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authormegamage <none@none>2009-03-13 17:48:57 -0600
committermegamage <none@none>2009-03-13 17:48:57 -0600
commitce4c9cb2aeca0000e6ec7cccf5ae0951ad1e1266 (patch)
tree67b9a31ea40fce6f8c6b2193a584697b018211ae /src/game/Unit.cpp
parent5f2edfc7e899d7c6997e679f1b9737fb5e7e8d4d (diff)
*Allow not to switch to charmed AI for some scripts.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 886020459b1..76a2cb264d4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -151,7 +151,7 @@ bool IsPassiveStackableSpell( uint32 spellId )
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false)
+, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL)
{
m_objectType |= TYPEMASK_UNIT;