diff options
author | QAston <none@none> | 2009-06-16 22:46:17 +0200 |
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committer | QAston <none@none> | 2009-06-16 22:46:17 +0200 |
commit | ab06dcc442dffeaf21478b49d6a4d0ba9d9d1f9c (patch) | |
tree | 567219c45cceccc2f1103d50c5802f1730cd7dde /src/game/Unit.cpp | |
parent | 7b3d740749e873eab2480deeaaf559fc66f3be4d (diff) |
"*Fix Kindred Spirits.
*Fix typo causing auras SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR to modify ap with too big amount.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4cef59a9037..e12b7ecd7ca 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13340,6 +13340,12 @@ void Unit::AddPetAura(PetAura const* petSpell) if(GetTypeId() != TYPEID_PLAYER) return; + // Aura already added - not need to add it twice + // This check is to prevent existing pet having aura applied twice (passive auras can stack) + // if aura has more than 1 dummy effect + if (m_petAuras.find(petSpell)!= m_petAuras.end()) + return; + m_petAuras.insert(petSpell); if(Pet* pet = ((Player*)this)->GetPet()) pet->CastPetAura(petSpell); |