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authormegamage <none@none>2009-04-08 17:23:57 -0500
committermegamage <none@none>2009-04-08 17:23:57 -0500
commita7e04a252fc04988dea2072241ad8825db747e58 (patch)
tree686c5bc61de1ca0f01fafe4ec77f26c51f55fc6a /src/game/Unit.cpp
parent0c2dd85c2c79dbeca289b8d420e573efe41cbc0b (diff)
*Add unit to notify when unit is add to world (including load grid case).
*Add some check in remove object function. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index fb0aee82654..beabc0e8668 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -66,11 +66,6 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
void InitTriggerAuraData();
-void Unit::AddToWorld()
-{
- WorldObject::AddToWorld();
-}
-
// auraTypes contains attacker auras capable of proc'ing cast auras
static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
{
@@ -10853,6 +10848,16 @@ uint32 Unit::GetCreatePowers( Powers power ) const
return 0;
}
+void Unit::AddToWorld()
+{
+ if(!IsInWorld())
+ {
+ m_Notified = false;
+ m_IsInNotifyList = false;
+ SetToNotify();
+ }
+}
+
void Unit::RemoveFromWorld()
{
// cleanup