diff options
author | megamage <none@none> | 2009-05-29 00:18:41 -0500 |
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committer | megamage <none@none> | 2009-05-29 00:18:41 -0500 |
commit | bc32144310e94e0c7e62c7cd7119bfdd4e719e6f (patch) | |
tree | edb4c10942113f366058e8dd3b51e30a30559989 /src/game/Unit.cpp | |
parent | 1288761fb704be6d3c24e8480a809f66200ddf04 (diff) |
*Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cc143c0add3..41293837a1b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13277,9 +13277,9 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if(OutdoorPvP * pvp = player->GetOutdoorPvP()) pvp->HandleKill(player, pVictim); - if(pVictim->GetTypeId() == TYPEID_PLAYER) - if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP()) - pvp->HandlePlayerActivityChanged((Player*)pVictim); + //if(pVictim->GetTypeId() == TYPEID_PLAYER) + // if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP()) + // pvp->HandlePlayerActivityChanged((Player*)pVictim); // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) if(player && player->InBattleGround()) |