diff options
author | Blaymoira <none@none> | 2009-01-04 17:58:31 +0100 |
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committer | Blaymoira <none@none> | 2009-01-04 17:58:31 +0100 |
commit | aafde5059f15c7f8dbab080d79769e3477e5ee59 (patch) | |
tree | 6c7ae5d216a5aeebd02a0f59d8a0cac3c2983184 /src/game/Unit.cpp | |
parent | c9f0d4292afa4b468728c456f7ec0f56d8d15c62 (diff) | |
parent | a7cc53d2620512548feb23446f469326110fb859 (diff) |
*Merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 27 |
1 files changed, 19 insertions, 8 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8582d262e3a..210060982a4 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1478,13 +1478,14 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask); - CalculateSpellDamage(&damageInfo, damage, spellInfo); + damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); + CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); return damageInfo.damage; } -void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType) +void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType) { SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask); Unit *pVictim = damageInfo->target; @@ -1512,16 +1513,16 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) { //Calculate armor mitigation - damage = CalcArmorReducedDamage(pVictim, damage); + //damage = CalcArmorReducedDamage(pVictim, damage); // Get blocked status blocked = isSpellBlocked(pVictim, spellInfo, attackType); } // Magical Damage - else + /*else { // Calculate damage bonus damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); - } + }*/ if (crit) { damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; @@ -1567,7 +1568,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S case SPELL_DAMAGE_CLASS_MAGIC: { // Calculate damage bonus - damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); + //damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); // If crit add critical bonus if (crit) { @@ -1581,6 +1582,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S break; } + if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) + damage = CalcArmorReducedDamage(pVictim, damage); + // Calculate absorb resist if(damage > 0) { @@ -8168,7 +8172,6 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) ((WorldObject*)this)->SendMessageToSet(&data, true); ((Creature*)this)->CallAssistance(); - ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); } // delay offhand weapon attack to next attack time @@ -8489,6 +8492,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) return pdamage; + if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL) + return pdamage; + //damage = CalcArmorReducedDamage(pVictim, damage); + int32 BonusDamage = 0; if( GetTypeId()==TYPEID_UNIT ) { @@ -9757,6 +9764,9 @@ void Unit::SetInCombatState(bool PvP) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + if(GetTypeId() != TYPEID_PLAYER) + ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) { UpdateSpeed(MOVE_RUN, true); @@ -11711,7 +11721,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag { sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); - CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo); + uint32 damage = SpellDamageBonus(pTarget, spellInfo, auraModifier->m_amount, SPELL_DIRECT_DAMAGE); + CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); break; |