diff options
author | megamage <none@none> | 2008-12-01 18:44:27 -0600 |
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committer | megamage <none@none> | 2008-12-01 18:44:27 -0600 |
commit | ab179d76fea73d8a2457bbafe376d1df0e68f34e (patch) | |
tree | 9be426f7aa3ceb8d82aae6121375fbfd260e9b0c /src/game/Unit.cpp | |
parent | 5af8cf6f3d99f9e82361b269f69da886e68c7246 (diff) |
*Fix a bug that player stuck with 1 hp when killed with IncreaseMaxHealth aura.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a9f975b1254..d6a2c64013a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -765,8 +765,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // FORM_SPIRITOFREDEMPTION and related auras pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady); } - //else - // pVictim->SetHealth(0); + else //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp + //do not why since in IncreaseMaxHealth currenthealth is checked + pVictim->SetHealth(0); // remember victim PvP death for corpse type and corpse reclaim delay // at original death (not at SpiritOfRedemtionTalent timeout) |