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authormegamage <none@none>2009-08-15 14:30:14 -0500
committermegamage <none@none>2009-08-15 14:30:14 -0500
commite03b7cd4d75e040336fa18f20e24d5797111728e (patch)
treee6dddcd7c4be0fac426d560a48ce9d8b05bb97a0 /src/game/Unit.cpp
parentbc7f37fe1cd29c4315b38d2c844e227e97e6b900 (diff)
*Change react state of guardian back to aggressive. Instead check threat radius in canstartattack to prevent them attack too far target.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index da55ce24576..567a3628c9c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11187,11 +11187,8 @@ Unit* Creature::SelectVictim()
// search nearby enemy before enter evade mode
if(HasReactState(REACT_AGGRESSIVE))
- {
- target = SelectNearestTarget();
- if(target && !IsOutOfThreatArea(target))
+ if(target = SelectNearestTarget())
return target;
- }
if(m_invisibilityMask)
{