diff options
author | megamage <none@none> | 2009-08-26 14:20:59 -0500 |
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committer | megamage <none@none> | 2009-08-26 14:20:59 -0500 |
commit | b68aa14ef17c6f980eff6a64290bacb7b925cde4 (patch) | |
tree | 68552735c3c0d3481f641897ab4b40edd96be953 /src/game/Unit.cpp | |
parent | f74a134ed6205fc177e9416e5b0ca1b4dccbd246 (diff) |
*Use MECHANIC to check if an aura is a movement impairing aura. By thenecromancer
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 992ad255688..67a7d9a5d6f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -542,6 +542,9 @@ void Unit::AutoRotate(uint32 time) void Unit::RemoveMovementImpairingAuras() { + RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT)); + return; + for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) { if(spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR) |