diff options
author | shadowu@mail.bg <none@none> | 2008-12-16 09:39:33 +0200 |
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committer | shadowu@mail.bg <none@none> | 2008-12-16 09:39:33 +0200 |
commit | e4be94461bb999c41e5d91826e1b64e245829ba6 (patch) | |
tree | f4d1fae82ee9d8cd84fc872929dc7bd0dcfc8675 /src/game/Unit.cpp | |
parent | 827b7060283c3537c169f03e45aa82c590467a90 (diff) |
*Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6dcc96500cc..19ea4029cf8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9688,7 +9688,8 @@ void Unit::CombatStart(Unit* target) target->SetStandState(PLAYER_STATE_NONE); //Call creature group update - if(GetTypeId()==TYPEID_UNIT && ((Creature *)this)->GetFormationID()) + if(GetTypeId()==TYPEID_UNIT && ((Creature *)this)->GetFormationID() && + CreatureGroupHolder.find(((Creature *)this)->GetFormationID()) != CreatureGroupHolder.end()) CreatureGroupHolder[((Creature *)this)->GetFormationID()]->MemberHasAttacked(((Creature *)this)); if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER |