diff options
author | QAston <none@none> | 2009-07-20 16:59:15 +0200 |
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committer | QAston <none@none> | 2009-07-20 16:59:15 +0200 |
commit | b1183c931b1dcbffa83d860c32d1afa308bb03e6 (patch) | |
tree | fa3a9ae62286b02c59a434afa4b79d013fa63632 /src/game/Unit.cpp | |
parent | ffcbd11b2c4f72f9390486081d813bcf54a41179 (diff) |
*Use map pointer of killed creature instead of player pointer to prevent crash in case killer is not in world.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 66a06135ec5..24128fc85c5 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13668,6 +13668,7 @@ void Unit::SetToNotify() void Unit::Kill(Unit *pVictim, bool durabilityLoss) { + assert(pVictim->IsInWorld() && pVictim->FindMap()); // Prevent killing unit twice (and giving reward from kill twice) if (!pVictim->GetHealth()) return; |