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authorMachiavelli <none@none>2009-08-17 04:45:34 +0200
committerMachiavelli <none@none>2009-08-17 04:45:34 +0200
commitb59f5546906fb99c1b19bca5acdcf11b0952f5b7 (patch)
tree18282acbfc621e584e0a1c4b3282dc77e444df3b /src/game/Unit.cpp
parent05f2f1911a1e4647c91c357aa42489997fd5154c (diff)
* Fix visual bug that makes client believe that his recently tamed pet has no talent points.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 80ee7bd359b..d0a7e41abcb 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13242,7 +13242,6 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
//pet->InitLevelupSpellsForLevel();
- pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
return pet;