diff options
author | QAston <none@none> | 2009-06-10 23:44:30 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-06-10 23:44:30 +0200 |
commit | da067afe12b457e603fd9f3af6914764c48a07dd (patch) | |
tree | 4436fd11765815908a7281c76cbd5b4cc9b49e00 /src/game/Unit.cpp | |
parent | 5ad8284841af267a45f5099f391e1aba9f57576a (diff) |
*Fix Improved Spell Reflection
*Fix Glyph of Improved Scorch
*Sword And Board
*Fix Glyph of Devastate - original patch by CRAZyBUg
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 120 |
1 files changed, 86 insertions, 34 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b8bcf656b9f..ac11c3b3317 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -500,6 +500,23 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) UpdateInterruptMask(); } +void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) +{ + for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + { + if (!casterGUID || iter->second->GetCasterGUID() == casterGUID) + { + SpellEntry const *spell = iter->second->GetSpellProto(); + if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) + { + RemoveAura(iter); + continue; + } + } + ++iter; + } +} + void Unit::UpdateInterruptMask() { m_interruptMask = 0; @@ -5421,35 +5438,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger triggered_spell_id = 22858; break; } - // Glyph of Devastate - if(dummySpell->Id==58388) + // Improved Spell Reflection + if(dummySpell->Id==59088 + || dummySpell->Id==59089) { - // get highest rank of the Sunder Armor spell - if (GetTypeId()!=TYPEID_PLAYER) - return false; - const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - // only highest rank is shown in spell book, so simply check if shown in spell book - if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo) - continue; - - if (spellInfo->SpellFamilyFlags.IsEqual(SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR) - && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) - { - triggered_spell_id = spellInfo->Id; - break; - } - } - if (!triggered_spell_id) - return false; - for (int32 value = CalculateSpellDamage(dummySpell, 0 , dummySpell->EffectBasePoints[0], pVictim);value>0;value--) - CastSpell(target,triggered_spell_id,true); - return true; + triggered_spell_id = 59725; + target = this; + break; } // Second Wind if (dummySpell->SpellIconID == 1697) @@ -7046,11 +7041,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case SPELLFAMILY_WARRIOR: if (auraSpellInfo->Id == 50421) // Scent of Blood trigger_spell_id = 50422; - // Sword and Board - else if (trigger_spell_id == 50227) - // remove cooldown of Shield Slam - if (GetTypeId()==TYPEID_PLAYER) - ((Player*)this)->RemoveCategoryCooldown(1209); break; case SPELLFAMILY_WARLOCK: { @@ -7376,6 +7366,31 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig break; } } + else + { + switch (auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_WARRIOR: + // Sword and Board + if (trigger_spell_id == 50227) + // remove cooldown of Shield Slam + if (GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->RemoveCategoryCooldown(1209); + break; + case SPELLFAMILY_MAGE: + if (trigger_spell_id == 22959) + { + // Glyph of Improved Scorch + if (AuraEffect * aurEff = GetDummyAura(56371)) + { + for (int32 count = aurEff->GetAmount();count>0;count--) + CastSpell(pVictim, 22959, true); + return true; + } + } + break; + } + } // All ok. Check current trigger spell SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id); @@ -13874,7 +13889,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) } } -void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius) +void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) { Unit *owner = GetCharmerOrOwnerOrSelf(); Group *pGroup = NULL; @@ -13911,6 +13926,43 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius) } } +void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) +{ + Unit *owner = GetCharmerOrOwnerOrSelf(); + Group *pGroup = NULL; + if (owner->GetTypeId() == TYPEID_PLAYER) + pGroup = ((Player*)owner)->GetGroup(); + + if(pGroup) + { + uint8 subgroup = ((Player*)owner)->GetSubGroup(); + + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) ) + { + if(Target->isAlive() && IsInMap(Target) ) + TagUnitMap.push_back(Target); + + if(Guardian* pet = Target->GetGuardianPet()) + if(pet->isAlive() && IsInMap(Target) ) + TagUnitMap.push_back(pet); + } + } + } + else + { + if(owner->isAlive() && (owner == this || IsInMap(owner))) + TagUnitMap.push_back(owner); + if(Guardian* pet = owner->GetGuardianPet()) + if(pet->isAlive() && (pet == this || IsInMap(pet))) + TagUnitMap.push_back(pet); + } +} + void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply) { if (aureff->GetParentAura()->IsRemoved()) |