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authormaximius <none@none>2009-10-09 20:48:55 -0700
committermaximius <none@none>2009-10-09 20:48:55 -0700
commitb4c7a2514d9844fccc46fc78aee0b34d1b26161e (patch)
tree6721c91c521fc3aa86dd6786877b1742b77b0e2c /src/game/Unit.cpp
parent3ccc348b099467441bb954147cd997fb42861951 (diff)
*Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker *Halls of Lightning Fixes, by Destalker Volkhan fixes + Achievement Ionar Fix - without this he resets each time he is invisible, spamming sparks Arcing Burn - should be a debuff (and stackable, stackable part NYI :/) *Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom *Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass *Merges by Stryker, thanks to all authors and testers. [8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos [8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos [8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal [8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal [8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy [8536] Fixed spell 62776. By: Ambal [8539] Check pet aura range at area aura update. By: Ambal [8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok [8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok [8561] Replace another auras code call by explicit code [8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 02ad5bb69cb..0364ead6776 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1653,7 +1653,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if ( GetTypeId() == TYPEID_PLAYER )
{
- AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
+ AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
for(AuraEffectList::const_iterator itr = ResIgnoreAuras.begin();itr != ResIgnoreAuras.end(); ++itr)
{
// item neutral spell
@@ -1694,7 +1694,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
}
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
- //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
+ armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
if (armor < 0.0f)
armor = 0.0f;