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authorQAston <none@none>2009-04-19 21:38:30 +0200
committerQAston <none@none>2009-04-19 21:38:30 +0200
commitb1360dc1e82403ba9910cc8b3a88dcd1b31b2ec9 (patch)
tree0fcfc381c78b21824a4bd59501ab32d73961d55d /src/game/Unit.cpp
parent995410c475efa13e4b021b1df9f27d8e66fedd23 (diff)
*Remove stealth when unit gets hit
*Drop radius check for channeled auras, use range only. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f2ae30ffee6..764328480b7 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11487,6 +11487,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
+ isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; // Aura not have charges but need remove him on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;