diff options
author | Blaymoira <none@none> | 2008-12-14 16:11:58 +0100 |
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committer | Blaymoira <none@none> | 2008-12-14 16:11:58 +0100 |
commit | d7f76aec992a36817a3ab474379aa2b7421ebfed (patch) | |
tree | bd085c7a211fc3e2e0c94eb665f00af68ee8421e /src/game/Unit.cpp | |
parent | 9b01f0055151fe2e9f5071d83a2abead1d0b4f4e (diff) |
*Fixed spell 39445
*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8bf2968fd40..754717670f5 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8632,6 +8632,11 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 { CastingTime = 0; } + // Darkmoon Card: Vengeance - 0.1% + else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230) + { + CastingTime = 3.5; + } case SPELLFAMILY_MAGE: // Ignite - do not modify, it is (8*Rank)% damage of procing Spell if(spellProto->Id==12654) |