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authormegamage <none@none>2009-06-07 11:36:41 -0500
committermegamage <none@none>2009-06-07 11:36:41 -0500
commitc48c20cb9866d22f1b03159ae258310ab10a9263 (patch)
tree9bff30e856003bb7be850979409906007dc34893 /src/game/Unit.cpp
parent73299773235259a2bd2272f0c54b01a2435b7a01 (diff)
parenta29847bf8490833ba219f01fba1441d6c8f1b7a3 (diff)
*Merge. Note: A better way is needed for Sanctuary effect. (interrupt all spells towards self).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d614b743b7b..13e0575d2ed 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -513,6 +513,17 @@ void Unit::UpdateInterruptMask()
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
+bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
+{
+ if(!HasAuraType(auraType)) return false;
+ AuraEffectList const &auras = GetAurasByType(auraType);
+ for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
+ if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
+ return true;
+ return false;
+}
+
/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
{