearest next attack time will reduced at %40 from full attack time. + // The delay cannot be reduced to less than 20% of your weapon's base swing delay. + if (pVictim->haveOffhandWeapon() && offtime < basetime) + { + float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20; + float percent60 = 3*percent20; + // set to 20% if in range 20%...20+40% of full time + if(offtime > percent20 && offtime <= percent60) + { + pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20)); + } + // decrease at %40 from full time + else if(offtime > percent60) + { + offtime -= 2*percent20; + pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime)); + } + // ELSE not changed + } + else + { + float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20; + float percent60 = 3*percent20; + // set to 20% if in range 20%...20+40% of full time + if(basetime > percent20 && basetime <= percent60) + { + pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20)); + } + // decrease at %40 from full time + else if(basetime > percent60) + { + basetime -= 2*percent20; + pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime)); + } + // ELSE not changed + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update victim defense ? + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (PARRY) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); + } + + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + if (pVictim->getClass() == CLASS_HUNTER) + { + pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); + pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); + } + else + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + + CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + return; + } + case MELEE_HIT_DODGE: + { + if(attType == RANGED_ATTACK) //range attack - no dodge + { + outcome = MELEE_HIT_NORMAL; + break; + } + + cleanDamage->damage += *damage; + *damage = 0; + *victimState = VICTIMSTATE_DODGE; + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateDefense(); + + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + if (pVictim->getClass() != CLASS_ROGUE) // Riposte + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + + // Overpower + if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) + { + ((Player*)this)->AddComboPoints(pVictim, 1); + StartReactiveTimer( REACTIVE_OVERPOWER ); + } + + CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + return; + } + case MELEE_HIT_BLOCK: + { + *blocked_amount = pVictim->GetShieldBlockValue(); + + if (pVictim->GetUnitBlockChance()) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + else + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + //Only set VICTIMSTATE_BLOCK on a full block + if (*blocked_amount >= uint32(*damage)) + { + *victimState = VICTIMSTATE_BLOCKS; + *blocked_amount = uint32(*damage); + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + + break; + } + case MELEE_HIT_GLANCING: + { + float reducePercent = 1.0f; //damage factor + + // calculate base values and mods + float baseLowEnd = 1.3; + float baseHighEnd = 1.2; + switch(getClass()) // lowering base values for casters + { + case CLASS_SHAMAN: + case CLASS_PRIEST: + case CLASS_MAGE: + case CLASS_WARLOCK: + case CLASS_DRUID: + baseLowEnd -= 0.7; + baseHighEnd -= 0.3; + break; + } + + float maxLowEnd = 0.6; + switch(getClass()) // upper for melee classes + { + case CLASS_WARRIOR: + case CLASS_ROGUE: + maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91 + } + + // calculate values + int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim)); + float lowEnd = baseLowEnd - ( 0.05f * diff ); + float highEnd = baseHighEnd - ( 0.03f * diff ); + + // apply max/min bounds + if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f + lowEnd = 0.01f; + else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end + lowEnd = maxLowEnd; + + if ( highEnd < 0.2f ) //high end limits + highEnd = 0.2f; + if ( highEnd > 0.99f ) + highEnd = 0.99f; + + if(lowEnd > highEnd) // prevent negative range size + lowEnd = highEnd; + + reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd ); + + *damage = uint32(reducePercent * *damage); + cleanDamage->damage += *damage; + *hitInfo |= HITINFO_GLANCING; + break; + } + case MELEE_HIT_CRUSHING: + { + // 150% normal damage + *damage += (*damage / 2); + cleanDamage->damage = *damage; + *hitInfo |= HITINFO_CRUSHING; + // TODO: victimState, victim animation? + break; + } + default: + break; + } + + // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block + if(*victimState != VICTIMSTATE_BLOCKS) + { + MeleeDamageBonus(pVictim, damage,attType,spellCasted); + CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage); + } + + if (*absorbDamage) *hitInfo |= HITINFO_ABSORB; + if (*resistDamage) *hitInfo |= HITINFO_RESIST; + + cleanDamage->damage += *blocked_amount; + + if (*damage <= *absorbDamage + *resistDamage + *blocked_amount) + { + //*hitInfo = 0x00010020; + //*hitInfo |= HITINFO_SWINGNOHITSOUND; + //*damageType = 0; + CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + return; + } + + // update at damage Judgement aura duration that applied by attacker at victim + if(*damage) + { + AuraMap const& vAuras = pVictim->GetAuras(); + for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr) + { + SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); + if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && + ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) ) + { + (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); + (*itr).second->UpdateAuraDuration(); + } + } + } + + CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + + // victim's damage shield + // yet another hack to fix crashes related to the aura getting removed during iteration + std::set<Aura*> alreadyDone; + uint32 removedAuras = pVictim->m_removedAuras; + AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD); + for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) + { + ++next; + if (alreadyDone.find(*i) == alreadyDone.end()) + { + alreadyDone.insert(*i); + pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false); + if (pVictim->m_removedAuras > removedAuras) + { + removedAuras = pVictim->m_removedAuras; + next = vDamageShields.begin(); + } + } + } +} + +void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra ) +{ + if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNDED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) ) + return; + + if (!pVictim->isAlive()) + return; + + if(IsNonMeleeSpellCasted(false)) + return; + + uint32 hitInfo; + if (attType == BASE_ATTACK) + hitInfo = HITINFO_NORMALSWING2; + else if (attType == OFF_ATTACK) + hitInfo = HITINFO_LEFTSWING; + else + return; // ignore ranaged case + + uint32 extraAttacks = m_extraAttacks; + + // melee attack spell casted at main hand attack only + if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) + { + m_currentSpells[CURRENT_MELEE_SPELL]->cast(); + + // not recent extra attack only at any non extra attack (melee spell case) + if(!extra && extraAttacks) + { + while(m_extraAttacks) + { + AttackerStateUpdate(pVictim, BASE_ATTACK, true); + if(m_extraAttacks > 0) + --m_extraAttacks; + } + } + + return; + } + + VictimState victimState = VICTIMSTATE_NORMAL; + + CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); + uint32 blocked_dmg = 0; + uint32 absorbed_dmg = 0; + uint32 resisted_dmg = 0; + + SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask(); + + if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges + { + SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0); + + // not recent extra attack only at any non extra attack (miss case) + if(!extra && extraAttacks) + { + while(m_extraAttacks) + { + AttackerStateUpdate(pVictim, BASE_ATTACK, true); + if(m_extraAttacks > 0) + --m_extraAttacks; + } + } + + return; + } + + uint32 damage = CalculateDamage (attType, false); + + DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType); + + if (hitInfo & HITINFO_MISS) + //send miss + SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg); + else + { + //do animation + SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg); + + if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg)) + damage -= (absorbed_dmg + resisted_dmg + blocked_dmg); + else + damage = 0; + + DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true); + + if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive()) + { + for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg); + else + DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg); + + // extra attack only at any non extra attack (normal case) + if(!extra && extraAttacks) + { + while(m_extraAttacks) + { + AttackerStateUpdate(pVictim, BASE_ATTACK, true); + if(m_extraAttacks > 0) + --m_extraAttacks; + } + } +} + +MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo) +{ + // Miss chance based on melee + float miss_chance = MeleeMissChanceCalc(pVictim, attType); + + // Critical hit chance + float crit_chance = GetUnitCriticalChance(attType, pVictim); + // this is to avoid compiler issue when declaring variables inside if + float block_chance, parry_chance, dodge_chance; + + // cannot be dodged/parried/blocked + if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + { + block_chance = 0.0f; + parry_chance = 0.0f; + dodge_chance = 0.0f; + } + else + { + // parry can be avoided only by some abilites + parry_chance = pVictim->GetUnitParryChance(); + // block might be bypassed by it as well + block_chance = pVictim->GetUnitBlockChance(); + // stunned target cannot dodge and this is check in GetUnitDodgeChance() + dodge_chance = pVictim->GetUnitDodgeChance(); + } + + // Only players can have Talent&Spell bonuses + if (GetTypeId() == TYPEID_PLAYER) + { + // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask); + + if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents fpr speed + { + AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) + { + // can't be dodged rogue finishing move + if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) + { + if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) + { + dodge_chance = 0.0f; + break; + } + } + } + } + } + + // Spellmods + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + + DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance); + + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true); +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const +{ + // This is only wrapper + + // Miss chance based on melee + float miss_chance = MeleeMissChanceCalc(pVictim, attType); + + // Critical hit chance + float crit_chance = GetUnitCriticalChance(attType, pVictim); + + // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) + float dodge_chance = pVictim->GetUnitDodgeChance(); + float block_chance = pVictim->GetUnitBlockChance(); + float parry_chance = pVictim->GetUnitParryChance(); + + // Useful if want to specify crit & miss chances for melee, else it could be removed + DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false); +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const +{ + if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return MELEE_HIT_EVADE; + + int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); + int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); + + int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); + int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); + + // bonus from skills is 0.04% + int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); + int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill ); + int32 sum = 0, tmp = 0; + int32 roll = urand (0, 10000); + + DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); + + tmp = miss_chance; + + if (tmp > 0 && roll < (sum += tmp )) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); + return MELEE_HIT_MISS; + } + + // always crit against a sitting target (except 0 crit chance) + if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() ) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + return MELEE_HIT_CRIT; + } + + // Dodge chance + + // only players can't dodge if attacker is behind + if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + } + else + { + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + + // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + + tmp = dodge_chance; + if ( (tmp > 0) // check if unit _can_ dodge + && ((tmp -= skillBonus) > 0) + && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + return MELEE_HIT_DODGE; + } + } + + // parry & block chances + + // check if attack comes from behind, nobody can parry or block if attacker is behind + if (!pVictim->HasInArc(M_PI,this)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); + } + else + { + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) + { + int32 tmp = int32(parry_chance); + if ( (tmp > 0) // check if unit _can_ parry + && ((tmp -= skillBonus) > 0) + && (roll < (sum += tmp))) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum); + return MELEE_HIT_PARRY; + } + } + + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) + { + tmp = block_chance; + if ( (tmp > 0) // check if unit _can_ block + && ((tmp -= skillBonus) > 0) + && (roll < (sum += tmp))) + { + // Critical chance + tmp = crit_chance + skillBonus2; + if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 ) + { + if ( roll_chance_i(tmp/100)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT"); + return MELEE_HIT_BLOCK_CRIT; + } + } + DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + return MELEE_HIT_BLOCK; + } + } + } + + // Critical chance + tmp = crit_chance + skillBonus2; + + if (tmp > 0 && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + return MELEE_HIT_CRIT; + } + + // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) + if( attType != RANGED_ATTACK && !SpellCasted && + (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) && + pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() && + getLevel() < pVictim->getLevelForTarget(this) ) + { + // cap possible value (with bonuses > max skill) + int32 skill = attackerWeaponSkill; + int32 maxskill = attackerMaxSkillValueForLevel; + skill = (skill > maxskill) ? maxskill : skill; + + tmp = (10 + (victimDefenseSkill - skill)) * 100; + tmp = tmp > 4000 ? 4000 : tmp; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + return MELEE_HIT_GLANCING; + } + } + + if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() ) + { + // mobs can score crushing blows if they're 3 or more levels above victim + // or when their weapon skill is 15 or more above victim's defense skill + tmp = victimDefenseSkill; + int32 tmpmax = victimMaxSkillValueForLevel; + // having defense above your maximum (from items, talents etc.) has no effect + tmp = tmp > tmpmax ? tmpmax : tmp; + // tmp = mob's level * 5 - player's current defense skill + tmp = attackerMaxSkillValueForLevel - tmp; + if(tmp >= 15) + { + // add 2% chance per lacking skill point, min. is 15% + tmp = tmp * 200 - 1500; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + return MELEE_HIT_CRUSHING; + } + } + } + + DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); + return MELEE_HIT_NORMAL; +} + +uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized) +{ + float min_damage, max_damage; + + if (normalized && GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage); + else + { + switch (attType) + { + case RANGED_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE); + break; + case BASE_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE); + break; + case OFF_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE); + break; + // Just for good manner + default: + min_damage = 0.0f; + max_damage = 0.0f; + break; + } + } + + if (min_damage > max_damage) + { + std::swap(min_damage,max_damage); + } + + if(max_damage == 0.0f) + max_damage = 5.0f; + + return urand((uint32)min_damage, (uint32)max_damage); +} + +float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const +{ + if(spellProto->spellLevel <= 0) + return 1.0f; + + float LvlPenalty = 0.0f; + + if(spellProto->spellLevel < 20) + LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; + float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); + if(LvlFactor > 1.0f) + LvlFactor = 1.0f; + + return (100.0f - LvlPenalty) * LvlFactor / 100.0f; +} + +void Unit::SendAttackStart(Unit* pVictim) +{ + WorldPacket data( SMSG_ATTACKSTART, 16 ); + data << GetGUID(); + data << pVictim->GetGUID(); + + SendMessageToSet(&data, true); + DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" ); +} + +void Unit::SendAttackStop(Unit* victim) +{ + if(!victim) + return; + + WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size + data.append(GetPackGUID()); + data.append(victim->GetPackGUID()); // can be 0x00... + data << uint32(0); // can be 0x1 + SendMessageToSet(&data, true); + sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + + /*if(victim->GetTypeId() == TYPEID_UNIT) + ((Creature*)victim)->AI().EnterEvadeMode(this);*/ +} + +/* +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if(leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance; + + // Hit chance depends from victim auras + if(attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + + // Miss = 100 - hit + float miss_chance= 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + miss_chance -= skillDiff * 0.04f; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +} + +// Melee based spells hit result calculations +SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + WeaponAttackType attType = BASE_ATTACK; + + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + attType = RANGED_ATTACK; + + // bonus from skills is 0.04% per skill Diff + int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); + int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); + int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); + + uint32 roll = urand (0, 10000); + uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f); + + // Roll miss + uint32 tmp = missChance; + if (roll < tmp) + return SPELL_MISS_MISS; + + // Same spells cannot be parry/dodge + if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + return SPELL_MISS_NONE; + + // Ranged attack can`t miss too + if (attType == RANGED_ATTACK) + return SPELL_MISS_NONE; + + bool attackFromBehind = !pVictim->HasInArc(M_PI,this); + + // Roll dodge + int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; + // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + if (dodgeChance < 0) + dodgeChance = 0; + + // Can`t dodge from behind in PvP (but its possible in PvE) + if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind) + dodgeChance = 0; + + // Rogue talent`s cant be dodged + AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) + { + if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move + { + if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) + { + dodgeChance = 0; + break; + } + } + } + + tmp += dodgeChance; + if (roll < tmp) + return SPELL_MISS_DODGE; + + // Roll parry + int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + // Can`t parry from behind + if (parryChance < 0 || attackFromBehind) + parryChance = 0; + + tmp += parryChance; + if (roll < tmp) + return SPELL_MISS_PARRY; + + return SPELL_MISS_NONE; +}*/ + +// TODO need use unit spell resistances in calculations +SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + // Can`t miss on dead target (on skinning for example) + if (!pVictim->isAlive()) + return SPELL_MISS_NONE; + + SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); + // PvP - PvE spell misschances per leveldif > 2 + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + + // Base hit chance from attacker and victim levels + int32 modHitChance; + if(leveldif < 3) + modHitChance = 96 - leveldif; + else + modHitChance = 94 - (leveldif - 2) * lchance; + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); + // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras + modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); + // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras + modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); + // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura + if (IsAreaOfEffectSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); + // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST + if (IsDispelSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_mech = 0; + // Get effects mechanic and chance + for(int eff = 0; eff < 3; ++eff) + { + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp) + resist_mech = temp; + } + } + // Apply mod + modHitChance-=resist_mech; + + // Chance resist debuff + modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); + + int32 HitChance = modHitChance * 100; + // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings + HitChance += int32(m_modSpellHitChance*100.0f); + + // Decrease hit chance from victim rating bonus + if (pVictim->GetTypeId()==TYPEID_PLAYER) + HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); + + if (HitChance < 100) HitChance = 100; + if (HitChance > 9900) HitChance = 9900; + + uint32 rand = urand(0,10000); + if (rand > HitChance) + return SPELL_MISS_RESIST; + return SPELL_MISS_NONE; +} + +SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) +{ + // Return evade for units in evade mode + if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return SPELL_MISS_EVADE; + + // Check for immune (use charges) + if (pVictim->IsImmunedToSpell(spell,true)) + return SPELL_MISS_IMMUNE; + + // All positive spells can`t miss + // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! + if (IsPositiveSpell(spell->Id)) + return SPELL_MISS_NONE; + + // Check for immune (use charges) + if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true)) + return SPELL_MISS_IMMUNE; + + // Try victim reflect spell + if (CanReflect) + { + // specialized first + Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); + for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) + { + if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell)) + { + int32 reflectchance = (*i)->GetModifier()->m_amount; + if (reflectchance > 0 && roll_chance_i(reflectchance)) + { + if((*i)->m_procCharges > 0) + { + --(*i)->m_procCharges; + if((*i)->m_procCharges==0) + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + } + return SPELL_MISS_REFLECT; + } + } + } + + // generic reflection + Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS); + for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i) + { + int32 reflectchance = (*i)->GetModifier()->m_amount; + if (reflectchance > 0 && roll_chance_i(reflectchance)) + { + if((*i)->m_procCharges > 0) + { + --(*i)->m_procCharges; + if((*i)->m_procCharges==0) + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + } + return SPELL_MISS_REFLECT; + } + } + } + + // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after) + for (int i=0;i<3;i++) + { + if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE || + spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE || + spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG || + spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL) + return SPELL_MISS_NONE; + } + + // TODO need use this code for spell hit result calculation + // now code commented for compotability + switch (spell->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: +// return MeleeSpellHitResult(pVictim, spell); + return SPELL_MISS_NONE; + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + return MagicSpellHitResult(pVictim, spell); + } + return SPELL_MISS_NONE; +} + +float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const +{ + if(!pVictim) + return 0.0f; + + // Base misschance 5% + float misschance = 5.0f; + + // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% + if (haveOffhandWeapon() && attType != RANGED_ATTACK) + { + bool isNormal = false; + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + { + if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) ) + { + isNormal = true; + break; + } + } + if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL]) + { + misschance = 5.0f; + } + else + { + misschance = 24.0f; + } + } + + // PvP : PvE melee misschances per leveldif > 2 + int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + if(leveldif < 0) + leveldif = 0; + + // Hit chance from attacker based on ratings and auras + float m_modHitChance; + if (attType == RANGED_ATTACK) + m_modHitChance = m_modRangedHitChance; + else + m_modHitChance = m_modMeleeHitChance; + + if(leveldif < 3) + misschance += (leveldif - m_modHitChance); + else + misschance += ((leveldif - 2) * chance - m_modHitChance); + + // Hit chance for victim based on ratings + if (pVictim->GetTypeId()==TYPEID_PLAYER) + { + if (attType == RANGED_ATTACK) + misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); + else + misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); + } + + // Modify miss chance by victim auras + if(attType == RANGED_ATTACK) + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Modify miss chance from skill difference ( bonus from skills is 0.04% ) + int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); + misschance -= skillBonus * 0.04f; + + // Limit miss chance from 0 to 60% + if ( misschance < 0.0f) + return 0.0f; + if ( misschance > 60.0f) + return 60.0f; + + return misschance; +} + +uint32 Unit::GetDefenseSkillValue(Unit const* target) const +{ + if(GetTypeId() == TYPEID_PLAYER) + { + // in PvP use full skill instead current skill value + uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) + ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE) + : ((Player*)this)->GetSkillValue(SKILL_DEFENSE); + value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL)); + return value; + } + else + return GetUnitMeleeSkill(target); +} + +float Unit::GetUnitDodgeChance() const +{ + if(hasUnitState(UNIT_STAT_STUNDED)) + return 0.0f; + if( GetTypeId() == TYPEID_PLAYER ) + return GetFloatValue(PLAYER_DODGE_PERCENTAGE); + else + { + if(((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float dodge = 5.0f; + dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); + return dodge > 0.0f ? dodge : 0.0f; + } + } +} + +float Unit::GetUnitParryChance() const +{ + if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNDED)) + return 0.0f; + + float chance = 0.0f; + + if(GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if(player->CanParry() ) + { + Item *tmpitem = ((Player*)this)->GetWeaponForAttack(BASE_ATTACK,true); + if(!tmpitem) + tmpitem = ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true); + + if(tmpitem) + chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); + } + } + else if(GetTypeId() == TYPEID_UNIT) + { + if(GetCreatureType() == CREATURE_TYPE_HUMANOID) + { + chance = 5.0f; + chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); + } + } + + return chance > 0.0f ? chance : 0.0f; +} + +float Unit::GetUnitBlockChance() const +{ + if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNDED)) + return 0.0f; + + if(GetTypeId() == TYPEID_PLAYER) + { + Item *tmpitem = ((Player const*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) + return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); + else + return 0.0f; + } + else + { + if(((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float block = 5.0f; + block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); + return block > 0.0f ? block : 0.0f; + } + } +} + +float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const +{ + float crit; + + if(GetTypeId() == TYPEID_PLAYER) + { + switch(attackType) + { + case BASE_ATTACK: + crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE ); + break; + case OFF_ATTACK: + crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE ); + break; + case RANGED_ATTACK: + crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE ); + break; + // Just for good manner + default: + crit = 0.0f; + break; + } + } + else + { + crit = 5.0f; + crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT); + } + + // flat aura mods + if(attackType == RANGED_ATTACK) + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); + else + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); + + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + + // reduce crit chance from Rating for players + if (pVictim->GetTypeId()==TYPEID_PLAYER) + { + if (attackType==RANGED_ATTACK) + crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED); + else + crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); + } + + if (crit < 0.0f) + crit = 0.0f; + return crit; +} + +uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const +{ + uint32 value = 0; + if(GetTypeId() == TYPEID_PLAYER) + { + Item* item = ((Player*)this)->GetWeaponForAttack(attType,true); + + // feral or unarmed skill only for base attack + if(attType != BASE_ATTACK && !item ) + return 0; + + if(((Player*)this)->IsInFeralForm()) + return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact + + // weaon skill or (unarmed for base attack) + uint32 skill = item ? item->GetSkill() : SKILL_UNARMED; + + // in PvP use full skill instead current skill value + value = (target && target->GetTypeId() == TYPEID_PLAYER) + ? ((Player*)this)->GetMaxSkillValue(skill) + : ((Player*)this)->GetSkillValue(skill); + // Modify value from ratings + value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL)); + switch (attType) + { + case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break; + case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break; + case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break; + } + } + else + value = GetUnitMeleeSkill(target); + return value; +} + +void Unit::_UpdateSpells( uint32 time ) +{ + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) + _UpdateAutoRepeatSpell(); + + // remove finished spells from current pointers + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + { + if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) + { + m_currentSpells[i]->SetDeletable(true); // spell may be safely deleted now + m_currentSpells[i] = NULL; // remove pointer + } + } + + // TODO: Find a better way to prevent crash when multiple auras are removed. + m_removedAuras = 0; + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + if ((*i).second) + (*i).second->SetUpdated(false); + + for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next) + { + next = i; + ++next; + if ((*i).second) + { + // prevent double update + if ((*i).second->IsUpdated()) + continue; + (*i).second->SetUpdated(true); + (*i).second->Update( time ); + // several auras can be deleted due to update + if (m_removedAuras) + { + if (m_Auras.empty()) break; + next = m_Auras.begin(); + m_removedAuras = 0; + } + } + } + + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();) + { + if ((*i).second) + { + if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) ) + { + RemoveAura(i); + } + else + { + ++i; + } + } + else + { + ++i; + } + } + + if(!m_gameObj.empty()) + { + std::list<GameObject*>::iterator ite1, dnext1; + for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1) + { + dnext1 = ite1; + //(*i)->Update( difftime ); + if( !(*ite1)->isSpawned() ) + { + (*ite1)->SetOwnerGUID(0); + (*ite1)->SetRespawnTime(0); + (*ite1)->Delete(); + dnext1 = m_gameObj.erase(ite1); + } + else + ++dnext1; + } + } +} + +void Unit::_UpdateAutoRepeatSpell() +{ + //check "realtime" interrupts + if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) ) + { + // cancel wand shoot + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + return; + } + + //apply delay + if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 ) + setAttackTimer(RANGED_ATTACK,500); + m_AutoRepeatFirstCast = false; + + //castroutine + if (isAttackReady(RANGED_ATTACK)) + { + // Check if able to cast + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true)) + { + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + return; + } + + // we want to shoot + Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); + spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); + + // all went good, reset attack + resetAttackTimer(RANGED_ATTACK); + } +} + +void Unit::SetCurrentCastedSpell( Spell * pSpell ) +{ + assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells + + uint32 CSpellType = pSpell->GetCurrentContainer(); + + pSpell->SetDeletable(false); // spell will not be deleted until gone from current pointers + if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self + + // break same type spell if it is not delayed + InterruptSpell(CSpellType,false); + + // special breakage effects: + switch (CSpellType) + { + case CURRENT_GENERIC_SPELL: + { + // generic spells always break channeled not delayed spells + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + + // autorepeat breaking + if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) + { + // break autorepeat if not Auto Shot + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + } + } break; + + case CURRENT_CHANNELED_SPELL: + { + // channel spells always break generic non-delayed and any channeled spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL); + + // it also does break autorepeat if not Auto Shot + if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 ) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + } break; + + case CURRENT_AUTOREPEAT_SPELL: + { + // only Auto Shoot does not break anything + if (pSpell->m_spellInfo->Category == 351) + { + // generic autorepeats break generic non-delayed and channeled non-delayed spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + } + // special action: set first cast flag + m_AutoRepeatFirstCast = true; + } break; + + default: + { + // other spell types don't break anything now + } break; + } + + // current spell (if it is still here) may be safely deleted now + if (m_currentSpells[CSpellType]) + m_currentSpells[CSpellType]->SetDeletable(true); + + // set new current spell + m_currentSpells[CSpellType] = pSpell; +} + +void Unit::InterruptSpell(uint32 spellType, bool withDelayed) +{ + assert(spellType < CURRENT_MAX_SPELL); + + if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) ) + { + // send autorepeat cancel message for autorepeat spells + if (spellType == CURRENT_AUTOREPEAT_SPELL) + { + if(GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->SendAutoRepeatCancel(); + } + + if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED) + m_currentSpells[spellType]->cancel(); + m_currentSpells[spellType]->SetDeletable(true); + m_currentSpells[spellType] = NULL; + } +} + +bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const +{ + // We don't do loop here to explicitly show that melee spell is excluded. + // Maybe later some special spells will be excluded too. + + // generic spells are casted when they are not finished and not delayed + if ( m_currentSpells[CURRENT_GENERIC_SPELL] && + (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) + return(true); + + // channeled spells may be delayed, but they are still considered casted + else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && + (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) ) + return(true); + + // autorepeat spells may be finished or delayed, but they are still considered casted + else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) + return(true); + + return(false); +} + +void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id) +{ + // generic spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) + { + if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) + m_currentSpells[CURRENT_GENERIC_SPELL]->cancel(); + m_currentSpells[CURRENT_GENERIC_SPELL]->SetDeletable(true); + m_currentSpells[CURRENT_GENERIC_SPELL] = NULL; + } + + // autorepeat spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) + { + // send disable autorepeat packet in any case + if(GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->SendAutoRepeatCancel(); + + if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) ) + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel(); + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetDeletable(true); + m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL; + } + + // channeled spells are interrupted if they are not finished, even if they are delayed + if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) + { + if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) + m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); + m_currentSpells[CURRENT_CHANNELED_SPELL]->SetDeletable(true); + m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL; + } +} + +Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const +{ + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id) + return m_currentSpells[i]; + return NULL; +} + +bool Unit::isInFront(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && HasInArc( arc, target ); +} + +void Unit::SetInFront(Unit const* target) +{ + SetOrientation(GetAngle(target)); +} + +bool Unit::isInBack(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target ); +} + +bool Unit::isInAccessablePlaceFor(Creature const* c) const +{ + if(IsInWater()) + return c->canSwim(); + else + return c->canWalk(); +} + +bool Unit::IsInWater() const +{ + return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); +} + +bool Unit::IsUnderWater() const +{ + return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); +} + +void Unit::DeMorph() +{ + SetDisplayId(GetNativeDisplayId()); +} + +int32 Unit::GetTotalAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + modifier += (*i)->GetModifier()->m_amount; + + return modifier; +} + +float Unit::GetTotalAuraMultiplier(AuraType auratype) const +{ + float multipler = 1.0f; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + multipler *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; + + return multipler; +} + +int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + if ((*i)->GetModifier()->m_amount > modifier) + modifier = (*i)->GetModifier()->m_amount; + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + if ((*i)->GetModifier()->m_amount < modifier) + modifier = (*i)->GetModifier()->m_amount; + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask) + modifier += mod->m_amount; + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + float multipler = 1.0f; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask) + multipler *= (100.0f + mod->m_amount)/100.0f; + } + return multipler; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value) + modifier += mod->m_amount; + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const +{ + float multipler = 1.0f; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value) + multipler *= (100.0f + mod->m_amount)/100.0f; + } + return multipler; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value && mod->m_amount > modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value && mod->m_amount < modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +bool Unit::AddAura(Aura *Aur) +{ + // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) + if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 && + (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) + { + delete Aur; + return false; + } + + if(Aur->GetTarget() != this) + { + sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)", + Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(), + (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow()); + delete Aur; + return false; + } + + SpellEntry const* aurSpellInfo = Aur->GetSpellProto(); + + spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex()); + AuraMap::iterator i = m_Auras.find( spair ); + + // take out same spell + if (i != m_Auras.end()) + { + // passive and persistent auras can stack with themselves any number of times + if (!Aur->IsPassive() && !Aur->IsPersistent()) + { + // replace aura if next will > spell StackAmount + if(aurSpellInfo->StackAmount) + { + if(m_Auras.count(spair) >= aurSpellInfo->StackAmount) + RemoveAura(i,AURA_REMOVE_BY_STACK); + } + // if StackAmount==0 not allow auras from same caster + else + { + for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2) + { + if(i2->second->GetCasterGUID()==Aur->GetCasterGUID()) + { + // can be only single (this check done at _each_ aura add + RemoveAura(i2,AURA_REMOVE_BY_STACK); + break; + } + + bool stop = false; + switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]) + { + // DoT/HoT/etc + case SPELL_AURA_PERIODIC_DAMAGE: // allow stack + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_OBS_MOD_HEALTH: + case SPELL_AURA_PERIODIC_MANA_LEECH: + case SPELL_AURA_PERIODIC_ENERGIZE: + case SPELL_AURA_OBS_MOD_MANA: + case SPELL_AURA_POWER_BURN_MANA: + break; + default: // not allow + // can be only single (this check done at _each_ aura add + RemoveAura(i2,AURA_REMOVE_BY_STACK); + stop = true; + break; + } + + if(stop) + break; + } + } + } + } + + // passive auras stack with all (except passive spell proc auras) + if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) && + !(Aur->GetId() == 20584 || Aur->GetId() == 8326)) + { + if (!RemoveNoStackAurasDueToAura(Aur)) + { + delete Aur; + return false; // couldnt remove conflicting aura with higher rank + } + } + + // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura) + if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget()) + { + // caster pointer can be deleted in time aura remove, find it by guid at each iteration + for(;;) + { + Unit* caster = Aur->GetCaster(); + if(!caster) // caster deleted and not required adding scAura + break; + + bool restart = false; + AuraList& scAuras = caster->GetSingleCastAuras(); + for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + { + if( (*itr)->GetTarget() != Aur->GetTarget() && + IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) ) + { + if ((*itr)->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex()); + restart = true; + break; + } + } + + if(!restart) + { + // done + scAuras.push_back(Aur); + break; + } + } + } + + // add aura, register in lists and arrays + Aur->_AddAura(); + m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur)); + if (Aur->GetModifier()->m_auraname < TOTAL_AURAS) + { + m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur); + } + + Aur->ApplyModifier(true,true); + sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname); + return true; +} + +void Unit::RemoveRankAurasDueToSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return; + AuraMap::iterator i,next; + for (i = m_Auras.begin(); i != m_Auras.end(); i = next) + { + next = i; + ++next; + uint32 i_spellId = (*i).second->GetId(); + if((*i).second && i_spellId && i_spellId != spellId) + { + if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId)) + { + RemoveAurasDueToSpell(i_spellId); + + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); + } + } + } +} + +bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) +{ + if (!Aur) + return false; + + SpellEntry const* spellProto = Aur->GetSpellProto(); + if (!spellProto) + return false; + + uint32 spellId = Aur->GetId(); + uint32 effIndex = Aur->GetEffIndex(); + + SpellSpecific spellId_spec = GetSpellSpecific(spellId); + + AuraMap::iterator i,next; + for (i = m_Auras.begin(); i != m_Auras.end(); i = next) + { + next = i; + ++next; + if (!(*i).second) continue; + + SpellEntry const* i_spellProto = (*i).second->GetSpellProto(); + + if (!i_spellProto) + continue; + + uint32 i_spellId = i_spellProto->Id; + + if(IsPassiveSpell(i_spellId)) + { + if(IsPassiveStackableSpell(i_spellId)) + continue; + + // passive non-stackable spells not stackable only with another rank of same spell + if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + continue; + } + + uint32 i_effIndex = (*i).second->GetEffIndex(); + + if(i_spellId == spellId) continue; + + bool is_triggered_by_spell = false; + // prevent triggered aura of removing aura that triggered it + for(int j = 0; j < 3; ++j) + if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id) + is_triggered_by_spell = true; + if (is_triggered_by_spell) continue; + + for(int j = 0; j < 3; ++j) + { + // prevent remove dummy triggered spells at next effect aura add + switch(spellProto->Effect[j]) // main spell auras added added after triggred spell + { + case SPELL_EFFECT_DUMMY: + switch(spellId) + { + case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break; + } + break; + } + + if(is_triggered_by_spell) + break; + + // prevent remove form main spell by triggred passive spells + switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell + { + case SPELL_AURA_MOD_SHAPESHIFT: + switch(i_spellId) + { + case 24858: if(spellId==24905) is_triggered_by_spell = true; break; + case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break; + case 34551: if(spellId==22688) is_triggered_by_spell = true; break; + } + break; + } + } + + if(!is_triggered_by_spell) + { + SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId); + + bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec); + + if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() ) + { + // cannot remove higher rank + if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) + return false; + + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + RemoveAurasDueToSpell(i_spellId); + + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); + } + else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) ) + { + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + RemoveAurasDueToSpell(i_spellId); + + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); + } + // Potions stack aura by aura (elixirs/flask already checked) + else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION ) + { + if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex)) + { + if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) + return false; // cannot remove higher rank + + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + RemoveAura(i); + next = i; + } + } + } + } + return true; +} + +void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except) +{ + spellEffectPair spair = spellEffectPair(spellId, effindex); + for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + { + if(iter->second!=except) + { + RemoveAura(iter); + iter = m_Auras.lower_bound(spair); + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + Aura *aur = iter->second; + if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) + { + // Custom dispel case + // Unstable Affliction + if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL)) + { + int32 damage = aur->GetModifier()->m_amount*9; + uint64 caster_guid = aur->GetCasterGUID(); + + // Remove aura + RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + + // backfire damage and silence + dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid); + + iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel + } + else + RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + Aura *aur = iter->second; + if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) + { + int32 basePoints = aur->GetBasePoints(); + // construct the new aura for the attacker + Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer); + if(!new_aur) + continue; + + // set its duration and maximum duration + // max duration 2 minutes (in msecs) + int32 dur = aur->GetAuraDuration(); + const int32 max_dur = 2*MINUTE*1000; + new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur ); + new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur ); + + // add the new aura to stealer + stealer->AddAura(new_aur); + + // Remove aura as dispel + RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + if (iter->second->GetId() == spellId) + RemoveAura(iter, AURA_REMOVE_BY_CANCEL); + else + ++iter; + } +} + +void Unit::RemoveAurasWithDispelType( DispelType type ) +{ + // Create dispel mask by dispel type + uint32 dispelMask = GetDispellMask(type); + // Dispel all existing auras vs current dispell type + AuraMap& auras = GetAuras(); + for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) + { + SpellEntry const* spell = itr->second->GetSpellProto(); + if( (1<<spell->Dispel) & dispelMask ) + { + // Dispel aura + RemoveAurasDueToSpell(spell->Id); + itr = auras.begin(); + } + else + ++itr; + } +} + +void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex) +{ + AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); + if(iter != m_Auras.end()) + RemoveAura(iter); +} + +void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except) +{ + for (int i = 0; i < 3; ++i) + RemoveAura(spellId,i,except); +} + +void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) +{ + for (int k=0; k < 3; ++k) + { + spellEffectPair spair = spellEffectPair(spellId, k); + for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + { + if (iter->second->GetCastItemGUID() == castItem->GetGUID()) + { + RemoveAura(iter); + iter = m_Auras.upper_bound(spair); // overwrite by more appropriate + } + else + ++iter; + } + } +} + +void Unit::RemoveAurasWithInterruptFlags(uint32 flags) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + if (iter->second->GetSpellProto()->AuraInterruptFlags & flags) + RemoveAura(iter); + else + ++iter; + } +} + +void Unit::RemoveNotOwnSingleTargetAuras() +{ + // single target auras from other casters + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto())) + RemoveAura(iter); + else + ++iter; + } + + // single target auras at other targets + AuraList& scAuras = GetSingleCastAuras(); + for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); ) + { + Aura* aura = *iter; + if (aura->GetTarget()!=this) + { + scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura + aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex()); + iter = scAuras.begin(); + } + else + ++iter; + } + +} + +void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) +{ + if (IsSingleTargetSpell((*i).second->GetSpellProto())) + { + if(Unit* caster = (*i).second->GetCaster()) + { + AuraList& scAuras = caster->GetSingleCastAuras(); + scAuras.remove((*i).second); + } + else + { + sLog.outError("Couldn't find the caster of the single target aura, may crash later!"); + assert(false); + } + } + + if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS) + { + m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second); + } + + // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) + Aura* Aur = i->second; + // Set remove mode + Aur->SetRemoveMode(mode); + // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura + // remove aura from list before to prevent deleting it before + m_Auras.erase(i); + ++m_removedAuras; // internal count used by unit update + + // Status unsummoned at aura remove + Totem* statue = NULL; + if(IsChanneledSpell(Aur->GetSpellProto())) + if(Unit* caster = Aur->GetCaster()) + if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) + statue = ((Totem*)caster); + + sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); + Aur->ApplyModifier(false,true); + Aur->_RemoveAura(); + delete Aur; + + if(statue) + statue->UnSummon(); + + // only way correctly remove all auras from list + if( m_Auras.empty() ) + i = m_Auras.end(); + else + i = m_Auras.begin(); +} + +void Unit::RemoveAllAuras() +{ + while (!m_Auras.empty()) + { + AuraMap::iterator iter = m_Auras.begin(); + RemoveAura(iter); + } +} + +void Unit::RemoveAllAurasOnDeath() +{ + // used just after dieing to remove all visible auras + // and disable the mods for the passive ones + for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + { + if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent()) + RemoveAura(iter, AURA_REMOVE_BY_DEATH); + else + ++iter; + } +} + +void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime) +{ + AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); + if (iter != m_Auras.end()) + { + if (iter->second->GetAuraDuration() < delaytime) + iter->second->SetAuraDuration(0); + else + iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime); + iter->second->UpdateAuraDuration(); + sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); + } +} + +void Unit::_RemoveAllAuraMods() +{ + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + { + (*i).second->ApplyModifier(false); + } +} + +void Unit::_ApplyAllAuraMods() +{ + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + { + (*i).second->ApplyModifier(true); + } +} + +Aura* Unit::GetAura(uint32 spellId, uint32 effindex) +{ + AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); + if (iter != m_Auras.end()) + return iter->second; + return NULL; +} + +void Unit::AddDynObject(DynamicObject* dynObj) +{ + m_dynObjGUIDs.push_back(dynObj->GetGUID()); +} + +void Unit::RemoveDynObject(uint32 spellid) +{ + if(m_dynObjGUIDs.empty()) + return; + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + } + else if(spellid == 0 || dynObj->GetSpellId() == spellid) + { + dynObj->Delete(); + i = m_dynObjGUIDs.erase(i); + } + else + ++i; + } +} + +void Unit::RemoveAllDynObjects() +{ + while(!m_dynObjGUIDs.empty()) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(dynObj) + dynObj->Delete(); + m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); + } +} + +DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex) +{ + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + continue; + } + + if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex) + return dynObj; + ++i; + } + return NULL; +} + +DynamicObject * Unit::GetDynObject(uint32 spellId) +{ + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + continue; + } + + if (dynObj->GetSpellId() == spellId) + return dynObj; + ++i; + } + return NULL; +} + +void Unit::AddGameObject(GameObject* gameObj) +{ + assert(gameObj && gameObj->GetOwnerGUID()==0); + m_gameObj.push_back(gameObj); + gameObj->SetOwnerGUID(GetGUID()); +} + +void Unit::RemoveGameObject(GameObject* gameObj, bool del) +{ + assert(gameObj && gameObj->GetOwnerGUID()==GetGUID()); + + // GO created by some spell + if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); + // Need activate spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + ((Player*)this)->SendCooldownEvent(createBySpell); + } + gameObj->SetOwnerGUID(0); + m_gameObj.remove(gameObj); + if(del) + { + gameObj->SetRespawnTime(0); + gameObj->Delete(); + } +} + +void Unit::RemoveGameObject(uint32 spellid, bool del) +{ + if(m_gameObj.empty()) + return; + std::list<GameObject*>::iterator i, next; + for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) + { + next = i; + if(spellid == 0 || (*i)->GetSpellId() == spellid) + { + (*i)->SetOwnerGUID(0); + if(del) + { + (*i)->SetRespawnTime(0); + (*i)->Delete(); + } + + next = m_gameObj.erase(i); + } + else + ++next; + } +} + +void Unit::RemoveAllGameObjects() +{ + // remove references to unit + for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();) + { + (*i)->SetOwnerGUID(0); + (*i)->SetRespawnTime(0); + (*i)->Delete(); + i = m_gameObj.erase(i); + } +} + +void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit) +{ + sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG"); + WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size + data.append(target->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(Damage-AbsorbedDamage-Resist-Blocked); + data << uint8(damageSchoolMask); // spell school + data << uint32(AbsorbedDamage); // AbsorbedDamage + data << uint32(Resist); // resist + data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name + data << uint8(0); // unk isFromAura + data << uint32(Blocked); // blocked + data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster? + data << uint8(0); // isDebug? + SendMessageToSet( &data, true ); +} + +void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) +{ + WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); + data << uint32(spellID); + data << uint64(GetGUID()); + data << uint8(0); // can be 0 or 1 + data << uint32(1); // target count + // for(i = 0; i < target count; ++i) + data << uint64(target->GetGUID()); // target GUID + data << uint8(missInfo); + // end loop + SendMessageToSet(&data, true); +} + +void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) +{ + sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + + WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size + data << (uint32)HitInfo; + data.append(GetPackGUID()); + data.append(target->GetPackGUID()); + data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); + + data << (uint8)SwingType; // count? + + // for(i = 0; i < SwingType; ++i) + data << (uint32)damageSchoolMask; + data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount); + // still need to double check damage + data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); + data << (uint32)AbsorbDamage; + data << (uint32)Resist; + // end loop + + data << (uint32)TargetState; + + if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens + data << (uint32)0; + else + data << (uint32)-1; + + data << (uint32)0; + data << (uint32)BlockedAmount; + + SendMessageToSet( &data, true ); +} + +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType) +{ + sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim); + if(procSpell) + sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":"")); + + // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities + // not assign for spell proc triggered spell to prevent infinity (or unexpacted 2-3 times) melee damage spell proc call with melee damage effect + // That is the question though if it's fully correct + if(procSpell && !isTriggeredSpell) + { + if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE) + { + if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE; + if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE; + if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE; + if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE; + attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon + } + else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + { + if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED; + if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED; + if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED; + if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED; + attType = RANGED_ATTACK; + } + } + if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL))) + procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH); + + // Not much to do if no flags are set. + if (procAttacker) + { + // procces auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set + ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask); + ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask); + } + + // Now go on with a victim's events'n'auras + // Not much to do if no flags are set or there is no victim + if(pVictim && pVictim->isAlive() && procVictim) + { + // procces auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set + pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask); + pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask); + } +} + +void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell) +{ + if(!pVictim) + return; + + uint32 procAttacker = PROC_FLAG_NONE; + uint32 procVictim = PROC_FLAG_NONE; + + switch(outcome) + { + case MELEE_HIT_EVADE: + return; + case MELEE_HIT_MISS: + if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_MISS; + } + break; + case MELEE_HIT_BLOCK_CRIT: + case MELEE_HIT_CRIT: + if(spellCasted && attType == BASE_ATTACK) + { + procAttacker |= PROC_FLAG_CRIT_SPELL; + procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; + if ( outcome == MELEE_HIT_BLOCK_CRIT ) + { + procVictim |= PROC_FLAG_BLOCK; + procAttacker |= PROC_FLAG_TARGET_BLOCK; + } + } + else if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; + procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; + } + else + { + procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; + procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; + } + break; + case MELEE_HIT_PARRY: + procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; + procVictim = PROC_FLAG_PARRY; + break; + case MELEE_HIT_BLOCK: + procAttacker = PROC_FLAG_TARGET_BLOCK; + procVictim = PROC_FLAG_BLOCK; + break; + case MELEE_HIT_DODGE: + procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; + procVictim = PROC_FLAG_DODGE; + break; + case MELEE_HIT_CRUSHING: + if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; + procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; + } + else + { + procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; + procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; + } + break; + default: + if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_HIT_MELEE; + procVictim = PROC_FLAG_STRUCK_MELEE; + } + else + { + procAttacker = PROC_FLAG_HIT_RANGED; + procVictim = PROC_FLAG_STRUCK_RANGED; + } + break; + } + + if(damage > 0) + procVictim |= PROC_FLAG_TAKE_DAMAGE; + + if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE) + ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType); +} + +bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown) +{ + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(hasteSpell->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + { + switch(hasteSpell->Id) + { + // Blade Flurry + case 13877: + case 33735: + { + target = SelectNearbyTarget(); + if(!target) + return false; + basepoints0 = damage; + triggered_spell_id = 22482; + break; + } + } + break; + } + } + + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); + return false; + } + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown) +{ + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + switch (dummySpell->Id) + { + // Eye of Eye + case 9799: + case 25988: + { + // prevent damage back from weapon special attacks + if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC ) + return false; + + // return damage % to attacker but < 50% own total health + basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100; + if(basepoints0 > GetMaxHealth()/2) + basepoints0 = GetMaxHealth()/2; + + triggered_spell_id = 25997; + break; + } + // Sweeping Strikes + case 12328: + case 18765: + case 35429: + { + // prevent chain of triggred spell from same triggred spell + if(procSpell && procSpell->Id==26654) + return false; + + target = SelectNearbyTarget(); + if(!target) + return false; + + triggered_spell_id = 26654; + break; + } + // Unstable Power + case 24658: + { + if (!procSpell || procSpell->Id == 24659) + return false; + // Need remove one 24659 aura + RemoveSingleAuraFromStack(24659, 0); + RemoveSingleAuraFromStack(24659, 1); + return true; + } + // Restless Strength + case 24661: + { + // Need remove one 24662 aura + RemoveSingleAuraFromStack(24662, 0); + return true; + } + // Adaptive Warding (Frostfire Regalia set) + case 28764: + { + if(!procSpell) + return false; + + // find Mage Armor + bool found = false; + AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); + for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter) + { + if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto()) + { + if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000)) + { + found=true; + break; + } + } + } + if(!found) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + case SPELL_SCHOOL_HOLY: + return false; // ignored + case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break; + default: + return false; + } + + target = this; + break; + } + // Obsidian Armor (Justice Bearer`s Pauldrons shoulder) + case 27539: + { + if(!procSpell) + return false; + + // not from DoT + bool found = false; + for(int j = 0; j < 3; ++j) + { + if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT) + { + found = true; + break; + } + } + if(found) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break; + case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break; + default: + return false; + } + + target = this; + break; + } + // Mana Leech (Passive) (Priest Pet Aura) + case 28305: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + + basepoints0 = int32(damage * 2.5f); // manaregen + triggered_spell_id = 34650; + break; + } + // Mark of Malice + case 33493: + { + // Cast finish spell at last charge + if (triggeredByAura->m_procCharges > 1) + return false; + + target = this; + triggered_spell_id = 33494; + break; + } + // Twisted Reflection (boss spell) + case 21063: + triggered_spell_id = 21064; + break; + // Vampiric Aura (boss spell) + case 38196: + { + basepoints0 = 3 * damage; // 300% + if (basepoints0 < 0) + return false; + + triggered_spell_id = 31285; + target = this; + break; + } + // Aura of Madness (Darkmoon Card: Madness trinket) + //===================================================== + // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) + // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) + // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) + // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes) + // 41005 Manic: +35 haste (spell, melee and ranged) (All classes) + // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) + // 41011 Martyr Complex: +35 stamina (All classes) + // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + case 39446: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Select class defined buff + switch (getClass()) + { + case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + { + uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 + case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 + { + uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 + { + uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 + { + uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + default: + return false; + } + + target = this; + if (roll_chance_i(10)) + ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL); + break; + } + /* + // TODO: need find item for aura and triggered spells + // Sunwell Exalted Caster Neck (??? neck) + // cast ??? Light's Wrath if Exalted by Aldor + // cast ??? Arcane Bolt if Exalted by Scryers*/ + case 46569: + return false; // disable for while + /* + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = ??? + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = ??? + break; + } + return false; + }/**/ + // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck) + // cast 45479 Light's Wrath if Exalted by Aldor + // cast 45429 Arcane Bolt if Exalted by Scryers + case 45481: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45479; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45429; + break; + } + return false; + } + // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck) + // cast 45480 Light's Strength if Exalted by Aldor + // cast 45428 Arcane Strike if Exalted by Scryers + case 45482: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45480; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45428; + break; + } + return false; + } + // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck) + // cast 45431 Arcane Insight if Exalted by Aldor + // cast 45432 Light's Ward if Exalted by Scryers + case 45483: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45432; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45431; + break; + } + return false; + } + // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck) + // cast 45478 Light's Salvation if Exalted by Aldor + // cast 45430 Arcane Surge if Exalted by Scryers + case 45484: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45478; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45430; + break; + } + return false; + } + } + break; + } + case SPELLFAMILY_MAGE: + { + // Magic Absorption + if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura + { + if (getPowerType() != POWER_MANA) + return false; + + // mana reward + basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100); + target = this; + triggered_spell_id = 29442; + break; + } + // Master of Elements + if (dummySpell->SpellIconID == 1920) + { + if(!procSpell) + return false; + + // mana cost save + basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; + if( basepoints0 <=0 ) + return false; + + target = this; + triggered_spell_id = 29077; + break; + } + switch(dummySpell->Id) + { + // Ignite + case 11119: + case 11120: + case 12846: + case 12847: + case 12848: + { + switch (dummySpell->Id) + { + case 11119: basepoints0 = int32(0.04f*damage); break; + case 11120: basepoints0 = int32(0.08f*damage); break; + case 12846: basepoints0 = int32(0.12f*damage); break; + case 12847: basepoints0 = int32(0.16f*damage); break; + case 12848: basepoints0 = int32(0.20f*damage); break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); + return false; + } + + triggered_spell_id = 12654; + break; + } + // Combustion + case 11129: + { + //last charge and crit + if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) ) + { + RemoveAurasDueToSpell(28682); //-> remove Combustion auras + return true; // charge counting (will removed) + } + + CastSpell(this, 28682, true, castItem, triggeredByAura); + return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns + } + } + break; + } + case SPELLFAMILY_WARRIOR: + { + // Retaliation + if(dummySpell->SpellFamilyFlags==0x0000000800000000LL) + { + // check attack comes not from behind + if (!HasInArc(M_PI, pVictim)) + return false; + + triggered_spell_id = 22858; + break; + } + break; + } + case SPELLFAMILY_WARLOCK: + { + // Seed of Corruption + if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) + { + Modifier* mod = triggeredByAura->GetModifier(); + // if damage is more than need or target die from damage deal finish spell + // FIX ME: not triggered currently at death + if( mod->m_amount <= damage || GetHealth() <= damage ) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + CastSpell(this, 27285, true, castItem, NULL, casterGuid); + return true; // no hidden cooldown + } + + // Damage counting + mod->m_amount-=damage; + return true; + } + // Seed of Corruption (Mobs cast) - no die req + if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932) + { + Modifier* mod = triggeredByAura->GetModifier(); + // if damage is more than need deal finish spell + if( mod->m_amount <= damage ) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + CastSpell(this, 32865, true, castItem, NULL, casterGuid); + return true; // no hidden cooldown + } + // Damage counting + mod->m_amount-=damage; + return true; + } + switch(dummySpell->Id) + { + // Nightfall + case 18094: + case 18095: + { + target = this; + triggered_spell_id = 17941; + break; + } + //Soul Leech + case 30293: + case 30295: + case 30296: + { + // health + basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100); + target = this; + triggered_spell_id = 30294; + break; + } + // Shadowflame (Voidheart Raiment set bonus) + case 37377: + { + triggered_spell_id = 37379; + break; + } + // Pet Healing (Corruptor Raiment or Rift Stalker Armor) + case 37381: + { + target = GetPet(); + if(!target) + return false; + + // heal amount + basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100; + triggered_spell_id = 37382; + break; + } + // Shadowflame Hellfire (Voidheart Raiment set bonus) + case 39437: + { + triggered_spell_id = 37378; + break; + } + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Vampiric Touch + if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL ) + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // pVictim is caster of aura + if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) + return false; + + // energize amount + basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + switch(dummySpell->Id) + { + // Vampiric Embrace + case 15286: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // pVictim is caster of aura + if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) + return false; + + // heal amount + basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) + case 40438: + { + // Shadow Word: Pain + if( procSpell->SpellFamilyFlags & 0x0000000000008000LL ) + triggered_spell_id = 40441; + // Renew + else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) + triggered_spell_id = 40440; + else + return false; + + target = this; + break; + } + // Oracle Healing Bonus ("Garments of the Oracle" set) + case 26169: + { + // heal amount + basepoints0 = int32(damage * 10/100); + target = this; + triggered_spell_id = 26170; + break; + } + // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set + case 39372: + { + if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 ) + return false; + + // heal amount + basepoints0 = int32(damage * 2 / 100); + target = this; + triggered_spell_id = 39373; + break; + } + // Vestments of Faith (Priest Tier 3) - 4 pieces bonus + case 28809: + { + triggered_spell_id = 28810; + break; + } + } + break; + } + case SPELLFAMILY_DRUID: + { + switch(dummySpell->Id) + { + // Healing Touch (Dreamwalker Raiment set) + case 28719: + { + // mana back + basepoints0 = int32(procSpell->manaCost * 30 / 100); + target = this; + triggered_spell_id = 28742; + break; + } + // Healing Touch Refund (Idol of Longevity trinket) + case 28847: + { + target = this; + triggered_spell_id = 28848; + break; + } + // Mana Restore (Malorne Raiment set / Malorne Regalia set) + case 37288: + case 37295: + { + target = this; + triggered_spell_id = 37238; + break; + } + // Druid Tier 6 Trinket + case 40442: + { + float chance; + + // Starfire + if( procSpell->SpellFamilyFlags & 0x0000000000000004LL ) + { + triggered_spell_id = 40445; + chance = 25.f; + } + // Rejuvenation + else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) + { + triggered_spell_id = 40446; + chance = 25.f; + } + // Mangle (cat/bear) + else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL ) + { + triggered_spell_id = 40452; + chance = 40.f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + // Maim Interrupt + case 44835: + { + // Deadly Interrupt Effect + triggered_spell_id = 32747; + break; + } + } + break; + } + case SPELLFAMILY_ROGUE: + { + switch(dummySpell->Id) + { + // Deadly Throw Interrupt + case 32748: + { + // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw + if(this == pVictim) + return false; + + triggered_spell_id = 32747; + break; + } + } + // Quick Recovery + if( dummySpell->SpellIconID == 2116 ) + { + if(!procSpell) + return false; + + // only rogue's finishing moves (maybe need additional checks) + if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE || + (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0) + return false; + + // energy cost save + basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; + if(basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 31663; + break; + } + break; + } + case SPELLFAMILY_HUNTER: + { + // Thrill of the Hunt + if ( dummySpell->SpellIconID == 2236 ) + { + if(!procSpell) + return false; + + // mana cost save + basepoints0 = procSpell->manaCost * 40/100; + if(basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 34720; + break; + } + break; + } + case SPELLFAMILY_PALADIN: + { + // Seal of Righteousness - melee proc dummy + if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0) + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + uint32 spellId; + switch (triggeredByAura->GetId()) + { + case 21084: spellId = 25742; break; // Rank 1 + case 20287: spellId = 25740; break; // Rank 2 + case 20288: spellId = 25739; break; // Rank 3 + case 20289: spellId = 25738; break; // Rank 4 + case 20290: spellId = 25737; break; // Rank 5 + case 20291: spellId = 25736; break; // Rank 6 + case 20292: spellId = 25735; break; // Rank 7 + case 20293: spellId = 25713; break; // Rank 8 + case 27155: spellId = 27156; break; // Rank 9 + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId()); + return false; + } + Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f; + + float damageBasePoints; + if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) + // two hand weapon + damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1; + else + // one hand weapon/no weapon + damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1; + + int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1; + + // apply damage bonuses manually + if(damagePoint >= 0) + damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); + + CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura); + return true; // no hidden cooldown + } + // Seal of Blood do damage trigger + if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL) + { + switch(triggeredByAura->GetEffIndex()) + { + case 0: + // prevent chain triggering + if(procSpell && procSpell->Id==31893 ) + return false; + + triggered_spell_id = 31893; + break; + case 1: + { + // damage + basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; + target = this; + triggered_spell_id = 32221; + break; + } + } + } + + switch(dummySpell->Id) + { + // Holy Power (Redemption Armor set) + case 28789: + { + if(!pVictim) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28790; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + //Seal of Vengeance + case 31801: + { + if(effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + triggered_spell_id = 31803; + break; + } + // Spiritual Att. + case 31785: + case 33776: + { + // if healed by another unit (pVictim) + if(this == pVictim) + return false; + + // heal amount + basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + target = this; + triggered_spell_id = 31786; + break; + } + // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) + case 40470: + { + if( !procSpell ) + return false; + + float chance; + + // Flash of light/Holy light + if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL) + { + triggered_spell_id = 40471; + chance = 15.f; + } + // Judgement + else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL ) + { + triggered_spell_id = 40472; + chance = 50.f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + break; + } + } + break; + } + case SPELLFAMILY_SHAMAN: + { + switch(dummySpell->Id) + { + // Totemic Power (The Earthshatterer set) + case 28823: + { + if( !pVictim ) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28827; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + // Lesser Healing Wave (Totem of Flowing Water Relic) + case 28849: + { + target = this; + triggered_spell_id = 28850; + break; + } + // Windfury Weapon (Passive) 1-5 Ranks + case 33757: + { + if(GetTypeId()!=TYPEID_PLAYER) + return false; + + if(!castItem || !castItem->IsEquipped()) + return false; + + // custom cooldown processing case + if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + return false; + + uint32 spellId; + switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) + { + case 283: spellId = 33757; break; //1 Rank + case 284: spellId = 33756; break; //2 Rank + case 525: spellId = 33755; break; //3 Rank + case 1669:spellId = 33754; break; //4 Rank + case 2636:spellId = 33727; break; //5 Rank + default: + { + sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", + castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); + return false; + } + } + + SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); + if(!windfurySpellEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); + return false; + } + + int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim); + + // Off-Hand case + if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) + { + // Value gained from additional AP + basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2); + triggered_spell_id = 33750; + } + // Main-Hand case + else + { + // Value gained from additional AP + basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); + triggered_spell_id = 25504; + } + + // apply cooldown before cast to prevent processing itself + if( cooldown ) + ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + // Attack Twice + for ( uint32 i = 0; i<2; ++i ) + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + + return true; + } + // Shaman Tier 6 Trinket + case 40463: + { + if( !procSpell ) + return false; + + float chance; + if (procSpell->SpellFamilyFlags & 0x0000000000000001LL) + { + triggered_spell_id = 40465; // Lightning Bolt + chance = 15.f; + } + else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL) + { + triggered_spell_id = 40465; // Lesser Healing Wave + chance = 10.f; + } + else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL) + { + triggered_spell_id = 40466; // Stormstrike + chance = 50.f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + } + + // Earth Shield + if(dummySpell->SpellFamilyFlags==0x40000000000LL) + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // heal + basepoints0 = triggeredByAura->GetModifier()->m_amount; + target = this; + triggered_spell_id = 379; + break; + } + // Lightning Overload + if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura + { + if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim ) + return false; + + // custom cooldown processing case + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + return false; + + uint32 spellId = 0; + // Every Lightning Bolt and Chain Lightning spell have dublicate vs half damage and zero cost + switch (procSpell->Id) + { + // Lightning Bolt + case 403: spellId = 45284; break; // Rank 1 + case 529: spellId = 45286; break; // Rank 2 + case 548: spellId = 45287; break; // Rank 3 + case 915: spellId = 45288; break; // Rank 4 + case 943: spellId = 45289; break; // Rank 5 + case 6041: spellId = 45290; break; // Rank 6 + case 10391: spellId = 45291; break; // Rank 7 + case 10392: spellId = 45292; break; // Rank 8 + case 15207: spellId = 45293; break; // Rank 9 + case 15208: spellId = 45294; break; // Rank 10 + case 25448: spellId = 45295; break; // Rank 11 + case 25449: spellId = 45296; break; // Rank 12 + // Chain Lightning + case 421: spellId = 45297; break; // Rank 1 + case 930: spellId = 45298; break; // Rank 2 + case 2860: spellId = 45299; break; // Rank 3 + case 10605: spellId = 45300; break; // Rank 4 + case 25439: spellId = 45301; break; // Rank 5 + case 25442: spellId = 45302; break; // Rank 6 + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); + return false; + } + // No thread generated mod + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_THREAT; + mod->value = -100; + mod->type = SPELLMOD_PCT; + mod->spellId = dummySpell->Id; + mod->effectId = 0; + mod->lastAffected = NULL; + mod->mask = 0x0000000000000003LL; + mod->charges = 0; + ((Player*)this)->AddSpellMod(mod, true); + + // Remove cooldown (Chain Lightning - have Category Recovery time) + if (procSpell->SpellFamilyFlags & 0x0000000000000002LL) + ((Player*)this)->RemoveSpellCooldown(spellId); + + // Hmmm.. in most case spells alredy set half basepoints but... + // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level + // As on wiki: + // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon. + // So - no add changes :) + CastSpell(pVictim, spellId, true, castItem, triggeredByAura); + + ((Player*)this)->AddSpellMod(mod, false); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + return true; + } + break; + } + default: + break; + } + + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown) +{ + SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim; + int32 basepoints0 = 0; + + switch(auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + switch(auraSpellInfo->Id) + { + // Aegis of Preservation + case 23780: + //Aegis Heal (instead non-existed triggered spell) + triggered_spell_id = 23781; + target = this; + break; + // Elune's Touch (moonkin mana restore) + case 24905: + { + // Elune's Touch (instead non-existed triggered spell) + triggered_spell_id = 33926; + basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK)); + target = this; + break; + } + // Enlightenment + case 29601: + { + // only for cast with mana price + if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0) + return false; + break; // fall through to normal cast + } + // Health Restore + case 33510: + { + // at melee hit call std triggered spell + if(procFlags & PROC_FLAG_HIT_MELEE) + break; // fall through to normal cast + + // Mark of Conquest - else (at range hit) called custom case + triggered_spell_id = 39557; + target = this; + break; + } + // Shaleskin + case 36576: + return true; // nothing to do + // Forgotten Knowledge (Blade of Wizardry) + case 38319: + // only for harmful enemy targeted spell + if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id)) + return false; + break; // fall through to normal cast + // Aura of Wrath (Darkmoon Card: Wrath trinket bonus) + case 39442: + { + // proc only at non-crit hits + if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL)) + return false; + break; // fall through to normal cast + } + // Augment Pain (Timbal's Focusing Crystal trinket bonus) + case 45054: + { + if(!procSpell) + return false; + + //only periodic damage can trigger spell + bool found = false; + for(int j = 0; j < 3; ++j) + { + if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE || + procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT || + procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH ) + { + found = true; + break; + } + } + if(!found) + return false; + + break; // fall through to normal cast + } + // Evasive Maneuvers (Commendation of Kael'thas) + case 45057: + { + // damage taken that reduces below 35% health + // does NOT mean you must have been >= 35% before + if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f)) + return false; + break; // fall through to normal cast + } + } + + switch(triggered_spell_id) + { + // Setup + case 15250: + { + // applied only for main target + if(!pVictim || pVictim != getVictim()) + return false; + + // continue normal case + break; + } + // Shamanistic Rage triggered spell + case 30824: + basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100); + break; + } + break; + } + case SPELLFAMILY_MAGE: + { + switch(auraSpellInfo->SpellIconID) + { + // Blazing Speed + case 2127: + //Blazing Speed (instead non-existed triggered spell) + triggered_spell_id = 31643; + target = this; + break; + } + switch(auraSpellInfo->Id) + { + // Persistent Shield (Scarab Brooch) + case 26467: + basepoints0 = int32(damage * 0.15f); + break; + } + break; + } + case SPELLFAMILY_WARRIOR: + { + //Rampage + if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006) + { + //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed) + //and effect[1]==TriggerSpell + if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id); + return false; + } + triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1]; + break; // fall through to normal cast + } + break; + } + case SPELLFAMILY_WARLOCK: + { + // Pyroclasm + if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137) + { + // last case for Hellfire that damage caster also but don't must stun caster + if( pVictim == this ) + return false; + + // custom chnace + float chance = 0; + switch (triggeredByAura->GetId()) + { + case 18096: chance = 13.0f; break; + case 18073: chance = 26.0f; break; + } + if (!roll_chance_f(chance)) + return false; + + // Pyroclasm (instead non-existed triggered spell) + triggered_spell_id = 18093; + target = pVictim; + break; + } + // Drain Soul + if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000) + { + bool found = false; + Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); + for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) + { + //Improved Drain Soul + if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) + { + int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); + basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; + + // Drain Soul + triggered_spell_id = 18371; + target = this; + found = true; + break; + } + } + if(!found) + return false; + break; // fall through to normal cast + } + break; + } + case SPELLFAMILY_PRIEST: + { + //Blessed Recovery + if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875) + { + switch (triggeredByAura->GetSpellProto()->Id) + { + case 27811: triggered_spell_id = 27813; break; + case 27815: triggered_spell_id = 27817; break; + case 27816: triggered_spell_id = 27818; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id); + return false; + } + + int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100; + basepoints0 = heal_amount/3; + target = this; + break; + } + // Shadowguard + if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958) + { + switch(triggeredByAura->GetSpellProto()->Id) + { + case 18137: + triggered_spell_id = 28377; break; // Rank 1 + case 19308: + triggered_spell_id = 28378; break; // Rank 2 + case 19309: + triggered_spell_id = 28379; break; // Rank 3 + case 19310: + triggered_spell_id = 28380; break; // Rank 4 + case 19311: + triggered_spell_id = 28381; break; // Rank 5 + case 19312: + triggered_spell_id = 28382; break; // Rank 6 + case 25477: + triggered_spell_id = 28385; break; // Rank 7 + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id); + return false; + } + target = pVictim; + break; + } + break; + } + case SPELLFAMILY_DRUID: + { + switch(auraSpellInfo->Id) + { + // Leader of the Pack (triggering Improved Leader of the Pack heal) + case 24932: + { + if (triggeredByAura->GetModifier()->m_amount == 0) + return false; + basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; + triggered_spell_id = 34299; + break; + }; + // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form) + case 37336: + { + switch(m_form) + { + case FORM_BEAR: + case FORM_DIREBEAR: + triggered_spell_id=37340; break;// Ursine Blessing + case FORM_CAT: + triggered_spell_id=37341; break;// Feline Blessing + case FORM_TREE: + triggered_spell_id=37342; break;// Slyvan Blessing + case FORM_MOONKIN: + triggered_spell_id=37343; break;// Lunar Blessing + case FORM_NONE: + triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN) + default: + return false; + } + + target = this; + break; + } + } + break; + } + case SPELLFAMILY_ROGUE: + { + if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL) + { + switch(auraSpellInfo->SpellIconID) + { + // Combat Potency + case 2260: + { + // skip non offhand attacks + if(attackType!=OFF_ATTACK) + return false; + break; // fall through to normal cast + } + } + } + break; + } + case SPELLFAMILY_PALADIN: + { + if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL) + { + switch(auraSpellInfo->Id) + { + // Lightning Capacitor + case 37657: + { + // trinket ProcTriggerSpell but for safe checks for player + if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER) + return false; + + if(((Player*)this)->HasSpellCooldown(37657)) + return false; + + // stacking + CastSpell(this, 37658, true, castItem, triggeredByAura); + // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown + ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3)); + + // counting + uint32 count = 0; + AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr) + if((*itr)->GetId()==37658) + ++count; + + // release at 3 aura in stack + if(count <= 2) + return true; // main triggered spell casted anyway + + RemoveAurasDueToSpell(37658); + CastSpell(pVictim, 37661, true, castItem, triggeredByAura); + return true; + } + // Healing Discount + case 37705: + // Healing Trance (instead non-existed triggered spell) + triggered_spell_id = 37706; + target = this; + break; + // HoTs on Heals (Fel Reaver's Piston trinket) + case 38299: + { + // at direct heal effect + if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL)) + return false; + + // single proc at time + AuraList const& scAuras = GetSingleCastAuras(); + for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + if((*itr)->GetId()==triggered_spell_id) + return false; + + // positive cast at victim instead self + target = pVictim; + break; + } + } + switch(auraSpellInfo->SpellIconID) + { + case 241: + { + switch(auraSpellInfo->EffectTriggerSpell[0]) + { + //Illumination + case 18350: + { + if(!procSpell) + return false; + + // procspell is triggered spell but we need mana cost of original casted spell + uint32 originalSpellId = procSpell->Id; + + // Holy Shock + if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN) + { + if(procSpell->SpellFamilyFlags & 0x0001000000000000LL) + { + switch(procSpell->Id) + { + case 25914: originalSpellId = 20473; break; + case 25913: originalSpellId = 20929; break; + case 25903: originalSpellId = 20930; break; + case 27175: originalSpellId = 27174; break; + case 33074: originalSpellId = 33072; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); + return false; + } + } + } + + SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); + if(!originalSpell) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); + return false; + } + + // percent stored in effect 1 (class scripts) base points + int32 percent = auraSpellInfo->EffectBasePoints[1]+1; + + basepoints0 = originalSpell->manaCost*percent/100; + triggered_spell_id = 20272; + target = this; + break; + } + } + break; + } + } + } + if(auraSpellInfo->SpellFamilyFlags & 0x00080000) + { + switch(auraSpellInfo->SpellIconID) + { + //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc + case 206: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + uint32 spell = 0; + switch(triggeredByAura->GetSpellProto()->Id) + { + case 20186: + triggered_spell_id = 20268; // Rank 1 + break; + case 20354: + triggered_spell_id = 20352; // Rank 2 + break; + case 20355: + triggered_spell_id = 20353; // Rank 3 + break; + case 27164: + triggered_spell_id = 27165; // Rank 4 + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id); + return false; + } + + pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); + return true; // no hidden cooldown + } + //Judgement of Light + case 299: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // overwrite non existing triggered spell call in spell.dbc + uint32 spell = 0; + switch(triggeredByAura->GetSpellProto()->Id) + { + case 20185: + triggered_spell_id = 20267; // Rank 1 + break; + case 20344: + triggered_spell_id = 20341; // Rank 2 + break; + case 20345: + triggered_spell_id = 20342; // Rank 3 + break; + case 20346: + triggered_spell_id = 20343; // Rank 4 + break; + case 27162: + triggered_spell_id = 27163; // Rank 5 + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id); + return false; + } + pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); + return true; // no hidden cooldown + } + } + } + // custom check for proc spell + switch(auraSpellInfo->Id) + { + // Bonus Healing (item spell) + case 40971: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // bonus if health < 50% + if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100) + return false; + + // cast at target positive spell + target = pVictim; + break; + } + } + switch(triggered_spell_id) + { + // Seal of Command + case 20424: + // prevent chain of triggered spell from same triggered spell + if(procSpell && procSpell->Id==20424) + return false; + break; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000) + { + switch(auraSpellInfo->SpellIconID) + { + case 19: + { + switch(auraSpellInfo->Id) + { + case 23551: // Lightning Shield - Tier2: 8 pieces proc shield + { + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) + triggered_spell_id = 23552; + target = pVictim; + break; + } + case 23552: // Lightning Shield - trigger shield damage + { + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) + triggered_spell_id = 27635; + target = pVictim; + break; + } + } + break; + } + // Mana Surge (Shaman T1 bonus) + case 87: + { + if(!procSpell) + return false; + + basepoints0 = procSpell->manaCost * 35/100; + triggered_spell_id = 23571; + target = this; + break; + } + //Nature's Guardian + case 2013: + { + if(GetTypeId()!=TYPEID_PLAYER) + return false; + + // damage taken that reduces below 30% health + // does NOT mean you must have been >= 30% before + if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth()) + return false; + + triggered_spell_id = 31616; + + // need check cooldown now + if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; + target = this; + if(pVictim && pVictim->isAlive()) + pVictim->getThreatManager().modifyThreatPercent(this,-10); + break; + } + } + } + + // Water Shield (we can't set cooldown for main spell - it's player casted spell + if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358) + { + target = this; + break; + } + + // Lightning Shield + if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37) + { + // overwrite non existing triggered spell call in spell.dbc + switch(triggeredByAura->GetSpellProto()->Id) + { + case 324: + triggered_spell_id = 26364; break; // Rank 1 + case 325: + triggered_spell_id = 26365; break; // Rank 2 + case 905: + triggered_spell_id = 26366; break; // Rank 3 + case 945: + triggered_spell_id = 26367; break; // Rank 4 + case 8134: + triggered_spell_id = 26369; break; // Rank 5 + case 10431: + triggered_spell_id = 26370; break; // Rank 6 + case 10432: + triggered_spell_id = 26363; break; // Rank 7 + case 25469: + triggered_spell_id = 26371; break; // Rank 8 + case 25472: + triggered_spell_id = 26372; break; // Rank 9 + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id); + return false; + } + + target = pVictim; + break; + } + break; + } + } + + // standard non-dummy case + if(!triggered_spell_id) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); + return false; + } + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id); + return false; + } + + // not allow proc extra attack spell at extra attack + if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) ) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +{ + if(!pVictim || !pVictim->isAlive()) + return false; + + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + + switch(scriptId) + { + case 836: // Improved Blizzard (Rank 1) + { + if( !procSpell || procSpell->SpellVisual!=9487 ) + return false; + triggered_spell_id = 12484; + break; + } + case 988: // Improved Blizzard (Rank 2) + { + if( !procSpell || procSpell->SpellVisual!=9487 ) + return false; + triggered_spell_id = 12485; + break; + } + case 989: // Improved Blizzard (Rank 3) + { + if( !procSpell || procSpell->SpellVisual!