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authorMachiavelli <none@none>2010-03-16 01:05:56 +0100
committerMachiavelli <none@none>2010-03-16 01:05:56 +0100
commitb0b17e56de08e563a7b5f15d4f19a4070c8d0dbb (patch)
tree70aebf1c4181b21a0b4e30b95f4b6b490c64a947 /src/game/Unit.cpp
parent5b277b11a7d419ef2f59b7eb8220571fb4c502b4 (diff)
- Overload Item::SetState with player argument where possible to ensure updated data is saved to DB properly.
- Alter Item::SetEnchantmentDuration function, add parameter Player* because GetOwner() cannot be called in the function due to hashtable locking in the SaveAllPlayers process. - Remove a sanity check prior to Item::AddToUpdateQueueOf, so assertions can detect whenever a higher level function was not called properly. Please report any crashes related to these assertions to get them resolved asap. --HG-- branch : trunk
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