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authormegamage <none@none>2008-11-25 21:25:52 -0600
committermegamage <none@none>2008-11-25 21:25:52 -0600
commit9bbf3e9493bea8e7195ebef3a18a2e6a64be2914 (patch)
treef53f15525e27aff0787ba7eec325a5cd53b35b3a /src/game/Unit.cpp
parent31fe63f6446c2decad7c4a48c7ea1bdb7f17a21f (diff)
*Fix build.
*Fix the bug that janalai summons too many adds. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 3e09fefdd95..0ff6aacb5ef 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4155,6 +4155,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
}
sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
+ assert(!Aur->IsInUse());
Aur->ApplyModifier(false,true);
Aur->_RemoveAura();
delete Aur;