=9487 ) + return false; + triggered_spell_id = 12486; + break; + } + case 4086: // Improved Mend Pet (Rank 1) + case 4087: // Improved Mend Pet (Rank 2) + { + int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; + if(!roll_chance_i(chance)) + return false; + + triggered_spell_id = 24406; + break; + } + case 4533: // Dreamwalker Raiment 2 pieces bonus + { + // Chance 50% + if (!roll_chance_i(50)) + return false; + + switch (pVictim->getPowerType()) + { + case POWER_MANA: triggered_spell_id = 28722; break; + case POWER_RAGE: triggered_spell_id = 28723; break; + case POWER_ENERGY: triggered_spell_id = 28724; break; + default: + return false; + } + break; + } + case 4537: // Dreamwalker Raiment 6 pieces bonus + triggered_spell_id = 28750; // Blessing of the Claw + break; + case 5497: // Improved Mana Gems (Serpent-Coil Braid) + triggered_spell_id = 37445; // Mana Surge + break; + } + + // not processed + if(!triggered_spell_id) + return false; + + // standard non-dummy case + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); + return false; + } + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +void Unit::setPowerType(Powers new_powertype) +{ + SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); + + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); + } + } + + switch(new_powertype) + { + default: + case POWER_MANA: + break; + case POWER_RAGE: + SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE)); + SetPower( POWER_RAGE,0); + break; + case POWER_FOCUS: + SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); + SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); + break; + case POWER_ENERGY: + SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY)); + SetPower( POWER_ENERGY,0); + break; + case POWER_HAPPINESS: + SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + break; + } +} + +FactionTemplateEntry const* Unit::getFactionTemplateEntry() const +{ + FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); + if(!entry) + { + static uint64 guid = 0; // prevent repeating spam same faction problem + + if(GetGUID() != guid) + { + if(GetTypeId() == TYPEID_PLAYER) + sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction()); + else + sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction()); + guid = GetGUID(); + } + } + return entry; +} + +bool Unit::IsHostileTo(Unit const* unit) const +{ + // always non-hostile to self + if(unit==this) + return false; + + // always non-hostile to GM in GM mode + if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return false; + + // always hostile to enemy + if(getVictim()==unit || unit->getVictim()==this) + return true; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always hostile to owner's enemy + if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) + return true; + + // always hostile to enemy owner + if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) + return true; + + // always hostile to owner of owner's enemy + if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) + return true; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always non-hostile to target with common owner, or to owner/pet + if(tester==target) + return false; + + // special cases (Duel, etc) + if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) + return true; + + // Group + if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) + return false; + + // Sanctuary + if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) + return false; + + // PvP FFA state + if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + return true; + + //= PvP states + // Green/Blue (can't attack) + if(pTester->GetTeam()==pTarget->GetTeam()) + return false; + + // Red (can attack) if true, Blue/Yellow (can't attack) in another case + return pTester->IsPvP() && pTarget->IsPvP(); + } + + // faction base cases + FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); + if(!tester_faction || !target_faction) + return false; + + if(target->isAttackingPlayer() && tester->IsContestedGuard()) + return true; + + // PvC forced reaction and reputation case + if(tester->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); + if(forceItr!=((Player*)tester)->m_forcedReactions.end()) + return forceItr->second <= REP_HOSTILE; + + // if faction have reputation then hostile state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return (factionState->Flags & FACTION_FLAG_AT_WAR); + } + // CvP forced reaction and reputation case + else if(target->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); + if(forceItr!=((Player const*)target)->m_forcedReactions.end()) + return forceItr->second <= REP_HOSTILE; + + // apply reputation state + FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); + if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsHostileTo(*target_faction); +} + +bool Unit::IsFriendlyTo(Unit const* unit) const +{ + // always friendly to self + if(unit==this) + return true; + + // always friendly to GM in GM mode + if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return true; + + // always non-friendly to enemy + if(getVictim()==unit || unit->getVictim()==this) + return false; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always non-friendly to owner's enemy + if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) + return false; + + // always non-friendly to enemy owner + if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) + return false; + + // always non-friendly to owner of owner's enemy + if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) + return false; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always friendly to target with common owner, or to owner/pet + if(tester==target) + return true; + + // special cases (Duel) + if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) + return false; + + // Group + if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) + return true; + + // Sanctuary + if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) + return true; + + // PvP FFA state + if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + return false; + + //= PvP states + // Green/Blue (non-attackable) + if(pTester->GetTeam()==pTarget->GetTeam()) + return true; + + // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) + return !pTarget->IsPvP(); + } + + // faction base cases + FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); + if(!tester_faction || !target_faction) + return false; + + if(target->isAttackingPlayer() && tester->IsContestedGuard()) + return false; + + // PvC forced reaction and reputation case + if(tester->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); + if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) + return forceItr->second >= REP_FRIENDLY; + + // if faction have reputation then friendly state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return !(FactionState->Flags & FACTION_FLAG_AT_WAR); + } + // CvP forced reaction and reputation case + else if(target->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); + if(forceItr!=((Player const*)target)->m_forcedReactions.end()) + return forceItr->second >= REP_FRIENDLY; + + // apply reputation state + if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) + if(raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsFriendlyTo(*target_faction); +} + +bool Unit::IsHostileToPlayers() const +{ + FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); + if(!my_faction) + return false; + + FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if(raw_faction && raw_faction->reputationListID >=0 ) + return false; + + return my_faction->IsHostileToPlayers(); +} + +bool Unit::IsNeutralToAll() const +{ + FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); + if(!my_faction) + return true; + + FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if(raw_faction && raw_faction->reputationListID >=0 ) + return false; + + return my_faction->IsNeutralToAll(); +} + +bool Unit::Attack(Unit *victim, bool meleeAttack) +{ + if(!victim || victim == this) + return false; + + // dead units can neither attack nor be attacked + if(!isAlive() || !victim->isAlive()) + return false; + + // player cannot attack in mount state + if(GetTypeId()==TYPEID_PLAYER && IsMounted()) + return false; + + // nobody can attack GM in GM-mode + if(victim->GetTypeId()==TYPEID_PLAYER) + { + if(((Player*)victim)->isGameMaster()) + return false; + } + else + { + if(((Creature*)victim)->IsInEvadeMode()) + return false; + } + + // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) + if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) + RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE); + + if (m_attacking) + { + if (m_attacking == victim) + { + // switch to melee attack from ranged/magic + if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) ) + { + addUnitState(UNIT_STAT_MELEE_ATTACKING); + SendAttackStart(victim); + return true; + } + return false; + } + AttackStop(); + } + + //Set our target + SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); + + if(meleeAttack) + addUnitState(UNIT_STAT_MELEE_ATTACKING); + m_attacking = victim; + m_attacking->_addAttacker(this); + + if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI()) + ((Creature*)m_attacking)->AI()->AttackedBy(this); + + if(GetTypeId()==TYPEID_UNIT) + { + WorldPacket data(SMSG_AI_REACTION, 12); + data << GetGUID(); + data << uint32(AI_REACTION_AGGRO); // Aggro sound + ((WorldObject*)this)->SendMessageToSet(&data, true); + + ((Creature*)this)->CallAssistence(); + ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + } + + // delay offhand weapon attack to next attack time + if(haveOffhandWeapon()) + resetAttackTimer(OFF_ATTACK); + + if(meleeAttack) + SendAttackStart(victim); + + return true; +} + +bool Unit::AttackStop() +{ + if (!m_attacking) + return false; + + Unit* victim = m_attacking; + + m_attacking->_removeAttacker(this); + m_attacking = NULL; + + //Clear our target + SetUInt64Value(UNIT_FIELD_TARGET, 0); + + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + + InterruptSpell(CURRENT_MELEE_SPELL); + + if( GetTypeId()==TYPEID_UNIT ) + { + // reset call assistance + ((Creature*)this)->SetNoCallAssistence(false); + } + + SendAttackStop(victim); + + return true; +} + +void Unit::CombatStop(bool cast) +{ + if(cast& IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + AttackStop(); + RemoveAllAttackers(); + if( GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel + ClearInCombat(); +} + +void Unit::CombatStopWithPets(bool cast) +{ + CombatStop(cast); + if(Pet* pet = GetPet()) + pet->CombatStop(cast); + if(Unit* charm = GetCharm()) + charm->CombatStop(cast); + if(GetTypeId()==TYPEID_PLAYER) + { + GuardianPetList const& guardians = ((Player*)this)->GetGuardians(); + for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr) + if(Unit* guardian = Unit::GetUnit(*this,*itr)) + guardian->CombatStop(cast); + } +} + +bool Unit::isAttackingPlayer() const +{ + if(hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + return true; + + Pet* pet = GetPet(); + if(pet && pet->isAttackingPlayer()) + return true; + + Unit* charmed = GetCharm(); + if(charmed && charmed->isAttackingPlayer()) + return true; + + for (int8 i = 0; i < MAX_TOTEM; i++) + { + if(m_TotemSlot[i]) + { + Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); + if(totem && totem->isAttackingPlayer()) + return true; + } + } + + return false; +} + +void Unit::RemoveAllAttackers() +{ + while (!m_attackers.empty()) + { + AttackerSet::iterator iter = m_attackers.begin(); + if(!(*iter)->AttackStop()) + { + sLog.outError("WORLD: Unit has an attacker that isnt attacking it!"); + m_attackers.erase(iter); + } + } +} + +void Unit::ModifyAuraState(AuraState flag, bool apply) +{ + if (apply) + { + if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) + { + SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + if(GetTypeId() == TYPEID_PLAYER) + { + const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + if(itr->second->state == PLAYERSPELL_REMOVED) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == flag) + CastSpell(this, itr->first, true, NULL); + } + } + } + } + else + { + if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) + { + RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + Unit::AuraMap& tAuras = GetAuras(); + for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + { + SpellEntry const* spellProto = (*itr).second->GetSpellProto(); + if (spellProto->CasterAuraState == flag) + { + // exceptions (applied at state but not removed at state change) + // Rampage + if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) + { + ++itr; + continue; + } + + RemoveAura(itr); + } + else + ++itr; + } + } + } +} + +Unit *Unit::GetOwner() const +{ + uint64 ownerid = GetOwnerGUID(); + if(!ownerid) + return NULL; + return ObjectAccessor::GetUnit(*this, ownerid); +} + +Unit *Unit::GetCharmer() const +{ + if(uint64 charmerid = GetCharmerGUID()) + return ObjectAccessor::GetUnit(*this, charmerid); + return NULL; +} + +Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() +{ + uint64 guid = GetCharmerOrOwnerGUID(); + if(IS_PLAYER_GUID(guid)) + return ObjectAccessor::GetPlayer(*this, guid); + + return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL; +} + +Pet* Unit::GetPet() const +{ + if(uint64 pet_guid = GetPetGUID()) + { + if(Pet* pet = ObjectAccessor::GetPet(pet_guid)) + return pet; + + sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); + const_cast<Unit*>(this)->SetPet(0); + } + + return NULL; +} + +Unit* Unit::GetCharm() const +{ + if(uint64 charm_guid = GetCharmGUID()) + { + if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) + return pet; + + sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); + const_cast<Unit*>(this)->SetCharm(0); + } + + return NULL; +} + +void Unit::SetPet(Pet* pet) +{ + SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0); + + // FIXME: hack, speed must be set only at follow + if(pet) + for(int i = 0; i < MAX_MOVE_TYPE; ++i) + pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true); +} + +void Unit::SetCharm(Unit* charmed) +{ + SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0); +} + +void Unit::UnsummonAllTotems() +{ + for (int8 i = 0; i < MAX_TOTEM; ++i) + { + if(!m_TotemSlot[i]) + continue; + + Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); + if (OldTotem && OldTotem->isTotem()) + ((Totem*)OldTotem)->UnSummon(); + } +} + +void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical) +{ + // we guess size + WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(Damage); + data << uint8(critical ? 1 : 0); + data << uint8(0); // unused in client? + SendMessageToSet(&data, true); +} + +void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical) +{ + WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(powertype); + data << uint32(Damage); + //data << uint8(critical ? 1 : 0); // removed in 2.4.0 + SendMessageToSet(&data, true); +} + +uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype) +{ + if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) + return pdamage; + + int32 BonusDamage = 0; + if( GetTypeId()==TYPEID_UNIT ) + { + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (((Creature*)this)->isPet()) + { + BonusDamage = ((Pet*)this)->GetBonusDamage(); + } + // For totems get damage bonus from owner (statue isn't totem in fact) + else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) + { + if(Unit* owner = GetOwner()) + return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); + } + } + + // Damage Done + uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage; + int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if(DotDuration > 0) + { + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + + // ..done + AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + { + if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) && + (*i)->GetSpellProto()->EquippedItemClass == -1 && + // -1 == any item class (not wand then) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) + // 0 == any inventory type (not wand then) + { + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } + } + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // ..taken + AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // .. taken pct: scripted (increases damage of * against targets *) + AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + switch((*i)->GetModifier()->m_miscvalue) + { + //Molten Fury + case 4920: case 4919: + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT)) + TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break; + } + } + // .. taken pct: dummy auras + AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + //Cheat Death + case 2109: + if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) ) + { + if(pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; + if (mod < (*i)->GetModifier()->m_amount) + mod = (*i)->GetModifier()->m_amount; + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + //Mangle + case 2312: + for(int j=0;j<3;j++) + { + if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED) + { + TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + break; + } + } + break; + } + } + + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime /= 2; + break; + } + } + + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + // Ignite - do not modify, it is (8*Rank)% damage of procing Spell + if(spellProto->Id==12654) + { + return pdamage; + } + // Ice Lance + else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186) + { + CastingTime /= 3; // applied 1/3 bonuses in case generic target + if(pVictim->isFrozen()) // and compensate this for frozen target. + TakenTotalMod *= 3.0f; + } + // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage + else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 ) + { + DotFactor = damagetype == DOT ? 0.2f : 1.0f; + CastingTime = damagetype == DOT ? 3500 : 4025; + } + // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage + else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185) + { + CastingTime = 3500; + DotFactor = damagetype == DOT ? 0.0f : 1.0f; + } + // Molten armor + else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL) + { + CastingTime = 0; + } + // Arcane Missiles triggered spell + else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225) + { + CastingTime = 1000; + } + // Blizzard triggered spell + else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285) + { + CastingTime = 500; + } + break; + case SPELLFAMILY_WARLOCK: + // Life Tap + if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208) + { + CastingTime = 2800; // 80% from +shadow damage + DoneTotalMod = 1.0f; + TakenTotalMod = 1.0f; + } + // Dark Pact + else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID()) + { + CastingTime = 3360; // 96% from +shadow damage + DoneTotalMod = 1.0f; + TakenTotalMod = 1.0f; + } + // Soul Fire - 115% of Fire Damage + else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184) + { + CastingTime = 4025; + } + // Curse of Agony - 120% of Shadow Damage + else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544) + { + DotFactor = 1.2f; + } + // Drain Mana - 0% of Shadow Damage + else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548) + { + CastingTime = 0; + } + // Drain Soul 214.3% + else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 ) + { + CastingTime = 7500; + } + // Hellfire + else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937) + { + CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so + } + // Unstable Affliction - 180% + else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232) + { + CastingTime = 6300; + } + // Corruption 93% + else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313) + { + DotFactor = 0.93f; + } + break; + case SPELLFAMILY_PALADIN: + // Consecration - 95% of Holy Damage + if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51) + { + DotFactor = 0.95f; + CastingTime = 3500; + } + // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed + else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25) + { + Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f; + + if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) + CastingTime = uint32(wspeed*3500*0.102f); + else + CastingTime = uint32(wspeed*3500*0.098f); + } + // Judgement of Righteousness - 73% + else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25) + { + CastingTime = 2555; + } + // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications + else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292) + { + DotFactor = 0.17f; + CastingTime = 3500; + } + // Holy shield - 5% of Holy Damage + else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453) + { + CastingTime = 175; + } + // Blessing of Sanctuary - 0% + else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29) + { + CastingTime = 0; + } + // Seal of Righteousness trigger - already computed for parent spell + else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL ) + { + return pdamage; + } + break; + case SPELLFAMILY_SHAMAN: + // totem attack + if (spellProto->SpellFamilyFlags & 0x000040000000LL) + { + if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested) + CastingTime = 749; // ignore CastingTime and use as modifier + else if (spellProto->SpellIconID == 680) // Searing Totem attack 8% + CastingTime = 280; // ignore CastingTime and use as modifier + else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested) + CastingTime = 234; // ignore CastingTimePenalty and use as modifier + } + // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge + else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552) + CastingTime = 1155; // ignore CastingTimePenalty and use as modifier + break; + case SPELLFAMILY_PRIEST: + // Mana Burn - 0% of Shadow Damage + if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212) + { + CastingTime = 0; + } + // Mind Flay - 59% of Shadow Damage + else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548) + { + CastingTime = 2065; + } + // Holy Fire - 86.71%, DoT - 16.5% + else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156) + { + DotFactor = damagetype == DOT ? 0.165f : 1.0f; + CastingTime = damagetype == DOT ? 