diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/Unit.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1801 |
1 files changed, 1787 insertions, 14 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4885d38585e..94a88fba710 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Log.h" #include "Opcodes.h" @@ -53,7 +54,9 @@ #include "Vehicle.h" #include "Transports.h" #include "ScriptCalls.h" + #include <math.h> + float baseMoveSpeed[MAX_MOVE_TYPE] = { 2.5f, // MOVE_WALK @@ -77,6 +80,7 @@ float playerBaseMoveSpeed[MAX_MOVE_TYPE] = { 4.5f, // MOVE_FLIGHT_BACK 3.14f // MOVE_PITCH_RATE }; + // Used for prepare can/can`t triggr aura static bool InitTriggerAuraData(); // Define can trigger auras @@ -85,6 +89,7 @@ static bool isTriggerAura[TOTAL_AURAS]; static bool isNonTriggerAura[TOTAL_AURAS]; // Prepare lists static bool procPrepared = InitTriggerAuraData(); + Unit::Unit() : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) , m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false) @@ -94,36 +99,47 @@ Unit::Unit() { m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); + m_attackTimer[BASE_ATTACK] = 0; m_attackTimer[OFF_ATTACK] = 0; m_attackTimer[RANGED_ATTACK] = 0; m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; + m_extraAttacks = 0; m_canDualWield = false; + m_state = 0; m_form = FORM_NONE; m_deathState = ALIVE; + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) m_currentSpells[i] = NULL; + m_addDmgOnce = 0; + for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) m_SummonSlot[i] = 0; + m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; //m_Aura = NULL; //m_AurasCheck = 2000; //m_removeAuraTimer = 4; //tmpAura = NULL; + m_AurasUpdateIterator = m_Auras.end(); m_Visibility = VISIBILITY_ON; + m_interruptMask = 0; m_detectInvisibilityMask = 0; m_invisibilityMask = 0; m_transform = 0; m_ShapeShiftFormSpellId = 0; m_canModifyStats = false; + for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i) m_spellImmune[i].clear(); for (uint8 i = 0; i < UNIT_MOD_END; ++i) @@ -135,6 +151,7 @@ Unit::Unit() } // implement 50% base damage from offhand m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; + for (uint8 i = 0; i < MAX_ATTACK; ++i) { m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; @@ -142,27 +159,33 @@ Unit::Unit() } for (uint8 i = 0; i < MAX_STATS; ++i) m_createStats[i] = 0.0f; + m_attacking = NULL; m_modMeleeHitChance = 0.0f; m_modRangedHitChance = 0.0f; m_modSpellHitChance = 0.0f; m_baseSpellCritChance = 5; + m_CombatTimer = 0; m_lastManaUse = 0; + //m_victimThreat = 0.0f; for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) m_threatModifier[i] = 1.0f; m_isSorted = true; for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) m_speed_rate[i] = 1.0f; + m_charmInfo = NULL; //m_unit_movement_flags = 0; m_reducedThreatPercent = 0; m_misdirectionTargetGUID = 0; + // remove aurastates allowing special moves for(uint8 i = 0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; } + Unit::~Unit() { // set current spells as deletable @@ -174,16 +197,20 @@ Unit::~Unit() m_currentSpells[i] = NULL; } } + RemoveAllGameObjects(); RemoveAllDynObjects(); _DeleteAuras(); + if(m_charmInfo) delete m_charmInfo; if(m_vehicleKit) delete m_vehicleKit; + assert(!m_attacking); assert(m_attackers.empty()); assert(m_sharedVision.empty()); assert(m_Controlled.empty()); } + void Unit::Update( uint32 p_time ) { /*if(p_time > m_AurasCheck) @@ -192,16 +219,20 @@ void Unit::Update( uint32 p_time ) _UpdateAura(); } else m_AurasCheck -= p_time;*/ + // WARNING! Order of execution here is important, do not change. // Spells must be processed with event system BEFORE they go to _UpdateSpells. // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. m_Events.Update( p_time ); _UpdateSpells( p_time ); + // If this is set during update SetCantProc(false) call is missing somewhere in the code // Having this would prevent spells from being proced, so let's crash assert(!m_procDeep); + if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time)) SendThreatListUpdate(); + // update combat timer only for players and pets (only pets with PetAI) if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet() && IsControlledByPlayer()))) { @@ -217,6 +248,7 @@ void Unit::Update( uint32 p_time ) m_CombatTimer -= p_time; } } + //not implemented before 3.0.2 //if(!hasUnitState(UNIT_STAT_CASTING)) { @@ -227,13 +259,17 @@ void Unit::Update( uint32 p_time ) if(uint32 off_att = getAttackTimer(OFF_ATTACK)) setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) ); } + // update abilities available only for fraction of time UpdateReactives( p_time ); + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f); + i_motionMaster.UpdateMotion(p_time); } + bool Unit::haveOffhandWeapon() const { if(GetTypeId() == TYPEID_PLAYER) @@ -241,12 +277,14 @@ bool Unit::haveOffhandWeapon() const else return m_canDualWield; } + void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) { float x, y, z; if(GetMotionMaster()->GetDestination(x, y, z)) SendMonsterMoveWithSpeed(x, y, z, 0, player); } + void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player) { if (!transitTime) @@ -265,6 +303,7 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim //float orientation = (float)atan2((double)dy, (double)dx); SendMonsterMove(x, y, z, transitTime, player); } + void Unit::SendMonsterStop() { WorldPacket data( SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()) ); @@ -274,35 +313,45 @@ void Unit::SendMonsterStop() data << getMSTime(); data << uint8(1); SendMessageToSet(&data, true); + clearUnitState(UNIT_STAT_MOVE); } + void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player) { WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size()); data.append(GetPackGUID()); + data << uint8(0); // new in 3.1 data << GetPositionX() << GetPositionY() << GetPositionZ(); data << getMSTime(); + data << uint8(0); data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); data << Time; // Time in between points data << uint32(1); // 1 single waypoint data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + if(player) player->GetSession()->SendPacket(&data); else SendMessageToSet( &data, true ); + addUnitState(UNIT_STAT_MOVE); } + void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player) { WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); data.append(GetPackGUID()); + data << uint8(0); // new in 3.1 data << GetPositionX() << GetPositionY() << GetPositionZ(); data << getMSTime(); + data << uint8(0); data << MoveFlags; + if(MoveFlags & MOVEFLAG_JUMP) { data << time; @@ -311,21 +360,26 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M } else data << time; + data << uint32(1); // 1 single waypoint data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + if(player) player->GetSession()->SendPacket(&data); else SendMessageToSet( &data, true ); } + /*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) { float moveTime = Time; + WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); data.append(GetPackGUID()); data << uint8(0); // new in 3.1 data << GetPositionX() << GetPositionY() << GetPositionZ(); data << uint32(getMSTime()); + data << uint8(type); // unknown switch(type) { @@ -346,21 +400,28 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M data << float(0); // facing angle break; } + data << uint32(MovementFlags); + if(MovementFlags & MONSTER_MOVE_WALK) moveTime *= 1.05f; + data << uint32(moveTime); // Time in between points data << uint32(1); // 1 single waypoint data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + if(player) player->GetSession()->SendPacket(&data); else SendMessageToSet( &data, true ); }*/ + void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) { uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); + uint32 pathSize = end - start; + WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) ); data.append(GetPackGUID()); data << uint8(0); @@ -377,6 +438,7 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) //MONSTER_MOVE_SPLINE_FLY addUnitState(UNIT_STAT_MOVE); } + void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) { WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size()); @@ -397,32 +459,42 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) data << uint32(0);//GetTransOffsetZ(); SendMessageToSet(&data, true); } + void Unit::resetAttackTimer(WeaponAttackType type) { m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); } + bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const { if (!obj || !IsInMap(obj)) return false; + float dx = GetPositionX() - obj->GetPositionX(); float dy = GetPositionY() - obj->GetPositionY(); float dz = GetPositionZ() - obj->GetPositionZ(); float distsq = dx*dx + dy*dy + dz*dz; + float sizefactor = GetCombatReach() + obj->GetCombatReach(); float maxdist = dist2compare + sizefactor; + return distsq < maxdist * maxdist; } + bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const { if (!obj || !IsInMap(obj)) return false; + float dx = GetPositionX() - obj->GetPositionX(); float dy = GetPositionY() - obj->GetPositionY(); float dz = GetPositionZ() - obj->GetPositionZ(); float distsq = dx*dx + dy*dy + dz*dz; + float sizefactor = GetMeleeReach() + obj->GetMeleeReach(); float maxdist = dist + sizefactor; + return distsq < maxdist * maxdist; } + void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const { float combat_reach = GetCombatReach(); @@ -438,10 +510,12 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0)); } + void Unit::RemoveMovementImpairingAuras() { RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT)); return; + for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) { if(spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR) @@ -450,10 +524,12 @@ void Unit::RemoveMovementImpairingAuras() ++iter; } } + void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) { if(!(m_interruptMask & flag)) return; + // interrupt auras for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();) { @@ -467,14 +543,17 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) iter = m_interruptableAuras.begin(); } } + // interrupt channeled spell if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) if(spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag) && spell->m_spellInfo->Id != except) InterruptNonMeleeSpells(false); + UpdateInterruptMask(); } + void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) { for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) @@ -491,6 +570,7 @@ void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 famil ++iter; } } + void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except) { for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) @@ -506,15 +586,18 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemo ++iter; } } + void Unit::UpdateInterruptMask() { m_interruptMask = 0; for(AuraList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags; + if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) if(spell->getState() == SPELL_STATE_CASTING) m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; } + bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const { if(!HasAuraType(auraType)) return false; @@ -525,6 +608,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint return true; return false; } + void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) { if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) @@ -534,6 +618,7 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) damage = 0; return; } + //You don't lose health from damage taken from another player while in a sanctuary //You still see it in the combat log though if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) @@ -546,16 +631,20 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) damage = 0; } } + uint32 originalDamage = damage; + //Script Event damage Deal //if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI()) // ((Creature *)this)->AI()->DamageDeal(pVictim, damage); //Script Event damage taken //if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled ) // ((Creature *)pVictim)->AI()->DamageTaken(this, damage); + if(absorb && originalDamage > damage) absorb += (originalDamage - damage); } + uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) { if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled) @@ -567,13 +656,16 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0); } + if(!damage) { // Rage from absorbed damage if(cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE) pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false); + return 0; } + // no xp,health if type 8 /critters/ if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) { @@ -582,9 +674,11 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa { pVictim->setDeathState(JUST_DIED); pVictim->SetHealth(0); + CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo(); if(cInfo && cInfo->lootid) pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + // some critters required for quests (need normal entry instead possible heroic in any cases) if(GetTypeId() == TYPEID_PLAYER) if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry())) @@ -592,11 +686,15 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } else pVictim->ModifyHealth(- (int32)damage); + return damage; } + DEBUG_LOG("DealDamageStart"); + uint32 health = pVictim->GetHealth(); sLog.outDetail("deal dmg:%d to health:%d ",damage,health); + // duel ends when player has 1 or less hp bool duel_hasEnded = false; if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1)) @@ -604,13 +702,16 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // prevent kill only if killed in duel and killed by opponent or opponent controlled creature if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID()) damage = health-1; + duel_hasEnded = true; } + // Rage from Damage made (only from direct weapon damage) if(cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE) { uint32 weaponSpeedHitFactor; uint32 rage_damage = damage + cleanDamage->absorbed_damage; + switch(cleanDamage->attackType) { case BASE_ATTACK: @@ -619,7 +720,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); else weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + RewardRage(rage_damage, weaponSpeedHitFactor, true); + break; } case OFF_ATTACK: @@ -628,16 +731,20 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); else weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); + RewardRage(rage_damage, weaponSpeedHitFactor, true); + break; } case RANGED_ATTACK: break; } } + if (GetTypeId() == TYPEID_PLAYER && this != pVictim) { Player *killer = ((Player*)this); + // in bg, count dmg if victim is also a player if (pVictim->GetTypeId()==TYPEID_PLAYER) { @@ -647,25 +754,32 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); } } + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim); killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); } + if (pVictim->GetTypeId() == TYPEID_PLAYER) ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); - else if(!pVictim->IsControlledByPlayer()) + else if(!pVictim->IsControlledByPlayer()) { //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) if(!