diff options
author | win32 <none@none> | 2009-12-21 15:45:28 +0200 |
---|---|---|
committer | win32 <none@none> | 2009-12-21 15:45:28 +0200 |
commit | c92fbc0dfbe4218f9fad46e9a2b7164df7bd7049 (patch) | |
tree | 9ede2c0ab60533c51ef6ef489b2daddd7e571b21 /src/game/Unit.cpp | |
parent | c3ee3f537da78d24f540375f34a63dbf0aadfe28 (diff) |
Cleanup in spell code
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e72a0024f24..230478dd9ec 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1996,7 +1996,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff { // Cast healing spell, completely avoid damage RemainingDamage = 0; - + uint32 defenseSkillValue = pVictim->GetDefenseSkillValue(); // Max heal when defense skill denies critical hits from raid bosses // Formula: max defense at level + 140 (raiting from gear) @@ -2005,7 +2005,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff ? 1.0f : float(defenseSkillValue) / float(reqDefForMaxHeal); - int32 healAmount = pVictim->GetMaxHealth() * ((*i)->GetSpellProto()->EffectBasePoints[1] + 1) / 100.0f * pctFromDefense; + int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense; pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true); ((Player*)pVictim)->AddSpellCooldown(66235,0,time(NULL) + 120); } |