diff options
author | w12x <none@none> | 2008-10-19 11:07:10 -0500 |
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committer | w12x <none@none> | 2008-10-19 11:07:10 -0500 |
commit | bc05228d9f788d0ca67dfdaba30e8e4a4c6ee61f (patch) | |
tree | d861874f6d05aee8c0290e3b2d26b48e28c2d4a7 /src/game/Unit.cpp | |
parent | e78b34c63fccc5ba7e5fb7fc057d48c63876b8be (diff) |
[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld(), use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 08a2ac93c92..bcac14b77aa 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9396,12 +9396,6 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid) return ObjectAccessor::GetUnit(object,guid); } -template<class T> T* -Unit::GetObjectInWorld(uint64 guid, T* /*fake*/) -{ - return ObjectAccessor::GetObjectInWorld(uint64 guid, T* /*fake*/); -} - bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const { return isVisibleForOrDetect(u,false,inVisibleList); |