diff options
author | thenecromancer <none@none> | 2010-02-18 01:06:47 +0100 |
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committer | thenecromancer <none@none> | 2010-02-18 01:06:47 +0100 |
commit | cedf706f29fa4fdaccd9d12ee88ac47e6b4a4f16 (patch) | |
tree | 330ac4db12021614960080eaee6be61301e5add0 /src/game/Unit.cpp | |
parent | 54d8411eb950e68f2abee2be9f4491d368e024fe (diff) |
Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 12e8f1b37e6..ae5f50d3710 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7723,7 +7723,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura, ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD ) continue; } - if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN) + if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i)) continue; --runesLeft; |