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authormegamage <none@none>2009-05-03 21:00:08 -0500
committermegamage <none@none>2009-05-03 21:00:08 -0500
commitde36c2fde3ea3ef6667c540a696ae9b0c57fcab1 (patch)
tree45c04134b5554a953d0877a55df1ec99912589ad /src/game/Unit.cpp
parentf17b20e9e77268767e1669c5a17863de95b1e9e7 (diff)
[7741] Allow pets/charmed NPCs to count master's spell cast conditions in quests. Author: ApoC
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0dcf535c4b5..b7a731aaa12 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8074,10 +8074,9 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Cas
Unit *Unit::GetOwner() const
{
- uint64 ownerid = GetOwnerGUID();
- if(!ownerid)
- return NULL;
- return ObjectAccessor::GetUnit(*this, ownerid);
+ if(uint64 ownerid = GetOwnerGUID())
+ return ObjectAccessor::GetUnit(*this, ownerid);
+ return NULL;
}
Unit *Unit::GetCharmer() const