((Creature*)pVictim)->hasLootRecipient()) ((Creature*)pVictim)->SetLootRecipient(this); + if(IsControlledByPlayer()) ((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage); } + if (health <= damage) { DEBUG_LOG("DealDamage: victim just died"); + if (pVictim->GetTypeId() == TYPEID_PLAYER) ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); + Kill(pVictim, durabilityLoss); + //Hook for OnPVPKill Event if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER) { @@ -683,9 +797,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa else // if (health <= damage) { DEBUG_LOG("DealDamageAlive"); + if (pVictim->GetTypeId() == TYPEID_PLAYER) ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); + pVictim->ModifyHealth(- (int32)damage); + if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE) { //TODO: This is from procflag, I do not know which spell needs this @@ -709,12 +826,14 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot); } } + // Rage from damage received if(this != pVictim && pVictim->getPowerType() == POWER_RAGE) { uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0); pVictim->RewardRage(rage_damage, 0, false); } + if(GetTypeId()==TYPEID_PLAYER) { // random durability for items (HIT DONE) @@ -724,6 +843,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa ((Player*)this)->DurabilityPointLossForEquipSlot(slot); } } + if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER) { if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back @@ -742,6 +862,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } } } + if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) { if(spell->getState() == SPELL_STATE_CASTING) @@ -753,38 +874,50 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } } } + // last damage from duel opponent if(duel_hasEnded) { assert(pVictim->GetTypeId()==TYPEID_PLAYER); Player *he = (Player*)pVictim; + assert(he->duel); + he->SetHealth(1); + he->duel->opponent->CombatStopWithPets(true); he->CombatStopWithPets(true); + he->CastSpell(he, SPELL_ID_DUEL_BEG, true); // beg he->DuelComplete(DUEL_WON); } } + DEBUG_LOG("DealDamageEnd returned %d damage", damage); + return damage; } + void Unit::CastStop(uint32 except_spellid) { for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid) InterruptSpell(CurrentSpellTypes(i),false); } + void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + if(!spellInfo) { sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } + CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster); } + void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) { if(!spellInfo) @@ -792,9 +925,11 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } + if (!originalCaster && GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && IsControlledByPlayer()) if (Unit * owner = GetOwner()) originalCaster=owner->GetGUID(); + SpellCastTargets targets; uint32 targetMask = spellInfo->Targets; //if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2)) @@ -818,6 +953,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I } } targets.setUnitTarget(Victim); + if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION)) { if(!Victim) @@ -827,14 +963,19 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I } targets.setDst(Victim); } + if (castItem) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + if(!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + spell->m_CastItem = castItem; spell->prepare(&targets, triggeredByAura); } + void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) { CustomSpellValues values; @@ -843,12 +984,14 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 if(bp2) values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2); CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); } + void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) { CustomSpellValues values; values.AddSpellMod(mod, value); CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); } + void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); @@ -857,8 +1000,10 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } + SpellCastTargets targets; uint32 targetMask = spellInfo->Targets; + //check unit target for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { @@ -874,6 +1019,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* } } targets.setUnitTarget(Victim); + //check destination if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION)) { @@ -884,32 +1030,43 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* } targets.setDst(Victim); } + if(!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + if(castItem) { DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); spell->m_CastItem = castItem; } + for(CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr) spell->SetSpellValue(itr->first, itr->second); + spell->prepare(&targets, triggeredByAura); } + // used for scripting void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster, Unit* OriginalVictim) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + if(!spellInfo) { sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } + if (castItem) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + if(!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + SpellCastTargets targets; targets.setDst(x, y, z); if(OriginalVictim) @@ -917,32 +1074,41 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, spell->m_CastItem = castItem; spell->prepare(&targets, triggeredByAura); } + // used for scripting void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) { if(!go) return; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + if(!spellInfo) { sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } + if(!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))) { sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } + if (castItem) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + if(!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + SpellCastTargets targets; targets.setGOTarget(go); spell->m_CastItem = castItem; spell->prepare(&targets, triggeredByAura); } + // Obsolete func need remove, here only for comotability vs another patches uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage) { @@ -955,18 +1121,22 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage DealSpellDamage(&damageInfo, true); return damageInfo.damage; } + void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit) { if (damage < 0) return; + if(spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE) { damageInfo->damage = damage; return; } + Unit *pVictim = damageInfo->target; if(!pVictim || !pVictim->isAlive()) return; + SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask); uint32 crTypeMask = pVictim->GetCreatureTypeMask(); // Check spell crit chance @@ -985,15 +1155,18 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama // Get blocked status blocked = isSpellBlocked(pVictim, spellInfo, attackType); } + if (crit) { damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; + // Calculate crit bonus uint32 crit_bonus = damage; // Apply crit_damage bonus for melee spells if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); damage += crit_bonus; + // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE int32 critPctDamageMod=0; if(attackType == RANGED_ATTACK) @@ -1005,8 +1178,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama } // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); + if (critPctDamageMod!=0) damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f)); + // Resilience - reduce crit damage if (pVictim->GetTypeId()==TYPEID_PLAYER) damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage); @@ -1040,8 +1215,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama } break; } + if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); + // Calculate absorb resist if(damage > 0) { @@ -1052,21 +1229,27 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damage = 0; damageInfo->damage = damage; } + void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) { if (damageInfo==0) return; + Unit *pVictim = damageInfo->target; + if(!pVictim) return; + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return; + SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); if (spellProto == NULL) { sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); return; } + //You don't lose health from damage taken from another player while in a sanctuary //You still see it in the combat log though if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) @@ -1075,10 +1258,12 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) if(area && area->IsSanctuary()) // sanctuary return; } + // Call default DealDamage CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL); DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss); } + //TODO for melee need create structure as in void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType) { @@ -1091,16 +1276,19 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->absorb = 0; damageInfo->resist = 0; damageInfo->blocked_amount = 0; + damageInfo->TargetState = 0; damageInfo->HitInfo = 0; damageInfo->procAttacker = PROC_FLAG_NONE; damageInfo->procVictim = PROC_FLAG_NONE; damageInfo->procEx = PROC_EX_NONE; damageInfo->hitOutCome = MELEE_HIT_EVADE; + if(!pVictim) return; if(!this->isAlive() || !pVictim->isAlive()) return; + // Select HitInfo/procAttacker/procVictim flag based on attack type switch (attackType) { @@ -1122,11 +1310,13 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da default: break; } + // Physical Immune check if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask))) { damageInfo->HitInfo |= HITINFO_NORMALSWING; damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE; + damageInfo->procEx |=PROC_EX_IMMUNE; damageInfo->damage = 0; damageInfo->cleanDamage = 0; @@ -1138,19 +1328,23 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da // Calculate armor reduction damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType); damageInfo->cleanDamage += damage - damageInfo->damage; + damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); + // Disable parry or dodge for ranged attack if(damageInfo->attackType == RANGED_ATTACK) { if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL; if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS; } + switch(damageInfo->hitOutCome) { case MELEE_HIT_EVADE: { damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND; damageInfo->TargetState = VICTIMSTATE_EVADES; + damageInfo->procEx|=PROC_EX_EVADE; damageInfo->damage = 0; damageInfo->cleanDamage = 0; @@ -1160,6 +1354,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da { damageInfo->HitInfo |= HITINFO_MISS; damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx|=PROC_EX_MISS; damageInfo->damage = 0; damageInfo->cleanDamage = 0; @@ -1173,6 +1368,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da { damageInfo->HitInfo |= HITINFO_CRITICALHIT; damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx|=PROC_EX_CRITICAL_HIT; // Crit bonus calc damageInfo->damage += damageInfo->damage; @@ -1185,11 +1381,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); } + uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask(); + // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); if (mod!=0) damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); + // Resilience - reduce crit damage if (pVictim->GetTypeId()==TYPEID_PLAYER) { @@ -1205,6 +1404,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->cleanDamage += damageInfo->damage; damageInfo->damage = 0; break; + case MELEE_HIT_DODGE: damageInfo->TargetState = VICTIMSTATE_DODGE; damageInfo->procEx|=PROC_EX_DODGE; @@ -1253,8 +1453,10 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da break; } default: + break; } + // Calculate absorb resist if(int32(damageInfo->damage) > 0) { @@ -1269,18 +1471,23 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da } if (damageInfo->resist) damageInfo->HitInfo|=HITINFO_RESIST; + } else // Impossible get negative result but.... damageInfo->damage = 0; } + void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) { if (damageInfo==0) return; Unit *pVictim = damageInfo->target; + if(!pVictim) return; + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return; + //You don't lose health from damage taken from another player while in a sanctuary //You still see it in the combat log though if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) @@ -1289,11 +1496,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) if(area && area->IsSanctuary()) // sanctuary return; } + // Hmmmm dont like this emotes client must by self do all animations if (damageInfo->HitInfo&HITINFO_CRITICALHIT) pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS) pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + if(damageInfo->TargetState == VICTIMSTATE_PARRY) { // Get attack timers @@ -1329,9 +1538,11 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) } } } + // Call default DealDamage CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome); DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss); + // If this is a creature and it attacks from behind it has a probability to daze it's victim if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) && GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this) @@ -1340,19 +1551,26 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) // -probability is between 0% and 40% // 20% base chance float Probability = 20.0f; + //there is a newbie protection, at level 10 just 7% base chance; assuming linear function if( pVictim->getLevel() < 30 ) Probability = 0.65f*pVictim->getLevel()+0.5f; + uint32 VictimDefense=pVictim->GetDefenseSkillValue(); uint32 AttackerMeleeSkill=GetUnitMeleeSkill(); + Probability *= AttackerMeleeSkill/(float)VictimDefense; + if(Probability > 40.0f) Probability = 40.0f; + if(roll_chance_f(Probability)) CastSpell(pVictim, 1604, true); } + if(GetTypeId() == TYPEID_PLAYER) ((Player *)this)->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx); + // Do effect if any damage done to target if (damageInfo->damage) { @@ -1373,7 +1591,9 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) //uint32 resist; //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); //damage-=absorb + resist; + pVictim->DealDamageMods(this,damage,NULL); + WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); data << uint64(pVictim->GetGUID()); data << uint64(GetGUID()); @@ -1382,7 +1602,9 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) data << uint32(0); // Overkill