diff options
author | QAston <none@none> | 2009-04-19 21:38:30 +0200 |
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committer | QAston <none@none> | 2009-04-19 21:38:30 +0200 |
commit | b1360dc1e82403ba9910cc8b3a88dcd1b31b2ec9 (patch) | |
tree | 0fcfc381c78b21824a4bd59501ab32d73961d55d /src/game/Unit.cpp | |
parent | 995410c475efa13e4b021b1df9f27d8e66fedd23 (diff) |
*Remove stealth when unit gets hit
*Drop radius check for channeled auras, use range only.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f2ae30ffee6..764328480b7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11487,6 +11487,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true; isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true; + isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; // Aura not have charges but need remove him on trigger isTriggerAura[SPELL_AURA_MOD_ROOT] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true; isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; |