diff options
author | KingPin <KingPin@Trinitycore.org> | 2008-11-17 22:07:07 -0600 |
---|---|---|
committer | KingPin <KingPin@Trinitycore.org> | 2008-11-17 22:07:07 -0600 |
commit | ba0ef6ffc596465b6fb40195d027487e65eb8da7 (patch) | |
tree | e7ef7f2fb09e9d8dbb88581fce53af5cbe1e9f7b /src/game/Unit.cpp | |
parent | 18dff69c555ab2bd4bbccb002a0995ba6353550e (diff) |
Backed out changeset 8fba4a7e4268
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 373 |
1 files changed, 168 insertions, 205 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e0345950ffc..22249af36d6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4094,17 +4094,12 @@ void Unit::RemoveNotOwnSingleTargetAuras() void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
- Aura* Aur = i->second;
- SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
-
- Unit* caster = NULL;
- if (IsSingleTargetSpell(AurSpellInfo))
+ if (IsSingleTargetSpell((*i).second->GetSpellProto()))
{
- caster = Aur->GetCaster();
- if(caster)
+ if(Unit* caster = (*i).second->GetCaster())
{
AuraList& scAuras = caster->GetSingleCastAuras();
- scAuras.remove(Aur);
+ scAuras.remove((*i).second);
}
else
{
@@ -4113,19 +4108,20 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) }
}
- // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
- if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
+ if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
{
- m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
- if(Aur->GetSpellProto()->AuraInterruptFlags)
+ m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
+ if((*i).second->GetSpellProto()->AuraInterruptFlags)
{
- m_interruptableAuras.remove(Aur);
+ m_interruptableAuras.remove((*i).second);
UpdateInterruptMask();
}
- if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- m_ccAuras.remove(Aur);
+ if((*i).second->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
+ m_ccAuras.remove((*i).second);
}
+ // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
+ Aura* Aur = i->second;
// Set remove mode
Aur->SetRemoveMode(mode);
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
@@ -4133,22 +4129,12 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) m_Auras.erase(i);
++m_removedAuras; // internal count used by unit update
- // Statue unsummoned at aura remove
+ // Status unsummoned at aura remove
Totem* statue = NULL;
- bool caster_channeled = false;
- if(IsChanneledSpell(AurSpellInfo))
- {
- if(!caster) // can be already located for IsSingleTargetSpell case
- caster = Aur->GetCaster();
-
- if(caster)
- {
+ if(IsChanneledSpell(Aur->GetSpellProto()))
+ if(Unit* caster = Aur->GetCaster())
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
statue = ((Totem*)caster);
- else
- caster_channeled = caster==this;
- }
- }
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
@@ -4167,9 +4153,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) Aur->_RemoveAura();
delete Aur;
- if(caster_channeled)
- RemoveAurasAtChanneledTarget (AurSpellInfo);
-
if(statue)
statue->UnSummon();
@@ -4595,10 +4578,8 @@ void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchool ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
}
-bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
+bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown)
{
- SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
-
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@@ -4658,11 +4639,8 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return true;
}
-bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
+bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
{
- SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex ();
-
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@@ -6480,10 +6458,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return true;
}
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
- int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
-
if(!pVictim || !pVictim->isAlive())
return false;
@@ -9947,15 +9923,17 @@ bool Unit::isFrozen() const struct ProcTriggeredData
{
- ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
- : triggeredByAura(_triggeredByAura),
+ ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
+ : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
cooldown(_cooldown)
- {}
+ {}
- Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
- Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
- uint32 cooldown; // possible hidden cooldown
+ SpellEntry const * spellInfo;
+ uint32 spellParam;
+ Aura* triggeredByAura;
+ Unit::spellEffectPair triggeredByAura_SpellPair;
+ uint32 cooldown;
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
@@ -9972,13 +9950,87 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag {
next = i; ++next;
- Aura* i_aura = *i;
+ SpellEntry const *spellProto = (*i)->GetSpellProto();
+ if(!spellProto)
+ continue;
- uint32 cooldown; // returned at next line
- if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
+ SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
+ if(!spellProcEvent)
+ {
+ // used to prevent spam in log about same non-handled spells
+ static std::set<uint32> nonHandledSpellProcSet;
+
+ if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
+ {
+ sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
+ nonHandledSpellProcSet.insert(spellProto->Id);
+ }
+
+ // spell.dbc use totally different flags, that only can create problems if used.
