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authorBlaymoira <none@none>2008-12-14 16:11:58 +0100
committerBlaymoira <none@none>2008-12-14 16:11:58 +0100
commitd7f76aec992a36817a3ab474379aa2b7421ebfed (patch)
treebd085c7a211fc3e2e0c94eb665f00af68ee8421e /src/game/Unit.cpp
parent9b01f0055151fe2e9f5071d83a2abead1d0b4f4e (diff)
*Fixed spell 39445
*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 8bf2968fd40..754717670f5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8632,6 +8632,11 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
CastingTime = 0;
}
+ // Darkmoon Card: Vengeance - 0.1%
+ else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230)
+ {
+ CastingTime = 3.5;
+ }
case SPELLFAMILY_MAGE:
// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
if(spellProto->Id==12654)