diff options
author | megamage <none@none> | 2009-01-02 15:47:44 -0600 |
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committer | megamage <none@none> | 2009-01-02 15:47:44 -0600 |
commit | b3aa49cbaae6a7cf5b69e56e6a0ddaf9dc9d414e (patch) | |
tree | 7fddac3c3a6ed973d272690a0e3eea244b322fbc /src/game/Unit.cpp | |
parent | 14971d29369e06c77bf0452779d8633b8cd71eb5 (diff) |
*Mangos [7008] Remove not used in 303 aura states from code. By DiSlord.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 93cfb963b00..40d867a2574 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10006,17 +10006,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag ((Player*)this)->AddComboPoints(pTarget, 1); StartReactiveTimer( REACTIVE_OVERPOWER ); } - // Enable AURA_STATE_CRIT on crit - if (procExtra & PROC_EX_CRITICAL_HIT) - { - ModifyAuraState(AURA_STATE_CRIT, true); - StartReactiveTimer( REACTIVE_CRIT ); - if(getClass()==CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); - StartReactiveTimer( REACTIVE_HUNTER_CRIT ); - } - } } } } @@ -10459,7 +10448,6 @@ void Unit::ClearComboPointHolders() void Unit::ClearAllReactives() { - for(int i=0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; @@ -10467,11 +10455,6 @@ void Unit::ClearAllReactives() ModifyAuraState(AURA_STATE_DEFENSE, false); if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); - if (HasAuraState( AURA_STATE_CRIT)) - ModifyAuraState(AURA_STATE_CRIT, false); - if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) ) - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); - if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->ClearComboPoints(); } @@ -10499,14 +10482,6 @@ void Unit::UpdateReactives( uint32 p_time ) if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); break; - case REACTIVE_CRIT: - if (HasAuraState(AURA_STATE_CRIT)) - ModifyAuraState(AURA_STATE_CRIT, false); - break; - case REACTIVE_HUNTER_CRIT: - if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) ) - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); - break; case REACTIVE_OVERPOWER: if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->ClearComboPoints(); |