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authorRat <none@none>2009-07-18 23:22:23 +0200
committerRat <none@none>2009-07-18 23:22:23 +0200
commitc8342ca8ce3f49d1c53fa3bfb69f26197e032cc0 (patch)
tree653e274e6aecce71ff11f358ae32b72a7dcf3e25 /src/game/Unit.cpp
parent7166e8d26fe1bdf0f5765dd3e9b110b395d412e7 (diff)
*use OriginalVictim for some range based spell casts (only scripts)
-fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods) --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 44e27bbd76c..c6154ab0853 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1183,7 +1183,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
}
// used for scripting
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@@ -1203,6 +1203,8 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
SpellCastTargets targets;
targets.setDestination(x, y, z);
+ if(OriginalVictim)
+ targets.setUnitTarget(OriginalVictim);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}