continue;
+ }
- procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
+ // Check spellProcEvent data requirements
+ if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
+ continue;
+
+ // Check if current equipment allows aura to proc
+ if(!isVictim && GetTypeId() == TYPEID_PLAYER )
+ {
+ if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
+ {
+ Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
+
+ if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ continue;
+ }
+ else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
+ {
+ // Check if player is wearing shield
+ Item *item = ((Player*)this)->GetShield(true);
+ if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ continue;
+ }
+ }
+
+ float chance = (float)spellProto->procChance;
+
+ if(Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+
+ if(!isVictim && spellProcEvent->ppmRate != 0)
+ {
+ uint32 WeaponSpeed = GetAttackTime(attType);
+ chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
+ }
+
+ if(roll_chance_f(chance))
+ {
+ uint32 cooldown = spellProcEvent->cooldown;
+
+ uint32 i_spell_eff = (*i)->GetEffIndex();
+
+ int32 i_spell_param;
+ switch(*aur)
+ {
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ i_spell_param = procFlag;
+ break;
+ case SPELL_AURA_DUMMY:
+ case SPELL_AURA_PRAYER_OF_MENDING:
+ case SPELL_AURA_MOD_HASTE:
+ i_spell_param = i_spell_eff;
+ break;
+ case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
+ i_spell_param = (*i)->GetModifier()->m_miscvalue;
+ break;
+ default:
+ i_spell_param = (*i)->GetModifier()->m_amount;
+ break;
+ }
+
+ procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
+ }
}
// Handle effects proceed this time
@@ -10011,66 +10063,106 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag }
}
- // this is aura triggering code call
- Aura* triggeredByAura = i->triggeredByAura;
-
// save charges existence before processing to prevent crash at access to deleted triggered aura after
- bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
+ bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
bool casted = false;
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
- casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
- uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
- sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
- triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
+ sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ uint32 damage = i->spellParam;
+ SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
casted = true;
break;
}
case SPELL_AURA_DUMMY:
{
- uint32 effect = triggeredByAura->GetEffIndex();
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_PRAYER_OF_MENDING:
{
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+ sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+
+ // aura can be deleted at casts
+ int32 heal = i->triggeredByAura->GetModifier()->m_amount;
+ uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
+
+ // jumps
+ int32 jumps = i->triggeredByAura->m_procCharges-1;
+
+ // current aura expire
+ i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
+
+ // next target selection
+ if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
+ {
+ Aura* aura = i->triggeredByAura;
+
+ SpellEntry const* spellProto = aura->GetSpellProto();
+ uint32 effIdx = aura->GetEffIndex();
+
+ float radius;
+ if (spellProto->EffectRadiusIndex[effIdx])
+ radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ else
+ radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
- casted = HandleMeandingAuraProc(triggeredByAura);
+ if(Player* caster = ((Player*)aura->GetCaster()))
+ {
+ caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
+
+ if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
+ {
+ // aura will applied from caster, but spell casted from current aura holder
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_CHARGES;
+ mod->value = jumps-5; // negative
+ mod->type = SPELLMOD_FLAT;
+ mod->spellId = spellProto->Id;
+ mod->effectId = effIdx;
+ mod->lastAffected = NULL;
+ mod->mask = spellProto->SpellFamilyFlags;
+ mod->charges = 0;
+
+ caster->AddSpellMod(mod, true);
+ CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
+ caster->AddSpellMod(mod, false);
+ }
+ }
+ }
+
+ // heal
+ CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
+ casted = true;
break;
}
case SPELL_AURA_MOD_HASTE:
{
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleHasteAuraProc(pTarget, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
{
// nothing do, just charges counter
// but count only in case appropriate school damage
- casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
+ casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s class script aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleOverrideClassScriptAuraProc(pTarget, i->triggeredByAura, procSpell,i->cooldown);
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
+ casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
break;
}
default:
@@ -10718,132 +10810,3 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) return pet;
}
-
-bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
-{
- SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
-
- if(!spellProcEvent)
- {
- // used to prevent spam in log about same non-handled spells
- static std::set<uint32> nonHandledSpellProcSet;
-
- if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
- {
- sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
- nonHandledSpellProcSet.insert(spellProto->Id);
- }
-
- // spell.dbc use totally different flags, that only can create problems if used.
- return false;
- }
-
- // Check spellProcEvent data requirements
- if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
- return false;
-
- // Check if current equipment allows aura to proc
- if(!isVictim && GetTypeId() == TYPEID_PLAYER )
- {
- if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
- {
- Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
-
- if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
- return false;
- }
- else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
- {
- // Check if player is wearing shield
- Item *item = ((Player*)this)->GetShield(true);
- if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
- return false;
- }
- }
-
- float chance = (float)spellProto->procChance;
-
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
-
- if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
- {
- uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
- }
-
- cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
- return roll_chance_f(chance);
-}
-
-bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
-{
- // aura can be deleted at casts
- SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
- uint32 effIdx = triggeredByAura->GetEffIndex();
- int32 heal = triggeredByAura->GetModifier()->m_amount;
- uint64 caster_guid = triggeredByAura->GetCasterGUID();
-
- // jumps
- int32 jumps = triggeredByAura->m_procCharges-1;
-
- // current aura expire
- triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
-
- // next target selection
- if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
- {
- float radius;
- if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
- else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
-
- if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
- {
- caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
-
- if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
- {
- // aura will applied from caster, but spell casted from current aura holder
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_CHARGES;
- mod->value = jumps-5; // negative
- mod->type = SPELLMOD_FLAT;
- mod->spellId = spellProto->Id;
- mod->effectId = effIdx;
- mod->lastAffected = NULL;
- mod->mask = spellProto->SpellFamilyFlags;
- mod->charges = 0;
-
- caster->AddSpellMod(mod, true);
- CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
- caster->AddSpellMod(mod, false);
- }
- }
- }
-
- // heal
- CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
- return true;
-}
-
-void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
-{
- uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
-
- if(!IS_UNIT_GUID(target_guid))
- return;
-
- Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
- if(!target)
- return;
-
- for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
- {
- if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
- target->RemoveAura(iter);
- else
- ++iter;
- }
-}
\ No newline at end of file |