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authormegamage <none@none>2009-03-02 17:01:41 -0600
committermegamage <none@none>2009-03-02 17:01:41 -0600
commitc064c2e2e1eebd43b273365583dd181293bafa22 (patch)
tree8db7a9eaa19c5485b392881bc78e52ea3697bdc4 /src/game/Unit.cpp
parentd7d7c3562a9e33f0d655b86572e7a73e0ee384a6 (diff)
[7365] Implement potion in combat delay proper work. Author: VladimirMangos
Original patch provided by miranda.conrado. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c6170a2f18d..1002318f79e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9476,6 +9476,8 @@ void Unit::ClearInCombat()
// Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId()!=TYPEID_PLAYER)
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+ else
+ ((Player*)this)->UpdatePotionCooldown();
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{