data << uint32(i_spellProto->SchoolMask); pVictim->SendMessageToSet(&data, true ); + pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true); + if (pVictim->m_removedAurasCount > removedAuras) { removedAuras = pVictim->m_removedAurasCount; @@ -1393,6 +1615,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) } } + void Unit::HandleEmoteCommand(uint32 anim_id) { WorldPacket data( SMSG_EMOTE, 4 + 8 ); @@ -1400,15 +1623,19 @@ void Unit::HandleEmoteCommand(uint32 anim_id) data << uint64(GetGUID()); SendMessageToSet(&data, true); } + uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType) { uint32 newdamage = 0; float armor = pVictim->GetArmor(); + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); + if(spellInfo) if(Player *modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); + AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) { @@ -1416,12 +1643,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt && (*j)->isAffectedOnSpell(spellInfo)) armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); } + AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) { if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); } + if ( GetTypeId() == TYPEID_PLAYER ) { AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); @@ -1433,10 +1662,12 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); continue; } + // item dependent spell - check curent weapons for(int i = 0; i < MAX_ATTACK; ++i) { Item *weapon = ((Player *)this)->GetWeaponForAttack(WeaponAttackType(i)); + if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) { armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); @@ -1445,6 +1676,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt } } } + // Apply Player CR_ARMOR_PENETRATION rating if (GetTypeId()==TYPEID_PLAYER) { @@ -1452,7 +1684,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt if (getLevel()<60) maxArmorPen=400+85*pVictim->getLevel(); else - maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); + maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); // Cap armor penetration to this number maxArmorPen = std::min(((armor+maxArmorPen)/3),armor); // Figure out how much armor do we ignore @@ -1462,24 +1694,32 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt } // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; + if (armor < 0.0f) armor = 0.0f; + float levelModifier = getLevel(); if (levelModifier > 59) levelModifier = levelModifier + (4.5f * (levelModifier-59)); + float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40); tmpvalue = tmpvalue/(1.0f + tmpvalue); + if (tmpvalue < 0.0f) tmpvalue = 0.0f; if (tmpvalue > 0.75f) tmpvalue = 0.75f; + newdamage = uint32(damage - (damage * tmpvalue)); + return (newdamage > 1) ? newdamage : 1; } + void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo) { if(!pVictim || !pVictim->isAlive() || !damage) return; + // Magic damage, check for resists if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0) { @@ -1487,6 +1727,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); + tmpvalue2 *= (float)(0.15f / getLevel()); if (tmpvalue2 < 0.0f) tmpvalue2 = 0.0f; @@ -1510,6 +1751,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe *resist += uint32(damage * m / 4); if(*resist > damage) *resist = damage; + AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) { @@ -1517,6 +1759,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe && (*j)->isAffectedOnSpell(spellInfo)) *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); } + AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) { @@ -1526,6 +1769,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } else *resist = 0; + int32 RemainingDamage = damage - *resist; int32 TotalAbsorb = RemainingDamage; // Get unit state (need for some absorb check) @@ -1542,9 +1786,12 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe { if (!((*i)->GetMiscValue() & schoolMask)) continue; + SpellEntry const* spellProto = (*i)->GetSpellProto(); + // Max Amount can be absorbed by this aura int32 currentAbsorb = (*i)->GetAmount(); + // Found empty aura (impossible but..) if (currentAbsorb <=0) { @@ -1644,6 +1891,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe preventDeathAmount = (*i)->GetAmount(); continue; } + // Power Word: Shield if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400)) { @@ -1659,7 +1907,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe { case 5065: // Rank 1 case 5064: // Rank 2 - triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, + triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i)); break; default: @@ -1690,9 +1938,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe if(Unit *caster = (*i)->GetCaster()) { uint32 absorbed = uint32( currentAbsorb * caster->GetArmor() * 0.01f ); + // Glyph of Unbreakable Armor if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0)) absorbed += uint32( absorbed * aurEff->GetAmount() / 100 ); + RemainingDamage -= absorbed; } continue; @@ -1715,6 +1965,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe int32 canabsorb = caster->GetHealth(); if (canabsorb < absorbed) absorbed = canabsorb; + RemainingDamage -= absorbed; triggeredSpells.push_back(TriggeredSpellInfo(0, this, caster, absorbed, *i)); } @@ -1727,17 +1978,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe default: break; } + // currentAbsorb - damage can be absorbed by shield // If need absorb less damage if (RemainingDamage < currentAbsorb) currentAbsorb = RemainingDamage; + RemainingDamage -= currentAbsorb; + // Reduce shield amount (*i)->SetAmount((*i)->GetAmount() -currentAbsorb); // Need remove it later if ((*i)->GetAmount()<=0) existExpired = true; } + for(TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr) { if(itr->spell) @@ -1751,6 +2006,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false); } } + // Remove all expired absorb auras if (existExpired) { @@ -1768,35 +2024,44 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } } } + // absorb by mana cost AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); for(AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) { next = i; ++next; + // check damage school mask if(((*i)->GetMiscValue() & schoolMask)==0) continue; + int32 currentAbsorb; if (RemainingDamage >= (*i)->GetAmount()) currentAbsorb = (*i)->GetAmount(); else currentAbsorb = RemainingDamage; + float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]; if(Player *modOwner = pVictim->GetSpellModOwner()) modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); + int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); if (currentAbsorb > maxAbsorb) currentAbsorb = maxAbsorb; + (*i)->SetAmount((*i)->GetAmount()-currentAbsorb); if((*i)->GetAmount() <= 0) { pVictim->RemoveAura((*i)->GetParentAura(), AURA_REMOVE_BY_ENEMY_SPELL); next = vManaShield.begin(); } + int32 manaReduction = int32(currentAbsorb * manaMultiplier); pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); + RemainingDamage -= currentAbsorb; } + // only split damage if not damaging yourself if(pVictim != this) { @@ -1804,47 +2069,63 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe for(AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) { next = i; ++next; + // check damage school mask if(((*i)->GetMiscValue() & schoolMask)==0) continue; + // Damage can be splitted only if aura has an alive caster Unit *caster = (*i)->GetCaster(); if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) continue; + int32 currentAbsorb; if (RemainingDamage >= (*i)->GetAmount()) currentAbsorb = (*i)->GetAmount(); else currentAbsorb = RemainingDamage; + RemainingDamage -= currentAbsorb; + uint32 splitted = currentAbsorb; uint32 splitted_absorb = 0; DealDamageMods(caster,splitted,&splitted_absorb); + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); + CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); } + AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); for(AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) { next = i; ++next; + // check damage school mask if(((*i)->GetMiscValue() & schoolMask)==0) continue; + // Damage can be splitted only if aura has an alive caster Unit *caster = (*i)->GetCaster(); if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) continue; + uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f); + RemainingDamage -= int32(splitted); + uint32 split_absorb = 0; DealDamageMods(caster,splitted,&split_absorb); + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false); + CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); } } + TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0; // TODO: School should be checked for absorbing auras or for attacks? int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); @@ -1855,8 +2136,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe && (*i)->isAffectedOnSpell(spellInfo)) auraAbsorbMod = (*i)->GetAmount(); } + // Ignore absorb - add reduced amount again to damage RemainingDamage += auraAbsorbMod * TotalAbsorb / 100; + // Apply death prevention spells effects if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth()) { @@ -1889,7 +2172,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } } } + *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); + if (*absorb) { // Incanter's Absorption @@ -1902,6 +2187,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe for(AuraMap::const_iterator iter = range.first; iter != range.second; ++iter) if (AuraEffect const * bonusEff = iter->second->GetPartAura(0)) current_dmg += bonusEff->GetAmount(); + int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100; int32 max_dmg = (int32)pVictim->GetMaxHealth() * 5 / 100; // Do not apply more auras if more than 5% hp @@ -1912,14 +2198,18 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } } } + void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra ) { if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) ) return; + if (!pVictim->isAlive()) return; + CombatStart(pVictim); RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK); + uint32 hitInfo; if (attType == BASE_ATTACK) hitInfo = HITINFO_NORMALSWING2; @@ -1927,75 +2217,98 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex hitInfo = HITINFO_LEFTSWING; else return; // ignore ranged case + // melee attack spell casted at main hand attack only if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) { m_currentSpells[CURRENT_MELEE_SPELL]->cast(); return; } + // attack can be redirected to another target pVictim = SelectMagnetTarget(pVictim); + CalcDamageInfo damageInfo; CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); // Send log damage message to client DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb); SendAttackStateUpdate(&damageInfo); + ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); DealMeleeDamage(&damageInfo,true); + if (GetTypeId() == TYPEID_PLAYER) DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); else DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); + // if damage pVictim call AI reaction //if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI()) // ((Creature*)pVictim)->AI()->AttackedBy(this); + } + MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const { // This is only wrapper + // Miss chance based on melee //float miss_chance = MeleeMissChanceCalc(pVictim, attType); float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0); + // Critical hit chance float crit_chance = GetUnitCriticalChance(attType, pVictim); + // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) float dodge_chance = pVictim->GetUnitDodgeChance(); float block_chance = pVictim->GetUnitBlockChance(); float parry_chance = pVictim->GetUnitParryChance(); + // Useful if want to specify crit & miss chances for melee, else it could be removed DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); } + MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const { if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return MELEE_HIT_EVADE; + int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); + int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); + // bonus from skills is 0.04% int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); int32 sum = 0, tmp = 0; int32 roll = urand (0, 10000); + DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); + tmp = miss_chance; + if (tmp > 0 && roll < (sum += tmp )) { DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); return MELEE_HIT_MISS; } + // always crit against a sitting target (except 0 crit chance) if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() ) { DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); return MELEE_HIT_CRIT; } + // Dodge chance + // only players can't dodge if attacker is behind if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { @@ -2006,9 +2319,11 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // Reduce dodge chance by attacker expertise rating if (GetTypeId() == TYPEID_PLAYER) dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); + tmp = dodge_chance; if ( (tmp > 0) // check if unit _can_ dodge && ((tmp -= skillBonus) > 0) @@ -2018,7 +2333,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack return MELEE_HIT_DODGE; } } + // parry & block chances + // check if attack comes from behind, nobody can parry or block if attacker is behind if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { @@ -2029,6 +2346,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // Reduce parry chance by attacker expertise rating if (GetTypeId() == TYPEID_PLAYER) parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) { int32 tmp2 = int32(parry_chance); @@ -2040,6 +2358,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack return MELEE_HIT_PARRY; } } + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) { tmp = block_chance; @@ -2052,8 +2371,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack } } } + // Critical chance tmp = crit_chance; + if (tmp > 0 && roll < (sum += tmp)) { DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); @@ -2062,6 +2383,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack else return MELEE_HIT_CRIT; } + // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) if( attType != RANGED_ATTACK && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) && @@ -2072,6 +2394,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack int32 skill = attackerWeaponSkill; int32 maxskill = attackerMaxSkillValueForLevel; skill = (skill > maxskill) ? maxskill : skill; + tmp = (10 + (victimDefenseSkill - skill)) * 100; tmp = tmp > 4000 ? 4000 : tmp; if (roll < (sum += tmp)) @@ -2080,6 +2403,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack return MELEE_HIT_GLANCING; } } + // mobs can score crushing blows if they're 4 or more levels above victim if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 && // can be from by creature (if can) or from controlled player that considered as creature @@ -2104,12 +2428,15 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack } } } + DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); return MELEE_HIT_NORMAL; } + uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct) { float min_damage, max_damage; + if (GetTypeId()==TYPEID_PLAYER && (normalized || !addTotalPct)) ((Player*)this)->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage); else @@ -2135,47 +2462,60 @@ uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized, bool ad break; } } + if (min_damage > max_damage) { std::swap(min_damage,max_damage); } + if(max_damage == 0.0f) max_damage = 5.0f; + return urand((uint32)min_damage, (uint32)max_damage); } + float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const { if(spellProto->spellLevel <= 0) return 1.0f; + float LvlPenalty = 0.0f; + if(spellProto->spellLevel < 20) LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); if(LvlFactor > 1.0f) LvlFactor = 1.0f; + return (100.0f - LvlPenalty) * LvlFactor / 100.0f; } + void Unit::SendMeleeAttackStart(Unit* pVictim) { WorldPacket data( SMSG_ATTACKSTART, 8 + 8 ); data << uint64(GetGUID()); data << uint64(pVictim->GetGUID()); + SendMessageToSet(&data, true); DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" ); } + void Unit::SendMeleeAttackStop(Unit* victim) { if(!victim) return; + WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size data.append(GetPackGUID()); data.append(victim->GetPackGUID()); // can be 0x00... data << uint32(0); // can be 0x1 SendMessageToSet(&data, true); sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + /*if(victim->GetTypeId() == TYPEID_UNIT) ((Creature*)victim)->AI().EnterEvadeMode(this);*/ } + bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType) { if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) @@ -2191,10 +2531,12 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap return false; } */ + // Check creatures flags_extra for disable block if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK ) return false; + float blockChance = pVictim->GetUnitBlockChance(); blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f; if (roll_chance_f(blockChance)) @@ -2202,18 +2544,21 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap } return false; } + bool Unit::isBlockCritical() { if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE))) return true; return false; } + // Melee based spells can be miss, parry or dodge on this step // Crit or block - determined on damage calculation phase! (and can be both in some time) /*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) { // Calculate hit chance (more correct for chance mod) int32 HitChance; + // PvP - PvE melee chances int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); @@ -2221,23 +2566,29 @@ bool Unit::isBlockCritical() HitChance = 95 - leveldif; else HitChance = 93 - (leveldif - 2) * lchance; + // Hit chance depends from victim auras if(attType == RANGED_ATTACK) HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); else HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE if(Player *modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + // Miss = 100 - hit float miss_chance= 100.0f - HitChance; + // Bonuses from attacker aura and ratings if (attType == RANGED_ATTACK) miss_chance -= m_modRangedHitChance; else miss_chance -= m_modMeleeHitChance; + // bonus from skills is 0.04% miss_chance -= skillDiff * 0.04f; + // Limit miss chance from 0 to 60% if (miss_chance < 0.0f) return 0.0f; @@ -2246,6 +2597,7 @@ bool Unit::isBlockCritical() return miss_chance; }*/ + int32 Unit::GetMechanicResistChance(const SpellEntry *spell) { if(!spell) @@ -2265,29 +2617,36 @@ int32 Unit::GetMechanicResistChance(const SpellEntry *spell) } return resist_mech; } + // Melee based spells hit result calculations SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) { WeaponAttackType attType = BASE_ATTACK; - // Check damage class instead of attack type to correctly handle judgements + + // Check damage class instead of attack type to correctly handle judgements // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) attType = RANGED_ATTACK; + int32 attackerWeaponSkill; // skill value for these spells (for example judgements) is 5* level if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell)) attackerWeaponSkill = getLevel() * 5; // bonus from skills is 0.04% per skill Diff - else + else attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); + int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); + uint32 roll = urand (0, 10000); + uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); // Roll miss uint32 tmp = missChance; if (roll < tmp) return SPELL_MISS_MISS; + // Chance resist mechanic (select max value from every mechanic spell effect) int32 resist_mech = 0; // Get effects mechanic and chance @@ -2305,17 +2664,21 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) tmp += resist_mech; if (roll < tmp) return SPELL_MISS_RESIST; + bool canDodge = true; bool canParry = true; bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL; + // Same spells cannot be parry/dodge if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) return SPELL_MISS_NONE; + // Chance resist mechanic int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100; tmp += resist_chance; if (roll < tmp) return SPELL_MISS_RESIST; + // Ranged attacks can only miss, resist and deflect if (attType == RANGED_ATTACK) { @@ -2329,6 +2692,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) } return SPELL_MISS_NONE; } + // Check for attack from behind if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { @@ -2365,6 +2729,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) break; } } + if (canDodge) { // Roll dodge @@ -2377,10 +2742,12 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); if (dodgeChance < 0) dodgeChance = 0; + tmp += dodgeChance; if (roll < tmp) return SPELL_MISS_DODGE; } + if (canParry) { // Roll parry @@ -2390,37 +2757,45 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); if (parryChance < 0) parryChance = 0; + tmp += parryChance; if (roll < tmp) return SPELL_MISS_PARRY; } + if (canBlock) { int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4; if ( blockChance < 0 ) blockChance = 0; tmp += blockChance; + if (roll < tmp) return SPELL_MISS_BLOCK; } + return SPELL_MISS_NONE; } + // TODO need use unit spell resistances in calculations SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) { // Can`t miss on dead target (on skinning for example) if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER) return SPELL_MISS_NONE; + SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); // PvP - PvE spell misschances per leveldif > 2 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + // Base hit chance from attacker and victim levels int32 modHitChance; if(leveldif < 3) modHitChance = 96 - leveldif; else modHitChance = 94 - (leveldif - 2) * lchance; + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE if(Player *modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); @@ -2434,26 +2809,36 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST if (IsDispelSpell(spell)) modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); + int32 HitChance = modHitChance * 100; // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings HitChance += int32(m_modSpellHitChance*100.0f); + // Decrease hit chance from victim rating bonus if (pVictim->GetTypeId()==TYPEID_PLAYER) HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); + if (HitChance < 100) HitChance = 100; if (HitChance > 10000) HitChance = 10000; + int32 tmp = 10000 - HitChance; + uint32 rand = urand(0,10000); + if (rand < tmp) return SPELL_MISS_MISS; + // Chance resist mechanic (select max value from every mechanic spell effect) int32 resist_chance = pVictim->GetMechanicResistChance(spell); tmp += resist_chance; + // Chance resist debuff tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); + // Roll chance if (rand < tmp) return SPELL_MISS_RESIST; + // cast by caster in front of victim if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { @@ -2462,8 +2847,10 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) if (rand < tmp) return SPELL_MISS_DEFLECT; } + return SPELL_MISS_NONE; } + // Calculate spell hit result can be: // Every spell can: Evade/Immune/Reflect/Sucesful hit // For melee based spells: @@ -2477,9 +2864,11 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool // Return evade for units in evade mode if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim) return SPELL_MISS_EVADE; + // Check for immune if (pVictim->IsImmunedToSpell(spell)) return SPELL_MISS_IMMUNE; + // All positive spells can`t miss // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! if (IsPositiveSpell(spell->Id) @@ -2488,8 +2877,10 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool // Check for immune if (pVictim->IsImmunedToDamage(spell)) return SPELL_MISS_IMMUNE; + if(this == pVictim) return SPELL_MISS_NONE; + // Try victim reflect spell if (CanReflect) { @@ -2505,6 +2896,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool return SPELL_MISS_REFLECT; } } + switch (spell->DmgClass) { case SPELL_DAMAGE_CLASS_RANGED: @@ -2517,12 +2909,15 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool } return SPELL_MISS_NONE; } + /*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const { if(!pVictim) return 0.0f; + // Base misschance 5% float misschance = 5.0f; + // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% if (haveOffhandWeapon() && attType != RANGED_ATTACK) { @@ -2540,21 +2935,26 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool else misschance = 24.0f; } + // PvP : PvE melee misschances per leveldif > 2 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); if(leveldif < 0) leveldif = 0; + // Hit chance from attacker based on ratings and auras float m_modHitChance; if (attType == RANGED_ATTACK) m_modHitChance = m_modRangedHitChance; else m_modHitChance = m_modMeleeHitChance; + if(leveldif < 3) misschance += (leveldif - m_modHitChance); else misschance += ((leveldif - 2) * chance - m_modHitChance); + // Hit chance for victim based on ratings if (pVictim->GetTypeId()==TYPEID_PLAYER) { @@ -2563,21 +2963,26 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool else misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); } + // Modify miss chance by victim auras if(attType == RANGED_ATTACK) misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); else misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + // Modify miss chance from skill difference ( bonus from skills is 0.04% ) int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); misschance -= skillBonus * 0.04f; + // Limit miss chance from 0 to 60% if ( misschance < 0.0f) return 0.0f; if ( misschance > 60.0f) return 60.0f; + return misschance; }*/ + uint32 Unit::GetDefenseSkillValue(Unit const* target) const { if(GetTypeId() == TYPEID_PLAYER) @@ -2592,6 +2997,7 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const else return GetUnitMeleeSkill(target); } + float Unit::GetUnitDodgeChance() const { if(hasUnitState(UNIT_STAT_STUNNED)) @@ -2610,11 +3016,14 @@ float Unit::GetUnitDodgeChance() const } } } + float Unit::GetUnitParryChance() const { if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) return 0.0f; + float chance = 0.0f; + if(GetTypeId() == TYPEID_PLAYER) { Player const* player = (Player const*)this; @@ -2623,6 +3032,7 @@ float Unit::GetUnitParryChance() const Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true); if(!tmpitem) tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true); + if(tmpitem) chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); } @@ -2635,12 +3045,15 @@ float Unit::GetUnitParryChance() const chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); } } + return chance > 0.0f ? chance : 0.0f; } + float Unit::GetUnitBlockChance() const { if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) return 0.0f; + if(GetTypeId() == TYPEID_PLAYER) { Player const* player = (Player const*)this; @@ -2665,9 +3078,11 @@ float Unit::GetUnitBlockChance() const } } } + float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const { float crit; + if(GetTypeId() == TYPEID_PLAYER) { switch(attackType) @@ -2693,12 +3108,15 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); } + // flat aura mods if(attackType == RANGED_ATTACK) crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); else crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + // reduce crit chance from Rating for players if (pVictim->GetTypeId()==TYPEID_PLAYER) { @@ -2707,25 +3125,32 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict else crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); } + // Apply crit chance from defence skill crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; + if (crit < 0.0f) crit = 0.0f; return crit; } + uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const { uint32 value = 0; if(GetTypeId() == TYPEID_PLAYER) { Item* item = ((Player*)this)->GetWeaponForAttack(attType,true); + // feral or unarmed skill only for base attack if(attType != BASE_ATTACK && !item ) return 0; + if(IsInFeralForm()) return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact + // weapon skill or (unarmed for base attack) uint32 skill = item ? item->GetSkill() : SKILL_UNARMED; + // in PvP use full skill instead current skill value value = (target && target->IsControlledByPlayer()) ? ((Player*)this)->GetMaxSkillValue(skill) @@ -2743,6 +3168,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) value = GetUnitMeleeSkill(target); return value; } + void Unit::_DeleteAuras() { while(!m_removedAuras.empty()) @@ -2752,10 +3178,12 @@ void Unit::_DeleteAuras() // sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow()); } } + void Unit::_UpdateSpells( uint32 time ) { if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) _UpdateAutoRepeatSpell(); + // remove finished spells from current pointers for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) { @@ -2765,6 +3193,7 @@ void Unit::_UpdateSpells( uint32 time ) m_currentSpells[i] = NULL; // remove pointer } } + // update auras // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();) @@ -2773,6 +3202,7 @@ void Unit::_UpdateSpells( uint32 time ) ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update i_aura->Update(time); } + // remove expired auras for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();) { @@ -2781,7 +3211,9 @@ void Unit::_UpdateSpells( uint32 time ) else ++i; } + _DeleteAuras(); + if(!m_gameObj.empty()) { GameObjectList::iterator itr; @@ -2799,6 +3231,7 @@ void Unit::_UpdateSpells( uint32 time ) } } } + void Unit::_UpdateAutoRepeatSpell() { //check "realtime" interrupts @@ -2810,10 +3243,12 @@ void Unit::_UpdateAutoRepeatSpell() m_AutoRepeatFirstCast = true; return; } + //apply delay if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 ) setAttackTimer(RANGED_ATTACK,500); m_AutoRepeatFirstCast = false; + //castroutine if (isAttackReady(RANGED_ATTACK)) { @@ -2823,20 +3258,27 @@ void Unit::_UpdateAutoRepeatSpell() InterruptSpell(CURRENT_AUTOREPEAT_SPELL); return; } + // we want to shoot Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); + // all went good, reset attack resetAttackTimer(RANGED_ATTACK); } } + void Unit::SetCurrentCastedSpell( Spell * pSpell ) { assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells + CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer(); + if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self + // break same type spell if it is not delayed InterruptSpell(CSpellType,false); + // special breakage effects: switch (CSpellType) { @@ -2844,6 +3286,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) { // generic spells always break channeled not delayed spells InterruptSpell(CURRENT_CHANNELED_SPELL,false); + // autorepeat breaking if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) { @@ -2854,17 +3297,20 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) } addUnitState(UNIT_STAT_CASTING); } break; + case CURRENT_CHANNELED_SPELL: { // channel spells always break generic non-delayed and any channeled spells InterruptSpell(CURRENT_GENERIC_SPELL,false); InterruptSpell(CURRENT_CHANNELED_SPELL); + // it also does break autorepeat if not Auto Shot if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT ) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); addUnitState(UNIT_STAT_CASTING); } break; + case CURRENT_AUTOREPEAT_SPELL: { // only Auto Shoot does not break anything @@ -2877,22 +3323,28 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) // special action: set first cast flag m_AutoRepeatFirstCast = true; } break; + default: { // other spell types don't break anything now } break; } + // current spell (if it is still here) may be safely deleted now if (m_currentSpells[CSpellType]) m_currentSpells[CSpellType]->SetReferencedFromCurrent(false); + // set new current spell m_currentSpells[CSpellType] = pSpell; pSpell->SetReferencedFromCurrent(true); + pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]); } + void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant) { assert(spellType < CURRENT_MAX_SPELL); + //sLog.outDebug("Interrupt spell for unit %u.", GetEntry()); Spell *spell = m_currentSpells[spellType]; if(spell @@ -2902,31 +3354,39 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi // for example, do not let self-stun aura interrupt itself if(!spell->IsInterruptable()) return; + m_currentSpells[spellType] = NULL; + // send autorepeat cancel message for autorepeat spells if (spellType == CURRENT_AUTOREPEAT_SPELL) { if(GetTypeId() == TYPEID_PLAYER) ((Player*)this)->SendAutoRepeatCancel(this); } + if (spell->getState() != SPELL_STATE_FINISHED) spell->cancel(); spell->SetReferencedFromCurrent(false); } } + void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/) { Spell* spell = m_currentSpells[spellType]; if (!spell) return; + if (spellType == CURRENT_CHANNELED_SPELL) spell->SendChannelUpdate(0); + spell->finish(ok); } + bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const { // We don't do loop here to explicitly show that melee spell is excluded. // Maybe later some special spells will be excluded too. + // generic spells are casted when they are not finished and not delayed if ( m_currentSpells[CURRENT_GENERIC_SPELL] && (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && @@ -2945,20 +3405,25 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip // autorepeat spells may be finished or delayed, but they are still considered casted else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) return(true); + return(false); } + void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant) { // generic spells are interrupted if they are not finished or delayed if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant); + // autorepeat spells are interrupted if they are not finished or delayed if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant); + // channeled spells are interrupted if they are not finished, even if they are delayed if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) InterruptSpell(CURRENT_CHANNELED_SPELL,true,true); } + Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const { for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) @@ -2966,20 +3431,24 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const return m_currentSpells[i]; return NULL; } + int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const { if (Spell const * spell = FindCurrentSpellBySpellId(spell_id)) return spell->GetCastTime(); return 0; } + bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const { return IsWithinDistInMap(target, distance) && HasInArc( arc, target ); } + bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const { return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target ); } + bool Unit::isInAccessiblePlaceFor(Creature const* c) const { if(IsInWater()) @@ -2987,57 +3456,74 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const else return c->canWalk() || c->canFly(); } + bool Unit::IsInWater() const { return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); } + bool Unit::IsUnderWater() const { return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); } + void Unit::DeMorph() { SetDisplayId(GetNativeDisplayId()); } + int32 Unit::GetTotalAuraModifier(AuraType auratype) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) modifier += (*i)->GetAmount(); + return modifier; } + float Unit::GetTotalAuraMultiplier(AuraType auratype) const { float multiplier = 1.0f; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + return multiplier; } + int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { if ((*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); } + return modifier; } + int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) if ((*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); + return modifier; } + int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { @@ -3046,9 +3532,11 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) } return modifier; } + float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const { float multiplier = 1.0f; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { @@ -3057,31 +3545,39 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask } return multiplier; } + int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); } + return modifier; } + int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); } + return modifier; } + int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { @@ -3090,9 +3586,11 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) } return modifier; } + float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const { float multiplier = 1.0f; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { @@ -3101,28 +3599,35 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu } return multiplier; } + int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); } + return modifier; } + int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const { int32 modifier = 0; + AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); } + return modifier; } + bool Unit::AddAura(Aura *Aur, bool handleEffects) { // aura doesn't apply effects-return @@ -3131,7 +3636,9 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) delete Aur; return false; } + SpellEntry const* aurSpellInfo = Aur->GetSpellProto(); + // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && //Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag) @@ -3140,6 +3647,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) delete Aur; return false; } + if(Aur->GetTarget() != this) { sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)", @@ -3148,7 +3656,9 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) delete Aur; return false; } + uint32 aurId = aurSpellInfo->Id; + // passive and persistent and Incanter's Absorption auras can stack with themselves any number of times if (!Aur->IsPassive() && !Aur->IsPersistent() && aurId != 44413) { @@ -3161,6 +3671,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) if (stackAmount > aurSpellInfo->StackAmount) stackAmount = aurSpellInfo->StackAmount; Aur->SetStackAmount(stackAmount, false); + // spell is triggered with only stackamount change but no amount change switch(aurId) { @@ -3188,20 +3699,23 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) case 64821: // Fuse Armor (Razorscale) if(stackAmount == aurSpellInfo->StackAmount) CastSpell(this, 64774, true, NULL, NULL, Aur->GetCasterGUID()); - break; + break; } } + // Use the new one to replace the old one // This is the only place where AURA_REMOVE_BY_STACK should be used RemoveAura(foundAura, AURA_REMOVE_BY_STACK); } } + // passive auras not stacable with other ranks if (!RemoveNoStackAurasDueToAura(Aur)) { delete Aur; return false; // couldn't remove conflicting aura with higher rank } + // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura) if (Aur->IsSingleTarget()) { @@ -3210,6 +3724,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) { Unit* caster = Aur->GetCaster(); assert(caster); + bool restart = false; AuraList& scAuras = caster->GetSingleCastAuras(); for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) @@ -3222,6 +3737,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) break; } } + if(!restart) { // done @@ -3230,8 +3746,10 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) } } } + // add aura, register in lists and arrays Aur->_AddAura(); + //***************************************************** // Update target aura state flag //***************************************************** @@ -3240,25 +3758,34 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, Aur)); ModifyAuraState(aState, true); } + m_Auras.insert(AuraMap::value_type(aurId, Aur)); + if(aurSpellInfo->AuraInterruptFlags) { m_interruptableAuras.push_back(Aur); AddInterruptMask(aurSpellInfo->AuraInterruptFlags); } + if (handleEffects) Aur->HandleEffects(true); + sLog.outDebug("Aura %u now is in use", aurId); return true; } + bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) { SpellEntry const* spellProto = Aur->GetSpellProto(); + uint32 spellId = Aur->GetId(); + // passive spell special case (only non stackable with ranks) if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) return true; + //bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false; + bool remove = false; for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) { @@ -3267,18 +3794,22 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) remove = false; i = m_Auras.begin(); } + SpellEntry const* i_spellProto = i->second->GetSpellProto(); uint32 i_spellId = i_spellProto->Id; bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID(); + if(IsPassiveSpell(i_spellId)) { // passive non-stackable spells not stackable only for same caster if(!sameCaster) continue; + // passive non-stackable spells not stackable only with another rank of same spell if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) continue; } + bool is_triggered_by_spell = false; // prevent triggering aura of removing aura that triggered it // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell @@ -3291,7 +3822,9 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) break; } } + // check if they can stack + /*// Dont remove by stack with linked auras // Not needed for now if(sameCaster && linked) @@ -3304,10 +3837,13 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) break; } }*/ + if (is_triggered_by_spell) continue; + if(spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster)) continue; + //some spells should be not removed by lower rank of them (totem, paladin aura) if (!sameCaster &&(Aur->IsAreaAura()) @@ -3315,6 +3851,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) &&(IsHigherHankOfSpell(spellId,i_spellId))) return false; + // Remove all auras by aura caster RemoveAura(i, AURA_REMOVE_BY_DEFAULT); if(i == m_Auras.end()) @@ -3323,6 +3860,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) } return true; } + void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) { for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) @@ -3336,6 +3874,7 @@ void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) ++iter; } } + void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode) { // no need to remove @@ -3352,6 +3891,7 @@ void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode) ++iter; } } + void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) { for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) @@ -3365,6 +3905,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode r ++iter; } } + void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) { for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) @@ -3378,11 +3919,13 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode rem ++iter; } } + inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode) { if (iter->second->modStackAmount(-1)) RemoveAura(iter, removeMode); } + void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler) { for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) @@ -3391,6 +3934,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit if (casterGUID == aur->GetCasterGUID()) { RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); + // Unstable Affliction (crash if before removeaura?) if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100)) { @@ -3407,10 +3951,12 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit ++iter; } } + void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) { if (casterGUID == stealer->GetGUID()) return; + for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) { Aura * aur = iter->second; @@ -3427,6 +3973,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit int32 dur = 2*MINUTE*IN_MILISECONDS < aur->GetAuraDuration() ? 2*MINUTE*IN_MILISECONDS : aur->GetAuraDuration(); Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), stealer, stealer, stealer); new_aur->SetLoadedState(aur->GetCasterGUID(), dur, dur, aur->GetAuraCharges(), aur->GetStackAmount(), &damage[0]); + // Unregister _before_ adding to stealer aur->UnregisterSingleCastAura(); // strange but intended behaviour: Stolen single target auras won't be treated as single targeted @@ -3439,6 +3986,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit ++iter; } } + void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) { for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) @@ -3452,6 +4000,7 @@ void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) ++iter; } } + void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive) { for (AuraEffectList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();) @@ -3468,6 +4017,7 @@ void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except } } } + void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) { // single target auras from other casters @@ -3489,6 +4039,7 @@ void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) else ++iter; } + // single target auras at other targets AuraList& scAuras = GetSingleCastAuras(); for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();) @@ -3504,31 +4055,43 @@ void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) } } } + void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) { Aura* Aur = i->second; + // if unit currently update aura list then make safe update iterator shift to next if (m_AurasUpdateIterator == i) ++m_AurasUpdateIterator; + // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura // remove aura from list before to prevent deleting it before m_Auras.erase(i); + ++m_removedAurasCount; + if(Aur->IsPersistent()) if(DynamicObject *dynObj = ObjectAccessor::GetObjectInWorld(Aur->GetSourceGUID(), (DynamicObject*)NULL)) dynObj->RemoveAffected(this); + Aur->UnregisterSingleCastAura(); + if(Aur->GetSpellProto()->AuraInterruptFlags) { m_interruptableAuras.remove(Aur); UpdateInterruptMask(); } + Aur->SetRemoveMode(mode); + sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode); Aur->HandleEffects(false); + // set aura to be removed during unit::_updatespells m_removedAuras.push_back(Aur); + Aur->_RemoveAura(); + bool auraStateFound = false; if (AuraState auraState = GetSpellAuraState(Aur->GetSpellProto())) { @@ -3550,22 +4113,26 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) if (!auraStateFound) ModifyAuraState(auraState, false); } + // Remove totem at next update if totem looses its aura if (Aur->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()&& ((TempSummon*)this)->GetSummonerGUID()==Aur->GetCasterGUID()) { if (((Totem*)this)->GetSpell()==Aur->GetId() && ((Totem*)this)->GetTotemType()==TOTEM_PASSIVE) ((Totem*)this)->setDeathState(JUST_DIED); } + // only way correctly remove all auras from list //if(removedAuras != m_removedAurasCount) new aura may be casted i = m_Auras.begin(); } + void Unit::RemoveAllAuras() { AuraMap::iterator iter = m_Auras.begin(); while (!m_Auras.empty()) RemoveAura(iter); } + void Unit::RemoveAllAuras(uint64 casterGUID, Aura * except /*=NULL*/, bool negative /*=true*/, bool positive /*=true*/) { for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) @@ -3577,6 +4144,7 @@ void Unit::RemoveAllAuras(uint64 casterGUID, Aura * except /*=NULL*/, bool negat ++iter; } } + void Unit::RemoveArenaAuras(bool onleave) { // in join, remove positive buffs, on end, remove negative @@ -3592,6 +4160,7 @@ void Unit::RemoveArenaAuras(bool onleave) ++iter; } } + void Unit::RemoveAllAurasOnDeath() { // used just after dieing to remove all visible auras @@ -3604,6 +4173,7 @@ void Unit::RemoveAllAurasOnDeath() ++iter; } } + void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime) { if (Aura * aur = GetAura(spellId, caster)) @@ -3617,16 +4187,19 @@ void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime) sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aur->GetId(), GetGUIDLow(), aur->GetAuraDuration()); } } + void Unit::_RemoveAllAuraMods() { for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) (*i).second->ApplyAllModifiers(false); } + void Unit::_ApplyAllAuraMods() { for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) (*i).second->ApplyAllModifiers(true); } + bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const { AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); @@ -3635,6 +4208,7 @@ bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const return true; return false; } + bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const { AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); @@ -3644,19 +4218,23 @@ bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const return false; } + bool Unit::HasAuraType(AuraType auraType) const { return (!m_modAuras[auraType].empty()); } + bool Unit::HasAura(uint32 spellId, uint64 caster) const { //Special case for non existing spell if (spellId==61988) return HasAura(61987, caster) || HasAura(25771, caster); + if (Aura * aur = GetAura(spellId, caster)) return true; return false; } + bool Unit::HasAura(Aura * aur) const { // no need to find aura @@ -3671,12 +4249,14 @@ bool Unit::HasAura(Aura * aur) const } return false; } + bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const { if (Aura * aur = GetAura(spellId, caster)) return aur->HasEffect(effIndex); return false; } + Aura * Unit::GetAura(uint32 spellId, uint64 caster) const { if (!caster) @@ -3693,12 +4273,14 @@ Aura * Unit::GetAura(uint32 spellId, uint64 caster) const return NULL; } } + AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const { if (Aura * aur = GetAura(spellId, caster)) return aur->GetPartAura(effIndex); return false; } + AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) { AuraEffectList const& auras = GetAurasByType(type); @@ -3714,6 +4296,7 @@ AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint } return NULL; } + AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const { AuraEffectList const& auras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); @@ -3725,6 +4308,7 @@ AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) con } return NULL; } + uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) { static const AuraType diseaseAuraTypes[] = @@ -3733,6 +4317,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, // Crypt Fever and Ebon Plague SPELL_AURA_NONE }; + uint32 diseases=0; for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) { @@ -3743,6 +4328,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) && (*i)->GetCasterGUID()==casterGUID) { ++diseases; + if (remove) { RemoveAura((*i)->GetId(), (*i)->GetCasterGUID()); @@ -3755,6 +4341,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) } return diseases; } + uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const { static const AuraType diseaseAuraTypes[] = @@ -3763,6 +4350,7 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_NONE }; + uint32 dots=0; for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) { @@ -3776,10 +4364,12 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const } return dots; } + void Unit::AddDynObject(DynamicObject* dynObj) { m_dynObjGUIDs.push_back(dynObj->GetGUID()); } + void Unit::RemoveDynObject(uint32 spellid) { if(m_dynObjGUIDs.empty()) @@ -3800,6 +4390,7 @@ void Unit::RemoveDynObject(uint32 spellid) ++i; } } + void Unit::RemoveAllDynObjects() { while(!m_dynObjGUIDs.empty()) @@ -3810,6 +4401,7 @@ void Unit::RemoveAllDynObjects() m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); } } + DynamicObject * Unit::GetDynObject(uint32 spellId) { for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) @@ -3820,24 +4412,29 @@ DynamicObject * Unit::GetDynObject(uint32 spellId) i = m_dynObjGUIDs.erase(i); continue; } + if (dynObj->GetSpellId() == spellId) return dynObj; ++i; } return NULL; } + GameObject* Unit::GetGameObject(uint32 spellId) const { for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i) if ((*i)->GetSpellId() == spellId) return *i; + return NULL; } + void Unit::AddGameObject(GameObject* gameObj) { assert(gameObj && gameObj->GetOwnerGUID()==0); m_gameObj.push_back(gameObj); gameObj->SetOwnerGUID(GetGUID()); + if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) { SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); @@ -3847,10 +4444,13 @@ void Unit::AddGameObject(GameObject* gameObj) ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true); } } + void Unit::RemoveGameObject(GameObject* gameObj, bool del) { assert(gameObj && gameObj->GetOwnerGUID()==GetGUID()); + gameObj->SetOwnerGUID(0); + for(uint32 i = 0; i < 4; ++i) { if(m_ObjectSlot[i] == gameObj->GetGUID()) @@ -3859,10 +4459,12 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del) break; } } + // GO created by some spell if (uint32 spellid = gameObj->GetSpellId()) { RemoveAurasDueToSpell(spellid); + if (GetTypeId()==TYPEID_PLAYER) { SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid ); @@ -3872,13 +4474,16 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del) ((Player*)this)->SendCooldownEvent(createBySpell); } } + m_gameObj.remove(gameObj); + if(del) { gameObj->SetRespawnTime(0); gameObj->Delete(); } } + void Unit::RemoveGameObject(uint32 spellid, bool del) { if(m_gameObj.empty()) @@ -3895,12 +4500,14 @@ void Unit::RemoveGameObject(uint32 spellid, bool del) (*i)->SetRespawnTime(0); (*i)->Delete(); } + next = m_gameObj.erase(i); } else ++next; } } + void Unit::RemoveAllGameObjects() { // remove references to unit @@ -3912,6 +4519,7 @@ void Unit::RemoveAllGameObjects() i = m_gameObj.erase(i); } } + void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) { WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size @@ -3932,6 +4540,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) data << uint8 (0); // flag to use extend data SendMessageToSet( &data, true ); } + void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit) { SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask); @@ -3945,6 +4554,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damag log.HitInfo |= SPELL_HIT_TYPE_CRIT; SendSpellNonMeleeDamageLog(&log); } + void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura) { // Not much to do if no flags are set. @@ -3955,9 +4565,11 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic if(pVictim && pVictim->isAlive() && procVictim) pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura); } + void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) { AuraEffect *aura = pInfo->auraEff; + WorldPacket data(SMSG_PERIODICAURALOG, 30); data.append(GetPackGUID()); data.appendPackGUID(aura->GetCasterGUID()); @@ -3995,8 +4607,10 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraName())); return; } + SendMessageToSet(&data, true); } + void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) { WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); @@ -4010,9 +4624,11 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) // end loop SendMessageToSet(&data, true); } + void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) { sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + uint32 count = 1; WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size data << uint32(damageInfo->HitInfo); @@ -4022,29 +4638,36 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) int32 overkill = damageInfo->damage - damageInfo->target->GetHealth(); data << uint32(overkill < 0 ? 0 : overkill); // Overkill data << uint8(count); // Sub damage count + for(uint32 i = 0; i < count; ++i) { data << uint32(damageInfo->damageSchoolMask); // School of sub damage data << float(damageInfo->damage); // sub damage data << uint32(damageInfo->damage); // Sub Damage } + if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) { for(uint32 i = 0; i < count; ++i) data << uint32(damageInfo->absorb); // Absorb } + if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) { for(uint32 i = 0; i < count; ++i) data << uint32(damageInfo->resist); // Resist } + data << uint8(damageInfo->TargetState); data << uint32(0); data << uint32(0); + if(damageInfo->HitInfo & HITINFO_BLOCK) data << uint32(damageInfo->blocked_amount); + if(damageInfo->HitInfo & HITINFO_UNK3) data << uint32(0); + if(damageInfo->HitInfo & HITINFO_UNK1) { data << uint32(0); @@ -4063,8 +4686,10 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) } data << uint32(0); } + SendMessageToSet( &data, true ); } + void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) { CalcDamageInfo dmgInfo; @@ -4079,14 +4704,18 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, dmgInfo.blocked_amount = BlockedAmount; SendAttackStateUpdate(&dmgInfo); } + bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) { SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + uint32 triggered_spell_id = 0; Unit* target = pVictim; int32 basepoints0 = 0; + switch(hasteSpell->SpellFamilyName) { case SPELLFAMILY_ROGUE: @@ -4108,36 +4737,48 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger break; } } + // processed charge only counting case if(!triggered_spell_id) return true; + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + if(!triggerEntry) { sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); return false; } + // default case if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; + if(basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; } + bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) { SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto(); + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + uint32 triggered_spell_id = 0; Unit* target = pVictim; int32 basepoints0 = 0; + switch(triggeredByAuraSpell->SpellFamilyName) { case SPELLFAMILY_MAGE: @@ -4150,6 +4791,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE Unit* caster = triggeredByAura->GetCaster(); if(!caster) return false; + triggered_spell_id = 54648; target = caster; break; @@ -4157,39 +4799,51 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE } } } + // processed charge only counting case if(!triggered_spell_id) return true; + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + if(!triggerEntry) { sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id); return false; } + // default case if(!target || target!=this && !target->isAlive()) return false; + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; + if(basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; } + bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) { SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); uint32 effIndex = triggeredByAura->GetEffIndex(); int32 triggerAmount = triggeredByAura->GetAmount(); + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + uint32 triggered_spell_id = 0; Unit* target = pVictim; int32 basepoints0 = 0; uint64 originalCaster = 0; + // Master of subtlety (checked here because ranks have different spellfamilynames) if (dummySpell->Id == 31223 || dummySpell->Id == 31221 || dummySpell->Id == 31222) { @@ -4216,7 +4870,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = owner; triggered_spell_id = 50454; break; - } + } return false; } // Improved Divine Spirit @@ -4255,6 +4909,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger basepoints0 = triggerAmount*int32(damage)/100; if(basepoints0 > GetMaxHealth()/2) basepoints0 = GetMaxHealth()/2; + triggered_spell_id = 25997; break; } @@ -4265,6 +4920,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = SelectNearbyTarget(); if(!target) return false; + triggered_spell_id = 26654; break; } @@ -4289,9 +4945,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell) return false; + // find Mage Armor if (!GetAura(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000)) return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) { case SPELL_SCHOOL_NORMAL: @@ -4305,6 +4963,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger default: return false; } + target = this; break; } @@ -4313,6 +4972,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell) return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) { case SPELL_SCHOOL_NORMAL: @@ -4326,6 +4986,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger default: return false; } + target = this; break; } @@ -4336,6 +4997,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = GetOwner(); if(!target) return false; + triggered_spell_id = 34650; break; } @@ -4345,6 +5007,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Cast finish spell at last charge if (triggeredByAura->GetParentAura()->GetAuraCharges() > 1) return false; + target = this; triggered_spell_id = 33494; break; @@ -4359,6 +5022,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger basepoints0 = 3 * damage; // 300% if (basepoints0 < 0) return false; + triggered_spell_id = 31285; target = this; break; @@ -4379,6 +5043,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER || !this->isAlive()) return false; + // Select class defined buff switch (getClass()) { @@ -4414,6 +5079,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger default: return false; } + target = this; if (roll_chance_i(10)) ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL); @@ -4432,6 +5098,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER) return false; + // Get Aldor reputation rank if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) { @@ -4456,6 +5123,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if(IsFriendlyTo(target)) return false; } + triggered_spell_id = 45429; break; } @@ -4468,6 +5136,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER) return false; + // Get Aldor reputation rank if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) { @@ -4490,6 +5159,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER) return false; + // Get Aldor reputation rank if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) { @@ -4513,6 +5183,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER) return false; + // Get Aldor reputation rank if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) { @@ -4564,6 +5235,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Roll chane if (!roll_chance_i(triggerAmount)) return false; + // Remove any stun effect on target pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL); return true; @@ -4578,6 +5250,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if (getPowerType() != POWER_MANA) return false; + // mana reward basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100); target = this; @@ -4589,11 +5262,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell) return false; + // mana cost save int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; basepoints0 = cost * triggerAmount/100; if( basepoints0 <=0 ) return false; + target = this; triggered_spell_id = 29077; break; @@ -4607,11 +5282,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger CastSpell(target, triggered_spell_id, true, 0, triggeredByAura); return true; } + // Arcane Potency if (dummySpell->SpellIconID == 2120) { if(!procSpell) return false; + target = this; switch (dummySpell->Id) { @@ -4623,6 +5300,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } break; } + // Hot Streak if (dummySpell->SpellIconID == 2999) { @@ -4631,6 +5309,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger AuraEffect *counter = triggeredByAura->GetParentAura()->GetPartAura(1); if (!counter) return true; + // Count spell criticals in a row in second aura if (procEx & PROC_EX_CRITICAL_HIT) { @@ -4649,6 +5328,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell) return false; + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; basepoints0 = cost * triggerAmount/100; if( basepoints0 <=0 ) @@ -4662,6 +5342,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER) return false; + target = this; triggered_spell_id = 37436; break; @@ -4700,6 +5381,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); return false; } + triggered_spell_id = 12654; break; } @@ -4712,6 +5394,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger RemoveAurasDueToSpell(28682); //-> remove Combustion auras return true; // charge counting (will removed) } + CastSpell(this, 28682, true, castItem, triggeredByAura); return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns } @@ -4720,6 +5403,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId() != TYPEID_PLAYER) return false; + SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns(); // remove cooldowns on all ranks of Frost Nova for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) @@ -4745,6 +5429,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = SelectNearbyTarget(); if(!target) return false; + triggered_spell_id = 26654; break; } @@ -4757,12 +5442,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger break; } } + // Retaliation if(dummySpell->SpellFamilyFlags[1] & 0x8) { // check attack comes not from behind if (!HasInArc(M_PI, pVictim)) return false; + triggered_spell_id = 22858; break; } @@ -4775,6 +5462,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Need stun or root mechanic if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN)))) return false; + switch (dummySpell->Id) { case 29838: triggered_spell_id=29842; break; @@ -4784,6 +5472,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); return false; } + target = this; break; } @@ -4809,13 +5498,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { // remember guid before aura delete uint64 casterGuid = triggeredByAura->GetCasterGUID(); + // Remove aura (before cast for prevent infinite loop handlers) RemoveAurasDueToSpell(triggeredByAura->GetId()); + // Cast finish spell (triggeredByAura already not exist!) if(Unit* caster = GetUnit(*this, casterGuid)) caster->CastSpell(this, 27285, true, castItem); return true; // no hidden cooldown } + // Damage counting triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); return true; @@ -4828,8 +5520,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { // remember guid before aura delete uint64 casterGuid = triggeredByAura->GetCasterGUID(); + // Remove aura (before cast for prevent infinite loop handlers) RemoveAurasDueToSpell(triggeredByAura->GetId()); + // Cast finish spell (triggeredByAura already not exist!) if(Unit* caster = GetUnit(*this, casterGuid)) caster->CastSpell(this, 32865, true, castItem); @@ -4936,6 +5630,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = GetGuardianPet(); if(!target) return false; + // heal amount basepoints0 = damage * triggerAmount/100; triggered_spell_id = 37382; @@ -4957,11 +5652,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!pVictim || !pVictim->isAlive()) return false; + if (effIndex!=0) return false; + // pVictim is caster of aura if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) return false; + // Energize 0.25% of max. mana pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura); return true; // no hidden cooldown @@ -4980,9 +5678,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!pVictim || !pVictim->isAlive()) return false; + // pVictim is caster of aura if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) return false; + // heal amount int32 team = triggerAmount*damage/500; int32 self = triggerAmount*damage/100 - team; @@ -5000,6 +5700,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger triggered_spell_id = 40440; else return false; + target = this; break; } @@ -5014,9 +5715,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 55680: { triggered_spell_id = 56161; + SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id); if(!GoPoH) return false; + int EffIndex = 0; for(uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) { @@ -5029,6 +5732,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex]; if(!tickcount) return false; + basepoints0 = damage * triggerAmount / tickcount / 100; break; } @@ -5038,6 +5742,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if (!roll_chance_i(triggerAmount)) return false; + RemoveMovementImpairingAuras(); break; } @@ -5054,6 +5759,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger multiplier -= 0.5f; else if (dummySpell->Id == 47537) multiplier += 0.5f; + basepoints0 = (multiplier * GetMaxPower(POWER_MANA) / 100); triggered_spell_id = 47755; target = this; @@ -5062,6 +5768,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if (!roll_chance_i(triggerAmount)) return false; + switch(pVictim->getPowerType()) { target = pVictim; @@ -5084,6 +5791,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; if(!target->IsFriendlyTo(this)) return false; + basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100); triggered_spell_id = 56131; break; @@ -5102,6 +5810,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 ) return false; + // heal amount basepoints0 = damage * triggerAmount/100; target = this; @@ -5135,6 +5844,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if (procSpell->SpellIconID != 62) return false; + int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1; basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10); triggered_spell_id = 54833; @@ -5227,6 +5937,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 40442: { float chance; + // Starfire if( procSpell->SpellFamilyFlags[0] & 0x4 ) { @@ -5247,8 +5958,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else return false; + if (!roll_chance_f(chance)) return false; + target = this; break; } @@ -5337,6 +6050,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw if(this == pVictim) return false; + triggered_spell_id = 32747; break; } @@ -5364,10 +6078,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell) return false; + // energy cost save basepoints0 = procSpell->manaCost * triggerAmount/100; if(basepoints0 <= 0) return false; + target = this; triggered_spell_id = 31663; break; @@ -5381,11 +6097,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell) return false; + // mana cost save int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; basepoints0 = mana * 40/100; if(basepoints0 <= 0) return false; + target = this; triggered_spell_id = 34720; break; @@ -5403,6 +6121,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; if(!roll_chance_i(chance)) return false; + triggered_spell_id = 24406; break; } @@ -5541,6 +6260,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!pVictim) return false; + // Set class defined buff switch (pVictim->getClass()) { @@ -5571,6 +6291,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(effIndex != 0) // effect 1,2 used by seal unleashing code return false; + triggered_spell_id = 31803; break; } @@ -5579,6 +6300,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(effIndex != 0) // effect 1,2 used by seal unleashing code return false; + triggered_spell_id = 53742; break; } @@ -5589,9 +6311,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // if healed by another unit (pVictim) if(this == pVictim) return false; + // heal amount basepoints0 = triggerAmount*damage/100; target = this; + if(basepoints0) triggered_spell_id = 31786; break; @@ -5619,7 +6343,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if( !procSpell ) return false; + float chance; + // Flash of light/Holy light if( procSpell->SpellFamilyFlags[0] & 0xC0000000) { @@ -5634,8 +6360,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else return false; + if (!roll_chance_f(chance)) return false; + break; } // Glyph of Divinity @@ -5692,6 +6420,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if( !pVictim ) return false; + // Set class defined buff switch (pVictim->getClass()) { @@ -5729,13 +6458,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId()!=TYPEID_PLAYER) return false; + if(!castItem || !castItem->IsEquipped()) return false; + // custom cooldown processing case if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) return false; + if(triggeredByAura->GetParentAura() && castItem->GetGUID() != triggeredByAura->GetParentAura()->GetCastItemGUID()) return false; + // Now amount of extra power stored in 1 effect of Enchant spell // Get it by item enchant id uint32 spellId; @@ -5756,13 +6489,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; } } + SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); if(!windfurySpellEntry) { sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); return false; } + int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim); + // Main-Hand case if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK) ) { @@ -5779,12 +6515,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else return false; + // apply cooldown before cast to prevent processing itself if( cooldown ) ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + // Attack Twice for ( uint32 i = 0; i<2; ++i ) CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; } // Shaman Tier 6 Trinket @@ -5792,6 +6531,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if( !procSpell ) return false; + float chance; if (procSpell->SpellFamilyFlags[0] & 0x1) { @@ -5810,8 +6550,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else return false; + if (!roll_chance_f(chance)) return false; + target = this; break; } @@ -5871,6 +6613,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger float chance = triggerAmount; if (!roll_chance_f(chance)) return false; + triggered_spell_id = 63685; break; } @@ -5880,9 +6623,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Earthbind Totem summon only if(procSpell->Id != 2484) return false; + float chance = triggerAmount; if (!roll_chance_f(chance)) return false; + triggered_spell_id = 64695; break; } @@ -5901,6 +6646,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger originalCaster = triggeredByAura->GetCasterGUID(); target = this; basepoints0 = triggerAmount; + // Glyph of Earth Shield if (AuraEffect* aur = GetAuraEffect(63279,0)) { @@ -5915,33 +6661,43 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(GetTypeId()!