diff options
author | QAston <none@none> | 2009-07-30 12:32:48 +0200 |
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committer | QAston <none@none> | 2009-07-30 12:32:48 +0200 |
commit | d78327395547eddede45fd02b16aeaab1ae89241 (patch) | |
tree | b8d096122f88277148f8ae8ccf900fc2722c98c1 /src/game/Unit.cpp | |
parent | 98a80ff5185be4bdc2d3a336ebd7756b1f264f1d (diff) |
*[8261] Skip not in world targets in same way as not existed targets (note: this is a hack and needs better sollution) Author: VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3656e5096f3..8002a5cf078 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12198,7 +12198,6 @@ void Unit::RemoveFromWorld() ExitVehicle(); UnsummonAllTotems(); RemoveAllControlled(); - GetMotionMaster()->Clear(false); // remove different non-standard movement generators. if(m_NotifyListPos >= 0) { @@ -12231,6 +12230,7 @@ void Unit::CleanupsBeforeDelete() getHostilRefManager().setOnlineOfflineState(false); RemoveAllGameObjects(); RemoveAllDynObjects(); + GetMotionMaster()->Clear(false); // remove different non-standard movement generators. if(IsInWorld()) RemoveFromWorld(); |