diff options
author | click <none@none> | 2010-05-25 10:36:33 +0200 |
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committer | click <none@none> | 2010-05-25 10:36:33 +0200 |
commit | b4e19528ef69269b837fbf787b2f1f7f9904d504 (patch) | |
tree | e0abe3584fd0f320a929f8932387c38b83c39049 /src/game/Unit.cpp | |
parent | 8f908f9df70c63da2bec7acdfe3f3f1e8eb9d527 (diff) |
Make spellsteal respect dispel-resistances - patch by dr.tenma (thank you!)
This changes the way SPELL_AURA_MOD_DISPEL_RESIST works and fixes mages root diminishing returns
Closes issue #1045.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 13538a74541..0b3b075b2b6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2823,9 +2823,6 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura if (IsAreaOfEffectSpell(spell)) modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); - // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST - if (IsDispelSpell(spell)) - modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); int32 HitChance = modHitChance * 100; // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings |