diff options
author | megamage <none@none> | 2008-11-03 13:43:36 -0600 |
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committer | megamage <none@none> | 2008-11-03 13:43:36 -0600 |
commit | da5786249f9117b18a71ccca9e677e275ddd29ad (patch) | |
tree | fad575d5a84e063e8307040246baa6c18c4334b8 /src/game/Unit.cpp | |
parent | 09c72569c0f307926350b605ac33c54d4b4017d7 (diff) |
[svn] Fix SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY spells, patch provided by QAston.
Fix priest's fear. Is breakable now.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 91821febb39..f997ce6b506 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2803,6 +2803,10 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return SPELL_MISS_EVADE; + // If Spel has this flag cannot be resisted/immuned/etc + if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return SPELL_MISS_NONE; + // Check for immune (use charges) if (pVictim->IsImmunedToSpell(spell,true)) return SPELL_MISS_IMMUNE; |