3500 : 3035; + } + // Shadowguard - 28% per charge + else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19) + { + CastingTime = 980; + } + // Touch of Weakeness - 10% + else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591) + { + CastingTime = 350; + } + // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras) + else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566) + { + CastingTime = 0; + } + // Holy Nova - 14% + else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874) + { + CastingTime = 500; + } + break; + case SPELLFAMILY_DRUID: + // Hurricane triggered spell + if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220) + { + CastingTime = 500; + } + break; + case SPELLFAMILY_WARRIOR: + case SPELLFAMILY_HUNTER: + case SPELLFAMILY_ROGUE: + CastingTime = 0; + break; + default: + break; + } + + float LvlPenalty = CalculateLevelPenalty(spellProto); + + // Spellmod SpellDamage + float SpellModSpellDamage = 100.0f; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); + + SpellModSpellDamage /= 100.0f; + + float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; + float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty; + + float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod; + + // Add flat bonus from spell damage versus + tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); + + // apply spellmod to Done damage + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); + + tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod; + + if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) + tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); + + return tmpDamage > 0 ? uint32(tmpDamage) : 0; +} + +int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) +{ + int32 DoneAdvertisedBenefit = 0; + + // ..done + AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE); + for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 && + (*i)->GetSpellProto()->EquippedItemClass == -1 && + // -1 == any item class (not wand then) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) + // 0 == any inventory type (not wand then) + DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount; + + if (GetTypeId() == TYPEID_PLAYER) + { + // Damage bonus from stats + AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) + { + if((*i)->GetModifier()->m_miscvalue & schoolMask) + { + SpellEntry const* iSpellProto = (*i)->GetSpellProto(); + uint8 eff = (*i)->GetEffIndex(); + + // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index) + Stats usedStat = STAT_INTELLECT; + if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) + usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]); + + DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); + } + } + // ... and attack power + AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); + for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i) + if ((*i)->GetModifier()->m_miscvalue & schoolMask) + DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); + + } + return DoneAdvertisedBenefit; +} + +int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + int32 TakenAdvertisedBenefit = 0; + // ..done (for creature type by mask) in taken + AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; + + // ..taken + AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) + TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; + + return TakenAdvertisedBenefit; +} + +bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) +{ + // not criting spell + if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) + return false; + + float crit_chance = 0.0f; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_NONE: + return false; + case SPELL_DAMAGE_CLASS_MAGIC: + { + if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) + crit_chance = 0.0f; + // For other schools + else if (GetTypeId() == TYPEID_PLAYER) + crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); + else + { + crit_chance = m_baseSpellCritChance; + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + // taken + if (pVictim && !IsPositiveSpell(spellProto->Id)) + { + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + // Modify by player victim resilience + if (pVictim->GetTypeId() == TYPEID_PLAYER) + crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); + // scripted (increase crit chance ... against ... target by x% + if(pVictim->isFrozen()) // Shatter + { + AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + switch((*i)->GetModifier()->m_miscvalue) + { + case 849: crit_chance+= 10.0f; break; //Shatter Rank 1 + case 910: crit_chance+= 20.0f; break; //Shatter Rank 2 + case 911: crit_chance+= 30.0f; break; //Shatter Rank 3 + case 912: crit_chance+= 40.0f; break; //Shatter Rank 4 + case 913: crit_chance+= 50.0f; break; //Shatter Rank 5 + } + } + } + } + break; + } + case SPELL_DAMAGE_CLASS_MELEE: + case SPELL_DAMAGE_CLASS_RANGED: + { + if (pVictim) + { + crit_chance = GetUnitCriticalChance(attackType, pVictim); + crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; + crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + break; + } + default: + return false; + } + // percent done + // only players use intelligence for critical chance computations + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + + crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; + if (roll_chance_f(crit_chance)) + return true; + return false; +} + +uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +{ + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + // adds additional damage to crit_bonus (from talents) + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + + if(pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if(crit_bonus > 0) + damage += crit_bonus; + + return damage; +} + +uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim) +{ + // For totems get healing bonus from owner (statue isn't totem in fact) + if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) + if(Unit* owner = GetOwner()) + return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim); + + // Healing Done + + // These Spells are doing fixed amount of healing (TODO found less hack-like check) + if(spellProto->Id == 15290 || spellProto->Id == 39373 || spellProto->Id == 33778 || spellProto->Id == 379 || spellProto->Id == 38395) + return healamount; + + + int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); + uint32 CastingTime = GetSpellCastTime(spellProto); + + // Healing Taken + AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + + // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light + if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL)) + { + AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) + { + if((*i)->GetSpellProto()->SpellVisual == 9180) + { + // Flash of Light + if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + // Holy Light + else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + } + } + } + + float ActualBenefit = 0.0f; + + if (AdvertisedBenefit != 0) + { + // Healing over Time spells + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + if(DotDuration > 0) + { + // 200% limit + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + AdvertisedBenefit /= DotTicks; + } + } + + // distribute healing to all effects, reduce AoE damage + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + + // 0% bonus for damage and healing spells for leech spells from healing bonus + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime = 0; + break; + } + } + + // Exception + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_SHAMAN: + // Healing stream from totem (add 6% per tick from hill bonus owner) + if (spellProto->SpellFamilyFlags & 0x000000002000LL) + CastingTime = 210; + // Earth Shield 30% per charge + else if (spellProto->SpellFamilyFlags & 0x40000000000LL) + CastingTime = 1050; + break; + case SPELLFAMILY_DRUID: + // Lifebloom + if (spellProto->SpellFamilyFlags & 0x1000000000LL) + { + CastingTime = damagetype == DOT ? 3500 : 1200; + DotFactor = damagetype == DOT ? 0.519f : 1.0f; + } + // Tranquility triggered spell + else if (spellProto->SpellFamilyFlags & 0x80LL) + CastingTime = 667; + // Rejuvenation + else if (spellProto->SpellFamilyFlags & 0x10LL) + DotFactor = 0.845f; + // Regrowth + else if (spellProto->SpellFamilyFlags & 0x40LL) + { + DotFactor = damagetype == DOT ? 0.705f : 1.0f; + CastingTime = damagetype == DOT ? 3500 : 1010; + } + break; + case SPELLFAMILY_PRIEST: + // Holy Nova - 14% + if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874) + CastingTime = 500; + break; + case SPELLFAMILY_PALADIN: + // Seal and Judgement of Light + if ( spellProto->SpellFamilyFlags & 0x100040000LL ) + CastingTime = 0; + break; + case SPELLFAMILY_WARRIOR: + case SPELLFAMILY_ROGUE: + case SPELLFAMILY_HUNTER: + CastingTime = 0; + break; + } + + float LvlPenalty = CalculateLevelPenalty(spellProto); + + // Spellmod SpellDamage + float SpellModSpellDamage = 100.0f; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); + + SpellModSpellDamage /= 100.0f; + + ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; + } + + // use float as more appropriate for negative values and percent applying + float heal = healamount + ActualBenefit; + + // TODO: check for ALL/SPELLS type + // Healing done percent + AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) + heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f; + + // apply spellmod to Done amount + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); + + // Healing Wave cast + if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL) + { + // Search for Healing Way on Victim (stack up to 3 time) + int32 pctMod = 0; + Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr) + if((*itr)->GetId() == 29203) + pctMod += (*itr)->GetModifier()->m_amount; + // Apply bonus + if (pctMod) + heal = heal * (100 + pctMod) / 100; + } + + // Healing taken percent + float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if(minval) + heal *= (100.0f + minval) / 100.0f; + + float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if(maxval) + heal *= (100.0f + maxval) / 100.0f; + + if (heal < 0) heal = 0; + + return uint32(heal); +} + +int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) +{ + int32 AdvertisedBenefit = 0; + + AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE); + for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + + // Healing bonus of spirit, intellect and strength + if (GetTypeId() == TYPEID_PLAYER) + { + // Healing bonus from stats + AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) + { + // stat used dependent from misc value (stat index) + Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); + AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); + } + + // ... and attack power + AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); + for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i) + if ((*i)->GetModifier()->m_miscvalue & schoolMask) + AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); + } + return AdvertisedBenefit; +} + +int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + int32 AdvertisedBenefit = 0; + AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING); + for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + return AdvertisedBenefit; +} + +bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges) +{ + // no charges dependent checks + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if(itr->type & shoolMask) + return true; + + // charges dependent checks + SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; + for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) + { + if(itr->type & shoolMask) + { + if(useCharges) + { + AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY); + for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr) + { + if((*auraItr)->GetId()==itr->spellId) + { + if((*auraItr)->m_procCharges > 0) + { + --(*auraItr)->m_procCharges; + if((*auraItr)->m_procCharges==0) + RemoveAurasDueToSpell(itr->spellId); + } + break; + } + } + } + return true; + } + } + + return false; +} + +bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) +{ + if (!spellInfo) + return false; + + // no charges first + + //FIX ME this hack: don't get feared if stunned + if (spellInfo->Mechanic == MECHANIC_FEAR ) + { + if ( hasUnitState(UNIT_STAT_STUNDED) ) + return true; + } + + // not have spells with charges currently + SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; + for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) + if(itr->type == spellInfo->Dispel) + return true; + + if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE)) // unaffected by school immunity + { + // not have spells with charges currently + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) && + (itr->type & GetSpellSchoolMask(spellInfo)) ) + return true; + } + + // charges dependent checks + + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + { + if(itr->type == spellInfo->Mechanic) + { + if(useCharges) + { + AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY); + for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr) + { + if((*auraItr)->GetId()==itr->spellId) + { + if((*auraItr)->m_procCharges > 0) + { + --(*auraItr)->m_procCharges; + if((*auraItr)->m_procCharges==0) + RemoveAurasDueToSpell(itr->spellId); + } + break; + } + } + } + return true; + } + } + + return false; +} + +bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const +{ + //If m_immuneToEffect type contain this effect type, IMMUNE effect. + SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; + for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) + if(itr->type == effect) + return true; + + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if(itr->type == mechanic) + return true; + + return false; +} + +bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const +{ + if(!spellInfo) + return false; + + uint32 family = spellInfo->SpellFamilyName; + uint64 flags = spellInfo->SpellFamilyFlags; + + if((family == 5 && flags == 256) || //Searing Pain + (family == 6 && flags == 8192) || //Mind Blast + (family == 11 && flags == 1048576)) //Earth Shock + return true; + + return false; +} + +void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto) +{ + if(!pVictim) + return; + + if(*pdamage == 0) + return; + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + // Taken/Done fixed damage bonus auras + int32 DoneFlatBenefit = 0; + int32 TakenFlatBenefit = 0; + + // ..done (for creature type by mask) in taken + AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + DoneFlatBenefit += (*i)->GetModifier()->m_amount; + + // ..done + // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage + + // ..done (base at attack power for marked target and base at attack power for creature type) + int32 APbonus = 0; + if(attType == RANGED_ATTACK) + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); + for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + APbonus += (*i)->GetModifier()->m_amount; + } + else + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); + for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + APbonus += (*i)->GetModifier()->m_amount; + } + + if (APbonus!=0) // Can be negative + { + bool normalized = false; + if(spellProto) + { + for (uint8 i = 0; i<3;i++) + { + if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) + { + normalized = true; + break; + } + } + } + + DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); + } + + // ..taken + AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) + TakenFlatBenefit += (*i)->GetModifier()->m_amount; + + if(attType!=RANGED_ATTACK) + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); + else + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); + + // Done/Taken total percent damage auras + float DoneTotalMod = 1; + float TakenTotalMod = 1; + + // ..done + // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage + // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage + + AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // ..taken + AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // .. taken pct: dummy auras + AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + //Cheat Death + case 2109: + if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) + { + if(pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); + if (mod < (*i)->GetModifier()->m_amount) + mod = (*i)->GetModifier()->m_amount; + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + //Mangle + case 2312: + if(spellProto==NULL) + break; + // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG) + if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL)) + TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + break; + } + } + + // .. taken pct: class scripts + AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) + { + switch((*i)->GetMiscValue()) + { + case 6427: case 6428: // Dirty Deeds + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT)) + { + Aura* eff0 = GetAura((*i)->GetId(),0); + if(!eff0 || (*i)->GetEffIndex()!=1) + { + sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); + continue; + } + + // effect 0 have expected value but in negative state + TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f; + } + break; + } + } + + if(attType != RANGED_ATTACK) + { + AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); + for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } + else + { + AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); + for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } + + float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; + + // apply spellmod to Done damage + if(spellProto) + { + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); + } + + tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; + + // bonus result can be negative + *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0; +} + +void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) +{ + if (apply) + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next) + { + next = itr; ++next; + if(itr->type == type) + { + m_spellImmune[op].erase(itr); + next = m_spellImmune[op].begin(); + } + } + SpellImmune Immune; + Immune.spellId = spellId; + Immune.type = type; + m_spellImmune[op].push_back(Immune); + } + else + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr) + { + if(itr->spellId == spellId) + { + m_spellImmune[op].erase(itr); + break; + } + } + } + +} + +void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) +{ + ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); + + if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + RemoveAurasWithDispelType(type); +} + +float Unit::GetWeaponProcChance() const +{ + // normalized proc chance for weapon attack speed + // (odd formulae...) + if(isAttackReady(BASE_ATTACK)) + return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f); + else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) + return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); + return 0; +} + +float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const +{ + // proc per minute chance calculation + if (PPM <= 0) return 0.0f; + uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) + return result; +} + +void Unit::Mount(uint32 mount) +{ + if(!mount) + return; + + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING); + + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); + + SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + + // unsummon pet + if(GetTypeId() == TYPEID_PLAYER) + { + Pet* pet = GetPet(); + if(pet) + { + if(pet->isControlled()) + { + ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); + ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + } + + ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); + } + else + ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); + } +} + +void Unit::Unmount() +{ + if(!IsMounted()) + return; + + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); + + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); + RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + + // only resummon old pet if the player is already added to a map + // this prevents adding a pet to a not created map which would otherwise cause a crash + // (it could probably happen when logging in after a previous crash) + if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive()) + { + Pet* NewPet = new Pet; + if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true)) + delete NewPet; + + ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); + } +} + +void Unit::SetInCombatWith(Unit* enemy) +{ + Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); + if(eOwner->IsPvP()) + { + SetInCombatState(true); + return; + } + + //check for duel + if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel) + { + Unit const* myOwner = GetCharmerOrOwnerOrSelf(); + if(((Player const*)eOwner)->duel->opponent == myOwner) + { + SetInCombatState(true); + return; + } + } + SetInCombatState(false); +} + +void Unit::SetInCombatState(bool PvP) +{ + // only alive units can be in combat + if(!isAlive()) + return; + + if(PvP) + m_CombatTimer = 5000; + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())) + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); +} + +void Unit::ClearInCombat() +{ + m_CombatTimer = 0; + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())) + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); + + // Player's state will be cleared in Player::UpdateContestedPvP + if(GetTypeId()!=TYPEID_PLAYER) + clearUnitState(UNIT_STAT_ATTACK_PLAYER); +} + +bool Unit::isTargetableForAttack() const +{ + if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) + return false; + + if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) + return false; + + return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/; +} + +int32 Unit::ModifyHealth(int32 dVal) +{ + int32 gain = 0; + + if(dVal==0) + return 0; + + int32 curHealth = (int32)GetHealth(); + + int32 val = dVal + curHealth; + if(val <= 0) + { + SetHealth(0); + return -curHealth; + } + + int32 maxHealth = (int32)GetMaxHealth(); + + if(val < maxHealth) + { + SetHealth(val); + gain = val - curHealth; + } + else if(curHealth != maxHealth) + { + SetHealth(maxHealth); + gain = maxHealth - curHealth; + } + + return gain; +} + +int32 Unit::ModifyPower(Powers power, int32 dVal) +{ + int32 gain = 0; + + if(dVal==0) + return 0; + + int32 curPower = (int32)GetPower(power); + + int32 val = dVal + curPower; + if(val <= 0) + { + SetPower(power,0); + return -curPower; + } + + int32 maxPower = (int32)GetMaxPower(power); + + if(val < maxPower) + { + SetPower(power,val); + gain = val - curPower; + } + else if(curPower != maxPower) + { + SetPower(power,maxPower); + gain = maxPower - curPower; + } + + return gain; +} + +bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const +{ + if(!u) + return false; + + // Always can see self + if (u==this) + return true; + + // player visible for other player if not logout and at same transport + // including case when player is out of world + bool at_same_transport = + GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER && + !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() && + !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() && + ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport(); + + // not in world + if(!at_same_transport && (!IsInWorld() || !u->IsInWorld())) + return false; + + // forbidden to seen (at GM respawn command) + if(m_Visibility==VISIBILITY_RESPAWN) + return false; + + // always seen by owner + if(GetCharmerOrOwnerGUID()==u->GetGUID()) + return true; + + // Grid dead/alive checks + if( u->GetTypeId()==TYPEID_PLAYER) + { + // non visible at grid for any stealth state + if(!IsVisibleInGridForPlayer((Player *)u)) + return false; + + // if player is dead then he can't detect anyone in anycases + if(!u->isAlive()) + detect = false; + } + else + { + // all dead creatures/players not visible for any creatures + if(!u->isAlive() || !isAlive()) + return false; + } + + // different visible distance checks + if(u->isInFlight()) // what see player in flight + { + // use object grey distance for all (only see objects any way) + if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f))) + return false; + } + else if(!isAlive()) // distance for show body + { + if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f))) + return false; + } + else if(GetTypeId()==TYPEID_PLAYER) // distance for show player + { + if(u->GetTypeId()==TYPEID_PLAYER) + { + // Players far than max visible distance for player or not in our map are not visible too + if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))) + return false; + } + else + { + // Units far than max visible distance for creature or not in our map are not visible too + if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))) + return false; + } + } + else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed + { + // Pet/charmed far than max visible distance for player or not in our map are not visible too + if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))) + return false; + } + else // distance for show creature + { + // Units far than max visible distance for creature or not in our map are not visible too + if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))) + return false; + } + + // Visible units, always are visible for all units, except for units under invisibility + if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0) + return true; + + // GMs see any players, not higher GMs and all units + if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster()) + { + if(GetTypeId() == TYPEID_PLAYER) + return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity(); + else + return true; + } + + // non faction visibility non-breakable for non-GMs + if (m_Visibility == VISIBILITY_OFF) + return false; + + // raw invisibility + bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0); + + // detectable invisibility case + if( invisible && ( + // Invisible units, always are visible for units under same invisibility type + (m_invisibilityMask & u->m_invisibilityMask)!=0 || + // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect) + u->canDetectInvisibilityOf(this) || + // Units that can detect invisibility always are visible for units that can be detected + canDetectInvisibilityOf(u) )) + { + invisible = false; + } + + // special cases for always overwrite invisibility/stealth + if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH) + { + // non-hostile case + if (!u->IsHostileTo(this)) + { + // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting) + if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER) + { + if(((Player*)this)->IsGroupVisibleFor(((Player*)u))) + return true; + + // else apply same rules as for hostile case (detecting check for stealth) + } + } + // hostile case + else + { + // Hunter mark functionality + AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED); + for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if((*iter)->GetCasterGUID()==u->GetGUID()) + return true; + + // else apply detecting check for stealth + } + + // none other cases for detect invisibility, so invisible + if(invisible) + return false; + + // else apply stealth detecting check + } + + // unit got in stealth in this moment and must ignore old detected state + if (m_Visibility == VISIBILITY_GROUP_NO_DETECT) + return false; + + // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible + if (m_Visibility != VISIBILITY_GROUP_STEALTH) + return true; + + // NOW ONLY STEALTH CASE + + // stealth and detected and visible for some seconds + if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this)) + return true; + + //if in non-detect mode then invisible for unit + if (!detect) + return false; + + // Special cases + + // If is attacked then stealth is lost, some creature can use stealth too + if( !getAttackers().empty() ) + return true; + + // If there is collision rogue is seen regardless of level difference + // TODO: check sizes in DB + float distance = GetDistance(u); + if (distance < 0.24f) + return true; + + //If a mob or player is stunned he will not be able to detect stealth + if (u->hasUnitState(UNIT_STAT_STUNDED) && (u != this)) + return false; + + // Creature can detect target only in aggro radius + if(u->GetTypeId() != TYPEID_PLAYER) + { + //Always invisible from back and out of aggro range + bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this)); + if(!isInFront) + return false; + } + else + { + //Always invisible from back + bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature()); + if(!isInFront) + return false; + } + + // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los + if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH)) + { + //Calculation if target is in front + + //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) + float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f); + + //Visible distance is modified by + //-Level Diff (every level diff = 1.0f in visible distance) + visibleDistance += int32(u->getLevelForTarget(this)) - int32(this->getLevelForTarget(u)); + + //This allows to check talent tree and will add addition stealth dependent on used points) + int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL); + if(stealthMod < 0) + stealthMod = 0; + + //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia) + //based on wowwiki every 5 mod we have 1 more level diff in calculation + visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f; + + if(distance > visibleDistance) + return false; + } + + // Now check is target visible with LoS + float ox,oy,oz; + u->GetPosition(ox,oy,oz); + return IsWithinLOS(ox,oy,oz); +} + +void Unit::SetVisibility(UnitVisibility x) +{ + m_Visibility = x; + + if(IsInWorld()) + { + Map *m = MapManager::Instance().GetMap(GetMapId(), this); + + if(GetTypeId()==TYPEID_PLAYER) + m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + else + m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + } +} + +bool Unit::canDetectInvisibilityOf(Unit const* u) const +{ + if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) + { + for(uint32 i = 0; i < 10; ++i) + { + if(((1 << i) & mask)==0) + continue; + + // find invisibility level + uint32 invLevel = 0; + Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); + for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount) + invLevel = (*itr)->GetModifier()->m_amount; + + // find invisibility detect level + uint32 detectLevel = 0; + Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); + for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) + if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount) + detectLevel = (*itr)->GetModifier()->m_amount; + + if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case + { + detectLevel = ((Player*)this)->GetDrunkValue(); + } + + if(invLevel <= detectLevel) + return true; + } + } + + return false; +} + +void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) +{ + int32 main_speed_mod = 0; + float stack_bonus = 1.0f; + float non_stack_bonus = 1.0f; + + switch(mtype) + { + case MOVE_WALK: + return; + case MOVE_RUN: + { + if (IsMounted()) // Use on mount auras + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f; + } + else + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f; + } + break; + } + case MOVE_WALKBACK: + return; + case MOVE_SWIM: + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED); + break; + } + case MOVE_SWIMBACK: + return; + case MOVE_FLY: + { + if (IsMounted()) // Use on mount auras + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); + else // Use not mount (shapeshift for example) auras (should stack) + main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS); + non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; + break; + } + case MOVE_FLYBACK: + return; + default: + sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); + return; + } + + float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; + // now we ready for speed calculation + float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; + + switch(mtype) + { + case MOVE_RUN: + case MOVE_SWIM: + case MOVE_FLY: + { + // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need + // TODO: possible affect only on MOVE_RUN + if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) + { + // Use speed from aura + float max_speed = normalization / baseMoveSpeed[mtype]; + if (speed > max_speed) + speed = max_speed; + } + break; + } + default: + break; + } + + // Apply strongest slow aura mod to speed + int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); + if (slow) + speed *=(100.0f + slow)/100.0f; + SetSpeed(mtype, speed, forced); +} + +float Unit::GetSpeed( UnitMoveType mtype ) const +{ + return m_speed_rate[mtype]*baseMoveSpeed[mtype]; +} + +void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) +{ + if (rate < 0) + rate = 0.0f; + + // Update speed only on change + if (m_speed_rate[mtype] == rate) + return; + + m_speed_rate[mtype] = rate; + + propagateSpeedChange(); + + // Send speed change packet only for player + if (GetTypeId()!=TYPEID_PLAYER) + return; + + WorldPacket data; + if(!forced) + { + switch(mtype) + { + case MOVE_WALK: + data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_RUN: + data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_WALKBACK: + data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_SWIM: + data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_SWIMBACK: + data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_TURN: + data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_FLY: + data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_FLYBACK: + data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + + data.append(GetPackGUID()); + data << uint32(0); //movement flags + data << uint8(0); //unk + data << uint32(getMSTime()); + data << float(GetPositionX()); + data << float(GetPositionY()); + data << float(GetPositionZ()); + data << float(GetOrientation()); + data << uint32(0); //flag unk + data << float(GetSpeed(mtype)); + SendMessageToSet( &data, true ); + } + else + { + // register forced speed changes for WorldSession::HandleForceSpeedChangeAck + // and do it only for real sent packets and use run for run/mounted as client expected + ++((Player*)this)->m_forced_speed_changes[mtype]; + switch(mtype) + { + case MOVE_WALK: + data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); + break; + case MOVE_RUN: + data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); + break; + case MOVE_WALKBACK: + data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); + break; + case MOVE_SWIM: + data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); + break; + case MOVE_SWIMBACK: + data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); + break; + case MOVE_TURN: + data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); + break; + case MOVE_FLY: + data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); + break; + case MOVE_FLYBACK: + data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + data.append(GetPackGUID()); + data << (uint32)0; + if (mtype == MOVE_RUN) + data << uint8(0); // new 2.1.0 + data << float(GetSpeed(mtype)); + SendMessageToSet( &data, true ); + } + if(Pet* pet = GetPet()) + pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced); +} + +void Unit::SetHover(bool on) +{ + if(on) + CastSpell(this,11010,true); + else + RemoveAurasDueToSpell(11010); +} + +void Unit::setDeathState(DeathState s) +{ + if (s != ALIVE && s!= JUST_ALIVED) + { + CombatStop(); + DeleteThreatList(); + ClearComboPointHolders(); // any combo points pointed to unit lost at it death + + if(IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + } + + if (s == JUST_DIED) + { + RemoveAllAurasOnDeath(); + UnsummonAllTotems(); + + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + // remove aurastates allowing special moves + ClearAllReactives(); + ClearDiminishings(); + } + else if(s == JUST_ALIVED) + { + RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) + } + + if (m_deathState != ALIVE && s == ALIVE) + { + //_ApplyAllAuraMods(); + } + m_deathState = s; +} + +/*######################################## +######## ######## +######## AGGRO SYSTEM ######## +######## ######## +########################################*/ +bool Unit::CanHaveThreatList() const +{ + // only creatures can have threat list + if( GetTypeId() != TYPEID_UNIT ) + return false; + + // only alive units can have threat list + if( !isAlive() ) + return false; + + // pets and totems can not have threat list + if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() ) + return false; + + return true; +} + +//====================================================================== + +float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask) +{ + if(!HasAuraType(SPELL_AURA_MOD_THREAT)) + return threat; + + SpellSchools school = GetFirstSchoolInMask(schoolMask); + + return threat * m_threatModifier[school]; +} + +//====================================================================== + +void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) +{ + // Only mobs can manage threat lists + if(CanHaveThreatList()) + m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell); +} + +//====================================================================== + +void Unit::DeleteThreatList() +{ + m_ThreatManager.clearReferences(); +} + +//====================================================================== + +void Unit::TauntApply(Unit* taunter) +{ + assert(GetTypeId()== TYPEID_UNIT); + + if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + return; + + if(!CanHaveThreatList()) + return; + + Unit *target = getVictim(); + if(target && target == taunter) + return; + + SetInFront(taunter); + if (((Creature*)this)->AI()) + ((Creature*)this)->AI()->AttackStart(taunter); + + m_ThreatManager.tauntApply(taunter); +} + +//====================================================================== + +void Unit::TauntFadeOut(Unit *taunter) +{ + assert(GetTypeId()== TYPEID_UNIT); + + if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + return; + + if(!CanHaveThreatList()) + return; + + Unit *target = getVictim(); + if(!target || target != taunter) + return; + + if(m_ThreatManager.isThreatListEmpty()) + { + if(((Creature*)this)->AI()) + ((Creature*)this)->AI()->EnterEvadeMode(); + return; + } + + m_ThreatManager.tauntFadeOut(taunter); + target = m_ThreatManager.getHostilTarget(); + + if (target && target != taunter) + { + SetInFront(target); + if (((Creature*)this)->AI()) + ((Creature*)this)->AI()->AttackStart(target); + } +} + +//====================================================================== + +bool Unit::SelectHostilTarget() +{ + //function provides main threat functionality + //next-victim-selection algorithm and evade mode are called + //threat list sorting etc. + + assert(GetTypeId()== TYPEID_UNIT); + Unit* target = NULL; + + //This function only useful once AI has been initilazied + if (!((Creature*)this)->AI()) + return false; + + if(!m_ThreatManager.isThreatListEmpty()) + { + if(!HasAuraType(SPELL_AURA_MOD_TAUNT)) + { + target = m_ThreatManager.getHostilTarget(); + } + } + + if(target) + { + if(!hasUnitState(UNIT_STAT_STUNDED)) + SetInFront(target); + ((Creature*)this)->AI()->AttackStart(target); + return true; + } + + // no target but something prevent go to evade mode + if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) ) + return false; + + // last case when creature don't must go to evade mode: + // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list + // for example at owner command to pet attack some far away creature + // Note: creature not have targeted movement generator but have attacker in this case + if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE ) + { + for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) + { + if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) ) + return false; + } + } + + // enter in evade mode in other case + ((Creature*)this)->AI()->EnterEvadeMode(); + + return false; +} + +//====================================================================== +//====================================================================== +//====================================================================== + +int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target) +{ + Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; + + uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; + + int32 level = int32(getLevel()) - int32(spellProto->spellLevel); + if (level > spellProto->maxLevel && spellProto->maxLevel > 0) + level = spellProto->maxLevel; + + float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; + float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; + int32 basePoints = int32(effBasePoints + level * basePointsPerLevel); + int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel); + float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]; + + // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell + int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints); + int32 value = basePoints + randvalue; + //random damage + if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget())) + value += (int32)(comboDamage * comboPoints); + + if(Player* modOwner = GetSpellModOwner()) + { + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); + switch(effect_index) + { + case 0: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); + break; + case 1: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value); + break; + case 2: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value); + break; + } + } + + if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel && + spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && + spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK) + value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); + + return value; +} + +int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target) +{ + Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; + + uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; + + int32 minduration = GetSpellDuration(spellProto); + int32 maxduration = GetSpellMaxDuration(spellProto); + + int32 duration; + + if( minduration != -1 && minduration != maxduration ) + duration = minduration + int32((maxduration - minduration) * comboPoints / 5); + else + duration = minduration; + + if (duration > 0) + { + int32 mechanic = GetEffectMechanic(spellProto, effect_index); + // Find total mod value (negative bonus) + int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic); + // Find max mod (negative bonus) + int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic); + + int32 durationMod = 0; + // Select strongest negative mod + if (durationMod_always > durationMod_not_stack) + durationMod = durationMod_not_stack; + else + durationMod = durationMod_always; + + if (durationMod != 0) + duration = int32(int64(duration) * (100+durationMod) /100); + + if (duration < 0) duration = 0; + } + + return duration; +} + +DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) +{ + for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if(i->DRGroup != group) + continue; + + if(!i->hitCount) + return DIMINISHING_LEVEL_1; + + if(!i->hitTime) + return DIMINISHING_LEVEL_1; + + // If last spell was casted more than 15 seconds ago - reset the count. + if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) + { + i->hitCount = DIMINISHING_LEVEL_1; + return DIMINISHING_LEVEL_1; + } + // or else increase the count. + else + { + return DiminishingLevels(i->hitCount); + } + } + return DIMINISHING_LEVEL_1; +} + +void Unit::IncrDiminishing(DiminishingGroup group) +{ + // Checking for existing in the table + bool IsExist = false; + for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if(i->DRGroup != group) + continue; + + IsExist = true; + if(i->hitCount < DIMINISHING_LEVEL_IMMUNE) + i->hitCount += 1; + + break; + } + + if(!IsExist) + m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); +} + +void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level) +{ + if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) ) + return; + + // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) + if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group)) + { + // test pet/charm masters instead pets/charmeds + Unit const* targetOwner = GetCharmerOrOwner(); + Unit const* casterOwner = caster->GetCharmerOrOwner(); + + Unit const* target = targetOwner ? targetOwner : this; + Unit const* source = casterOwner ? casterOwner : caster; + + if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER) + duration = 10000; + } + + float mod = 1.0f; + + // Some diminishings applies to mobs too (for example, Stun) + if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) + { + DiminishingLevels diminish = Level; + switch(diminish) + { + case DIMINISHING_LEVEL_1: break; + case DIMINISHING_LEVEL_2: mod = 0.5f; break; + case DIMINISHING_LEVEL_3: mod = 0.25f; break; + case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break; + default: break; + } + } + + duration = int32(duration * mod); +} + +void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) +{ + // Checking for existing in the table + for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if(i->DRGroup != group) + continue; + + i->hitTime = getMSTime(); + + if(apply) + i->stack += 1; + else if(i->stack) + i->stack -= 1; + + break; + } +} + +Unit* Unit::GetUnit(WorldObject& object, uint64 guid) +{ + return ObjectAccessor::GetUnit(object,guid); +} + +bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const +{ + return isVisibleForOrDetect(u,false,inVisibleList); +} + +uint32 Unit::GetCreatureType() const +{ + if(GetTypeId() == TYPEID_PLAYER) + { + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form); + if(ssEntry && ssEntry->creatureType > 0) + return ssEntry->creatureType; + else + return CREATURE_TYPE_HUMANOID; + } + else + return ((Creature*)this)->GetCreatureInfo()->type; +} + +/*####################################### +######## ######## +######## STAT SYSTEM ######## +######## ######## +#######################################*/ + +bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) +{ + if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("ERROR in HandleStatModifier(): nonexisted UnitMods or wrong UnitModifierType!"); + return false; + } + + float val = 1.0f; + + switch(modifierType) + { + case BASE_VALUE: + case TOTAL_VALUE: + m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount; + break; + case BASE_PCT: + case TOTAL_PCT: + if(amount <= -100.0f) //small hack-fix for -100% modifiers + amount = -200.0f; + + val = (100.0f + amount) / 100.0f; + m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val); + break; + + default: + break; + } + + if(!CanModifyStats()) + return false; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: + case UNIT_MOD_STAT_AGILITY: + case UNIT_MOD_STAT_STAMINA: + case UNIT_MOD_STAT_INTELLECT: + case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; + + case UNIT_MOD_ARMOR: UpdateArmor(); break; + case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; + + case UNIT_MOD_MANA: + case UNIT_MOD_RAGE: + case UNIT_MOD_FOCUS: + case UNIT_MOD_ENERGY: + case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + + case UNIT_MOD_RESISTANCE_HOLY: + case UNIT_MOD_RESISTANCE_FIRE: + case UNIT_MOD_RESISTANCE_NATURE: + case UNIT_MOD_RESISTANCE_FROST: + case UNIT_MOD_RESISTANCE_SHADOW: + case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; + + case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; + case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; + + case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; + case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; + case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; + + default: + break; + } + + return true; +} + +float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const +{ + if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("ERROR: trial to access nonexisted modifier value from UnitMods!"); + return 0.0f; + } + + if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) + return 0.0f; + + return m_auraModifiersGroup[unitMod][modifierType]; +} + +float Unit::GetTotalStatValue(Stats stat) const +{ + UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); + + if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + // value = ((base_value * base_pct) + total_value) * total_pct + float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +float Unit::GetTotalAuraModValue(UnitMods unitMod) const +{ + if(unitMod >= UNIT_MOD_END) + { + sLog.outError("ERROR: trial to access nonexisted UnitMods in GetTotalAuraModValue()!"); + return 0.0f; + } + + if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const +{ + SpellSchools school = SPELL_SCHOOL_NORMAL; + + switch(unitMod) + { + case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; + case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; + case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break; + case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; + case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; + case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; + + default: + break; + } + + return school; +} + +Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const +{ + Stats stat = STAT_STRENGTH; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; + case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; + case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; + case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; + case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; + + default: + break; + } + + return stat; +} + +Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const +{ + Powers power = POWER_MANA; + + switch(unitMod) + { + case UNIT_MOD_MANA: power = POWER_MANA; break; + case UNIT_MOD_RAGE: power = POWER_RAGE; break; + case UNIT_MOD_FOCUS: power = POWER_FOCUS; break; + case UNIT_MOD_ENERGY: power = POWER_ENERGY; break; + case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break; + + default: + break; + } + + return power; +} + +float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const +{ + UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; + + float val = GetTotalAuraModValue(unitMod); + if(val < 0.0f) + val = 0.0f; + + return val; +} + +float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const +{ + if (attType == OFF_ATTACK && !haveOffhandWeapon()) + return 0.0f; + + return m_weaponDamage[attType][type]; +} + +void Unit::SetLevel(uint32 lvl) +{ + SetUInt32Value(UNIT_FIELD_LEVEL, lvl); + + // group update + if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); +} + +void Unit::SetHealth(uint32 val) +{ + uint32 maxHealth = GetMaxHealth(); + if(maxHealth < val) + val = maxHealth; + + SetUInt32Value(UNIT_FIELD_HEALTH, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP); + } + } +} + +void Unit::SetMaxHealth(uint32 val) +{ + uint32 health = GetHealth(); + SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); + } + } + + if(val < health) + SetHealth(val); +} + +void Unit::SetPower(Powers power, uint32 val) +{ + uint32 maxPower = GetMaxPower(power); + if(maxPower < val) + val = maxPower; + + SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + + // Update the pet's character sheet with happiness damage bonus + if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) + { + pet->UpdateDamagePhysical(BASE_ATTACK); + } + } +} + +void Unit::SetMaxPower(Powers power, uint32 val) +{ + uint32 cur_power = GetPower(power); + SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } + + if(val < cur_power) + SetPower(power, val); +} + +void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + } +} + +void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } +} + +void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply ) +{ + AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE]; + if(apply) + tAuraProcTriggerDamage.push_back(aura); + else + tAuraProcTriggerDamage.remove(aura); +} + +uint32 Unit::GetCreatePowers( Powers power ) const +{ + // POWER_FOCUS and POWER_HAPPINESS only have hunter pet + switch(power) + { + case POWER_MANA: return GetCreateMana(); + case POWER_RAGE: return 1000; + case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); + case POWER_ENERGY: return 100; + case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); + } + + return 0; +} + +void Unit::AddToWorld() +{ + Object::AddToWorld(); +} + +void Unit::RemoveFromWorld() +{ + // cleanup + if(IsInWorld()) + { + RemoveNotOwnSingleTargetAuras(); + } + + Object::RemoveFromWorld(); +} + +void Unit::CleanupsBeforeDelete() +{ + if(m_uint32Values) // only for fully created object + { + InterruptNonMeleeSpells(true); + m_Events.KillAllEvents(); + CombatStop(); + ClearComboPointHolders(); + DeleteThreatList(); + getHostilRefManager().setOnlineOfflineState(false); + RemoveAllAuras(); + RemoveAllGameObjects(); + RemoveAllDynObjects(); + GetMotionMaster()->Clear(false); // remove different non-standard movement generators. + } + RemoveFromWorld(); +} + +CharmInfo* Unit::InitCharmInfo(Unit *charm) +{ + if(!m_charmInfo) + m_charmInfo = new CharmInfo(charm); + return m_charmInfo; +} + +CharmInfo::CharmInfo(Unit* unit) +: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_ReactSate(REACT_PASSIVE), m_petnumber(0) +{ + for(int i =0; i<4; ++i) + { + m_charmspells[i].spellId = 0; + m_charmspells[i].active = ACT_DISABLED; + } +} + +void CharmInfo::InitPetActionBar() +{ + // the first 3 SpellOrActions are attack, follow and stay + for(uint32 i = 0; i < 3; i++) + { + PetActionBar[i].Type = ACT_COMMAND; + PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i; + + PetActionBar[i + 7].Type = ACT_REACTION; + PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i; + } + for(uint32 i=0; i < 4; i++) + { + PetActionBar[i + 3].Type = ACT_DISABLED; + PetActionBar[i + 3].SpellOrAction = 0; + } +} + +void CharmInfo::InitEmptyActionBar() +{ + for(uint32 x = 1; x < 10; ++x) + { + PetActionBar[x].Type = ACT_CAST; + PetActionBar[x].SpellOrAction = 0; + } + PetActionBar[0].Type = ACT_COMMAND; + PetActionBar[0].SpellOrAction = COMMAND_ATTACK; +} + +void CharmInfo::InitPossessCreateSpells() +{ + if(m_unit->GetTypeId() == TYPEID_PLAYER) + return; + + InitEmptyActionBar(); //charm action bar + + for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + { + if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x])) + m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true); + else + AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_CAST); + } +} + +void CharmInfo::InitCharmCreateSpells() +{ + if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells + { + InitEmptyActionBar(); + return; + } + + InitPetActionBar(); + + for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + { + uint32 spellId = ((Creature*)m_unit)->m_spells[x]; + m_charmspells[x].spellId = spellId; + + if(!spellId) + continue; + + if (IsPassiveSpell(spellId)) + { + m_unit->CastSpell(m_unit, spellId, true); + m_charmspells[x].active = ACT_PASSIVE; + } + else + { + ActiveStates newstate; + bool onlyselfcast = true; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if(!spellInfo) onlyselfcast = false; + for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away + { + if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0) + onlyselfcast = false; + } + + if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable + newstate = ACT_DISABLED; + else + newstate = ACT_CAST; + + AddSpellToAB(0, spellId, newstate); + } + } +} + +bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate) +{ + for(uint8 i = 0; i < 10; i++) + { + if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid) + { + PetActionBar[i].SpellOrAction = newid; + if(!oldid) + { + if(newstate == ACT_DECIDE) + PetActionBar[i].Type = ACT_DISABLED; + else + PetActionBar[i].Type = newstate; + } + + return true; + } + } + return false; +} + +void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) +{ + if(IsPassiveSpell(spellid)) + return; + + for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + { + if(spellid == m_charmspells[x].spellId) + { + m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED; + } + } +} + +void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) +{ + m_petnumber = petnumber; + if(statwindow) + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); + else + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); +} + +bool Unit::isFrozen() const +{ + AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT); + for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i) + if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST) + return true; + return false; +} + +struct ProcTriggeredData +{ + ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown) + : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura), + triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())), + cooldown(_cooldown) + {} + + SpellEntry const * spellInfo; + uint32 spellParam; + Aura* triggeredByAura; + Unit::spellEffectPair triggeredByAura_SpellPair; + uint32 cooldown; +}; + +typedef std::list< ProcTriggeredData > ProcTriggeredList; + +void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ) +{ + for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur) + { + // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE) + ProcTriggeredList procTriggered; + + AuraList const& auras = GetAurasByType(*aur); + for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) + { + next = i; ++next; + + SpellEntry const *spellProto = (*i)->GetSpellProto(); + if(!spellProto) + continue; + + SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); + if(!spellProcEvent) + { + // used to prevent spam in log about same non-handled spells + static std::set<uint32> nonHandledSpellProcSet; + + if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end()) + { + sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's")); + nonHandledSpellProcSet.insert(spellProto->Id); + } + + // spell.dbc use totally different flags, that only can create problems if used. + continue; + } + + // Check spellProcEvent data requirements + if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag)) + continue; + + // Check if current equipment allows aura to proc + if(!isVictim && GetTypeId() == TYPEID_PLAYER ) + { + if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) + { + Item *item = ((Player*)this)->GetWeaponForAttack(attType,true); + + if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + continue; + } + else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) + { + // Check if player is wearing shield + Item *item = ((Player*)this)->GetShield(true); + if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + continue; + } + } + + float chance = (float)spellProto->procChance; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + + if(!isVictim && spellProcEvent->ppmRate != 0) + { + uint32 WeaponSpeed = GetAttackTime(attType); + chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate); + } + + if(roll_chance_f(chance)) + { + uint32 cooldown = spellProcEvent->cooldown; + + uint32 i_spell_eff = (*i)->GetEffIndex(); + + int32 i_spell_param; + switch(*aur) + { + case SPELL_AURA_PROC_TRIGGER_SPELL: + i_spell_param = procFlag; + break; + case SPELL_AURA_DUMMY: + case SPELL_AURA_PRAYER_OF_MENDING: + case SPELL_AURA_MOD_HASTE: + i_spell_param = i_spell_eff; + break; + case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: + i_spell_param = (*i)->GetModifier()->m_miscvalue; + break; + default: + i_spell_param = (*i)->GetModifier()->m_amount; + break; + } + + procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) ); + } + } + + // Handle effects proceed this time + for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) + { + // Some auras can be deleted in function called in this loop (except first, ofc) + // Until storing auras in std::multimap to hard check deleting by another way + if(i != procTriggered.begin()) + { + bool found = false; + AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); + AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); + for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) + { + if(itr->second==i->triggeredByAura) + { + found = true; + break; + } + } + + if(!found) + { + sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second); + sLog.outError("It can be deleted one from early proccesed auras:"); + for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2) + sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second); + sLog.outError(" <end of list>"); + continue; + } + } + + // save charges existence before processing to prevent crash at access to deleted triggered aura after + bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0; + + bool casted = false; + switch(*aur) + { + case SPELL_AURA_PROC_TRIGGER_SPELL: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown); + break; + } + case SPELL_AURA_PROC_TRIGGER_DAMAGE: + { + sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + uint32 damage = i->spellParam; + SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true); + casted = true; + break; + } + case SPELL_AURA_DUMMY: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); + break; + } + case SPELL_AURA_PRAYER_OF_MENDING: + { + sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + + // aura can be deleted at casts + int32 heal = i->triggeredByAura->GetModifier()->m_amount; + uint64 caster_guid = i->triggeredByAura->GetCasterGUID(); + + // jumps + int32 jumps = i->triggeredByAura->m_procCharges-1; + + // current aura expire + i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease + + // next target selection + if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid)) + { + Aura* aura = i->triggeredByAura; + + SpellEntry const* spellProto = aura->GetSpellProto(); + uint32 effIdx = aura->GetEffIndex(); + + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if(Player* caster = ((Player*)aura->GetCaster())) + { + caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); + + if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) + { + // aura will applied from caster, but spell casted from current aura holder + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_CHARGES; + mod->value = jumps-5; // negative + mod->type = SPELLMOD_FLAT; + mod->spellId = spellProto->Id; + mod->effectId = effIdx; + mod->lastAffected = NULL; + mod->mask = spellProto->SpellFamilyFlags; + mod->charges = 0; + + caster->AddSpellMod(mod, true); + CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID()); + caster->AddSpellMod(mod, false); + } + } + } + + // heal + CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); + casted = true; + break; + } + case SPELL_AURA_MOD_HASTE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); + break; + } + case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: + { + // nothing do, just charges counter + // but count only in case appropriate school damage + casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask; + break; + } + case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown); + break; + } + default: + { + // nothing do, just charges counter + casted = true; + break; + } + } + + // Update charge (aura can be removed by triggers) + if(casted && triggeredByAuraWithCharges) + { + // need found aura (can be dropped by triggers) + AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); + AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); + for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) + { + if(itr->second == i->triggeredByAura) + { + if(i->triggeredByAura->m_procCharges > 0) + i->triggeredByAura->m_procCharges -= 1; + + i->triggeredByAura->UpdateAuraCharges(); + break; + } + } + } + } + + // Safely remove auras with zero charges + for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) + { + next = i; ++next; + if((*i)->m_procCharges == 0) + { + RemoveAurasDueToSpell((*i)->GetId()); + next = auras.begin(); + } + } + } +} + +SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const +{ + return SPELL_SCHOOL_MASK_NORMAL; +} + +Player* Unit::GetSpellModOwner() +{ + if(GetTypeId()==TYPEID_PLAYER) + return (Player*)this; + if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem()) + { + Unit* owner = GetOwner(); + if(owner && owner->GetTypeId()==TYPEID_PLAYER) + return (Player*)owner; + } + return NULL; +} + +///----------Pet responses methods----------------- +void Unit::SendPetCastFail(uint32 spellid, uint8 msg) +{ + Unit *owner = GetCharmerOrOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_CAST_FAILED, (4+1)); + data << uint32(spellid); + data << uint8(msg); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetActionFeedback (uint8 msg) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); + data << uint8(msg); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetTalk (uint32 pettalk) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4); + data << uint64(GetGUID()); + data << uint32(pettalk); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); + data << uint64(GetGUID()); + data << uint8(0x0); + data << uint32(spellid); + data << uint32(cooltime); + + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetClearCooldown (uint32 spellid) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); + data << uint32(spellid); + data << uint64(GetGUID()); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetAIReaction(uint64 guid) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_AI_REACTION, 12); + data << uint64(guid) << uint32(00000002); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +///----------End of Pet responses methods---------- + +void Unit::StopMoving() +{ + clearUnitState(UNIT_STAT_MOVING); + + // send explicit stop packet + // rely on vmaps here because for exemple stormwind is in air + float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); + //if (fabs(GetPositionZ() - z) < 2.0f) + // Relocate(GetPositionX(), GetPositionY(), z); + Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); + + SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0); + + // update position and orientation; + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data,false); +} + +void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID) +{ + if( apply ) + { + if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + return; + + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + + GetMotionMaster()->MovementExpired(false); + CastStop(GetGUID()==casterGUID ? spellID : 0); + + Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID); + + GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing + } + else + { + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + + GetMotionMaster()->MovementExpired(false); + + if( GetTypeId() != TYPEID_PLAYER && isAlive() ) + { + // restore appropriate movement generator + if(getVictim()) + GetMotionMaster()->MoveChase(getVictim()); + else + GetMotionMaster()->Initialize(); + + // attack caster if can + Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL); + if(caster && caster != getVictim() && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->AttackStart(caster); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SetClientControl(this, !apply); +} + +void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID) +{ + if( apply ) + { + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + + CastStop(GetGUID()==casterGUID ? spellID : 0); + + GetMotionMaster()->MoveConfused(); + } + else + { + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + + GetMotionMaster()->MovementExpired(false); + + if (GetTypeId() == TYPEID_UNIT) + { + // if in combat restore movement generator + if(getVictim()) + GetMotionMaster()->MoveChase(getVictim()); + } + } + + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SetClientControl(this, !apply); +} + +bool Unit::IsSitState() const +{ + uint8 s = getStandState(); + return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR || + s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR || + s == PLAYER_STATE_SIT; +} + +bool Unit::IsStandState() const +{ + uint8 s = getStandState(); + return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL; +} + +void Unit::SetStandState(uint8 state) +{ + SetByteValue(UNIT_FIELD_BYTES_1, 0, state); + + if (IsStandState()) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); + + if(GetTypeId()==TYPEID_PLAYER) + { + WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); + data << (uint8)state; + ((Player*)this)->GetSession()->SendPacket(&data); + } +} + +bool Unit::IsPolymorphed() const +{ + return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH; +} + +void Unit::SetDisplayId(uint32 modelId) +{ + SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); + + if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(!pet->isControlled()) + return; + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); + } +} + +void Unit::ClearComboPointHolders() +{ + while(!m_ComboPointHolders.empty()) + { + uint32 lowguid = *m_ComboPointHolders.begin(); + + Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); + if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe + plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; + else + m_ComboPointHolders.erase(lowguid); // or remove manually + } +} + +void Unit::ClearAllReactives() +{ + + for(int i=0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; + + if (HasAuraState( AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + if (HasAuraState( AURA_STATE_CRIT)) + ModifyAuraState(AURA_STATE_CRIT, false); + if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) ) + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); + + if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ClearComboPoints(); +} + +void Unit::UpdateReactives( uint32 p_time ) +{ + for(int i = 0; i < MAX_REACTIVE; ++i) + { + ReactiveType reactive = ReactiveType(i); + + if(!m_reactiveTimer[reactive]) + continue; + + if ( m_reactiveTimer[reactive] <= p_time) + { + m_reactiveTimer[reactive] = 0; + + switch ( reactive ) + { + case REACTIVE_DEFENSE: + if (HasAuraState(AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + break; + case REACTIVE_HUNTER_PARRY: + if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + break; + case REACTIVE_CRIT: + if (HasAuraState(AURA_STATE_CRIT)) + ModifyAuraState(AURA_STATE_CRIT, false); + break; + case REACTIVE_HUNTER_CRIT: + if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) ) + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); + break; + case REACTIVE_OVERPOWER: + if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ClearComboPoints(); + break; + default: + break; + } + } + else + { + m_reactiveTimer[reactive] -= p_time; + } + } +} + +Unit* Unit::SelectNearbyTarget() const +{ + CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + std::list<Unit *> targets; + + { + MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE); + MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + + TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); + TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); + } + + // remove current target + if(getVictim()) + targets.remove(getVictim()); + + // remove not LoS targets + for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) + { + if(!IsWithinLOSInMap(*tIter)) + { + std::list<Unit *>::iterator tIter2 = tIter; + ++tIter; + targets.erase(tIter2); + } + else + ++tIter; + } + + // no appropriate targets + if(targets.empty()) + return NULL; + + // select random + uint32 rIdx = urand(0,targets.size()-1); + std::list<Unit *>::const_iterator tcIter = targets.begin(); + for(uint32 i = 0; i < rIdx; ++i) + ++tcIter; + + return *tcIter; +} + +void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply ) +{ + if(val > 0) + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply); + } + else + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply); + } +} + +void Unit::ApplyCastTimePercentMod(float val, bool apply ) +{ + if(val > 0) + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply); + else + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); +} + +uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime ) +{ + if (CastingTime > 7000) CastingTime = 7000; + if (CastingTime < 1500) CastingTime = 1500; + + if(damagetype == DOT && !IsChanneledSpell(spellProto)) + CastingTime = 3500; + + int32 overTime = 0; + uint8 effects = 0; + bool DirectDamage = false; + bool AreaEffect = false; + + for ( uint32 i=0; i<3;i++) + { + switch ( spellProto->Effect[i] ) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_POWER_DRAIN: + case SPELL_EFFECT_HEALTH_LEECH: + case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: + case SPELL_EFFECT_POWER_BURN: + case SPELL_EFFECT_HEAL: + DirectDamage = true; + break; + case SPELL_EFFECT_APPLY_AURA: + switch ( spellProto->EffectApplyAuraName[i] ) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_PERIODIC_LEECH: + if ( GetSpellDuration(spellProto) ) + overTime = GetSpellDuration(spellProto); + break; + default: + // -5% per additional effect + ++effects; + break; + } + default: + break; + } + + if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i]))) + AreaEffect = true; + } + + // Combined Spells with Both Over Time and Direct Damage + if ( overTime > 0 && CastingTime > 0 && DirectDamage ) + { + // mainly for DoTs which are 3500 here otherwise + uint32 OriginalCastTime = GetSpellCastTime(spellProto); + if (OriginalCastTime > 7000) OriginalCastTime = 7000; + if (OriginalCastTime < 1500) OriginalCastTime = 1500; + // Portion to Over Time + float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f)); + + if ( damagetype == DOT ) + CastingTime = uint32(CastingTime * PtOT); + else if ( PtOT < 1.0f ) + CastingTime = uint32(CastingTime * (1 - PtOT)); + else + CastingTime = 0; + } + + // Area Effect Spells receive only half of bonus + if ( AreaEffect ) + CastingTime /= 2; + + // -5% of total per any additional effect + for ( uint8 i=0; i<effects; ++i) + { + if ( CastingTime > 175 ) + { + CastingTime -= 175; + } + else + { + CastingTime = 0; + break; + } + } + + return CastingTime; +} + +void Unit::UpdateAuraForGroup(uint8 slot) +{ + if(GetTypeId() == TYPEID_PLAYER) + { + Player* player = (Player*)this; + if(player->GetGroup()) + { + player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); + player->SetAuraUpdateMask(slot); + } + } + else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + { + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); + pet->SetAuraUpdateMask(slot); + } + } + } +} + +float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) +{ + if (!normalized || GetTypeId() != TYPEID_PLAYER) + return float(GetAttackTime(attType))/1000.0f; + + Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType); + if (!Weapon) + return 2.4; // fist attack + + switch (Weapon->GetProto()->InventoryType) + { + case INVTYPE_2HWEAPON: + return 3.3; + case INVTYPE_RANGED: + case INVTYPE_RANGEDRIGHT: + case INVTYPE_THROWN: + return 2.8; + case INVTYPE_WEAPON: + case INVTYPE_WEAPONMAINHAND: + case INVTYPE_WEAPONOFFHAND: + default: + return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; + } +} + +Aura* Unit::GetDummyAura( uint32 spell_id ) const +{ + Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) + if ((*itr)->GetId() == spell_id) + return *itr; + + return NULL; +} + +bool Unit::IsUnderLastManaUseEffect() const +{ + return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; +} + +void Unit::SetContestedPvP(Player *attackedPlayer) +{ + Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) + return; + + player->SetContestedPvPTimer(30000); + if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + player->addUnitState(UNIT_STAT_ATTACK_PLAYER); + player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); + // call MoveInLineOfSight for nearby contested guards + SetVisibility(GetVisibility()); + } + if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + addUnitState(UNIT_STAT_ATTACK_PLAYER); + // call MoveInLineOfSight for nearby contested guards + SetVisibility(GetVisibility()); + } +} + +void Unit::AddPetAura(PetAura const* petSpell) +{ + m_petAuras.insert(petSpell); + if(Pet* pet = GetPet()) + pet->CastPetAura(petSpell); +} + +void Unit::RemovePetAura(PetAura const* petSpell) +{ + m_petAuras.erase(petSpell); + if(Pet* pet = GetPet()) + pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); +} |