=TYPEID_PLAYER) return false; + if(!castItem || !castItem->IsEquipped()) return false; + // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3); float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0; + float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE) + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim); + // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84% add_spellpower= add_spellpower / 100.0 * 3.84; + // Enchant on Off-Hand and ready? if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK)) { float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0; + // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) ); triggered_spell_id = 10444; } + // Enchant on Main-Hand and ready? else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK)) { float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0; + // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) ); triggered_spell_id = 10444; } + // If not ready, we should return, shouldn't we?! else return false; + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); return true; } @@ -5966,25 +6722,33 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim ) return false; + // custom cooldown processing case if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) return false; + uint32 spell; if (procSpell->SpellFamilyFlags[0] & 0x2) spell = 45297; else spell = 45284; uint32 spellId = spellmgr.GetSpellWithRank(spell, spellmgr.GetSpellRank(procSpell->Id)); + // Remove cooldown (Chain Lightning - have Category Recovery time) if (procSpell->SpellFamilyFlags[0] & 0x2) ((Player*)this)->RemoveSpellCooldown(spellId); + // do not reduce damage-spells have correct basepoints int32 mod = 0; + // Apply spellmod CastCustomSpell(this, 39805, NULL, &mod, NULL, true, castItem, triggeredByAura); + CastSpell(pVictim, spellId, true, castItem, triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + return true; } // Static Shock @@ -6093,13 +6857,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // check if shown in spell book if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) continue; + SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first); if (!spellProto) continue; + if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && spellProto->SpellFamilyFlags[0] & 0x2000) { SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first); + // No chain entry or entry lower than found entry if (!chain || !newChain || (chain->rank < newChain->rank)) { @@ -6136,6 +6903,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else continue; + basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura); } @@ -6166,26 +6934,34 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger default: break; } + // processed charge only counting case if(!triggered_spell_id) return true; + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + if(!triggerEntry) { sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); return false; } + // default case if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; + if(basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; } bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) @@ -6193,11 +6969,14 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); uint32 effIndex = triggeredByAura->GetEffIndex(); int32 triggerAmount = triggeredByAura->GetAmount(); + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + uint32 triggered_spell_id = 0; Unit* target = pVictim; int32 basepoints0 = 0; + switch(dummySpell->SpellFamilyName) { case SPELLFAMILY_HUNTER: @@ -6217,22 +6996,27 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* // processed charge only counting case if(!triggered_spell_id) return true; + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + // Try handle unknown trigger spells if(!triggerEntry) { sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); return false; } + // default case if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; if(basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -6242,11 +7026,14 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); uint32 effIndex = triggeredByAura->GetEffIndex(); int32 triggerAmount = triggeredByAura->GetAmount(); + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + uint32 triggered_spell_id = 0; Unit* target = pVictim; int32 basepoints0 = 0; + switch(dummySpell->SpellFamilyName) { case SPELLFAMILY_PALADIN: @@ -6267,30 +7054,39 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff // processed charge only counting case if(!triggered_spell_id) return true; + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + if(!triggerEntry) { sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); return false; } + // default case if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; + if(basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; } + // Used in case when access to whole aura is needed // All procs should be handled like this... bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled) { SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); + switch(dummySpell->SpellFamilyName) { case SPELLFAMILY_DEATHKNIGHT: @@ -6316,10 +7112,12 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S // Reset amplitude - set death rune remove timer to 30s aurEff->ResetPeriodicTimer(); uint32 runesLeft; + if (dummySpell->SpellIconID == 2622) runesLeft = 2; else runesLeft = 1; + for (uint8 i=0;i<MAX_RUNES && runesLeft;++i) { if (dummySpell->SpellIconID == 2622) @@ -6336,6 +7134,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S } if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN) continue; + --runesLeft; // Mark aura as used aurEff->SetAmount(aurEff->GetAmount() | (1<<i)); @@ -6345,6 +7144,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S } return false; } + switch(dummySpell->Id) { // Hungering Cold aura drop @@ -6360,20 +7160,27 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S } return false; } + bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) { // Get triggered aura spell info SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + // Basepoints of trigger aura int32 triggerAmount = triggeredByAura->GetAmount(); + // Set trigger spell id, target, custom basepoints uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + Unit* target = NULL; int32 basepoints0 = 0; + if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE) basepoints0 = triggerAmount; + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + // Try handle unknown trigger spells if (sSpellStore.LookupEntry(trigger_spell_id) == NULL) { @@ -6570,10 +7377,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig return false; // stacking CastSpell(this, 37658, true, NULL, triggeredByAura); + Aura * dummy = GetAura(37658); // release at 3 aura in stack (cont contain in basepoint of trigger aura) if(!dummy || dummy->GetStackAmount() < triggerAmount) return false; + RemoveAurasDueToSpell(37658); trigger_spell_id = 37661; target = pVictim; @@ -6586,11 +7395,13 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig return false; // stacking CastSpell(this, 54842, true, NULL, triggeredByAura); + // counting Aura * dummy = GetAura(54842); // release at 3 aura in stack (cont contain in basepoint of trigger aura) if(!dummy || dummy->GetStackAmount() < triggerAmount) return false; + RemoveAurasDueToSpell(54842); trigger_spell_id = 54843; target = pVictim; @@ -6677,8 +7488,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Check health condition - should drop to less 30% (damage deal after this!) if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth())) return false; + if(pVictim && pVictim->isAlive()) pVictim->getThreatManager().modifyThreatPercent(this,-10); + basepoints0 = triggerAmount * GetMaxHealth() / 100; trigger_spell_id = 31616; target = this; @@ -6713,6 +7526,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig { if (GetTypeId() != TYPEID_PLAYER) return false; + trigger_spell_id = 50475; basepoints0 = damage * triggerAmount / 100; } @@ -6722,6 +7536,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig break; } } + // All ok. Check current trigger spell SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id); if ( triggerEntry == NULL ) @@ -6730,9 +7545,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); return false; } + // not allow proc extra attack spell at extra attack if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) ) return false; + // Custom requirements (not listed in procEx) Warning! damage dealing after this // Custom triggered spells switch (auraSpellInfo->Id) @@ -6746,13 +7563,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig trigger_spell_id = 26470; break; } - // Deflection + // Deflection case 52420: { if(GetHealth()*100 / GetMaxHealth() >= 35) return false; break; } + // Cheat Death case 28845: { @@ -6767,6 +7585,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // whenever you deal damage to a target who is below 20% health. if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5) return false; + target = this; trigger_spell_id = 22588; } @@ -6814,10 +7633,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig return false; break; } + // Blade Barrier if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) if (this->GetTypeId() != TYPEID_PLAYER || !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) return false; + // Custom basepoints/target for exist spell // dummy basepoints or other customs switch(trigger_spell_id) @@ -6833,9 +7654,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig target = triggeredByAura->GetParentAura()->GetCaster(); if(!target) return false; + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id)) return false; + target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); return true; @@ -6921,7 +7745,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 53817: { // have rank dependent proc chance, ignore too often cases - // PPM = 2.5 * (rank of talent), + // PPM = 2.5 * (rank of talent), uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id); // 5 rank -> 100% 4 rank -> 80% and etc from full rate if(!roll_chance_i(20*rank)) @@ -6933,6 +7757,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig { if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) return false; + // Need stun, fear or silence mechanic if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) return false; @@ -6979,30 +7804,41 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig break; } } + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id)) return false; + // try detect target manually if not set if ( target == NULL ) target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; + // default case if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; + if(basepoints0) CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); + return true; } + bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) { int32 scriptId = triggeredByAura->GetMiscValue(); + if(!pVictim || !pVictim->isAlive()) return false; + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + uint32 triggered_spell_id = 0; + switch(scriptId) { case 836: // Improved Blizzard (Rank 1) @@ -7031,6 +7867,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE // Chance 50% if (!roll_chance_i(50)) return false; + switch (pVictim->getPowerType()) { case POWER_MANA: triggered_spell_id = 28722; break; @@ -7063,26 +7900,35 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE break; } } + // not processed if(!triggered_spell_id) return false; + // standard non-dummy case SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + if(!triggerEntry) { sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); return false; } + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; + CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); + if( cooldown && GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; } + void Unit::setPowerType(Powers new_powertype) { SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); + if(GetTypeId() == TYPEID_PLAYER) { if(((Player*)this)->GetGroup()) @@ -7098,6 +7944,7 @@ void Unit::setPowerType(Powers new_powertype) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); } } + switch(new_powertype) { default: @@ -7121,12 +7968,14 @@ void Unit::setPowerType(Powers new_powertype) break; } } + FactionTemplateEntry const* Unit::getFactionTemplateEntry() const { FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); if(!entry) { static uint64 guid = 0; // prevent repeating spam same faction problem + if(GetGUID() != guid) { if(GetTypeId() == TYPEID_PLAYER) @@ -7138,6 +7987,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const } return entry; } + bool Unit::IsHostileTo(Unit const* unit) const { if(!unit) @@ -7145,60 +7995,78 @@ bool Unit::IsHostileTo(Unit const* unit) const // always non-hostile to self if(unit==this) return false; + // always non-hostile to GM in GM mode if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) return false; + // always hostile to enemy if(getVictim()==unit || unit->getVictim()==this) return true; + // test pet/charm masters instead pers/charmeds Unit const* testerOwner = GetCharmerOrOwner(); Unit const* targetOwner = unit->GetCharmerOrOwner(); + // always hostile to owner's enemy if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) return true; + // always hostile to enemy owner if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) return true; + // always hostile to owner of owner's enemy if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) return true; + Unit const* tester = testerOwner ? testerOwner : this; Unit const* target = targetOwner ? targetOwner : unit; + // always non-hostile to target with common owner, or to owner/pet if(tester==target) return false; + // special cases (Duel, etc) if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) { Player const* pTester = (Player const*)tester; Player const* pTarget = (Player const*)target; + // Duel if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) return true; + // Group if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) return false; + // Sanctuary if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) return false; + // PvP FFA state if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) return true; + //= PvP states // Green/Blue (can't attack) if(pTester->GetTeam()==pTarget->GetTeam()) return false; + // Red (can attack) if true, Blue/Yellow (can't attack) in another case return pTester->IsPvP() && pTarget->IsPvP(); } + // faction base cases FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); if(!tester_faction || !target_faction) return false; + if(target->isAttackingPlayer() && tester->IsContestedGuard()) return true; + // PvC forced reaction and reputation case if(tester->GetTypeId()==TYPEID_PLAYER) { @@ -7207,6 +8075,7 @@ bool Unit::IsHostileTo(Unit const* unit) const { if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction)) return *force <= REP_HOSTILE; + // if faction have reputation then hostile state for tester at 100% dependent from at_war state if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction)) @@ -7221,74 +8090,95 @@ bool Unit::IsHostileTo(Unit const* unit) const { if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction)) return *force <= REP_HOSTILE; + // apply reputation state FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE; } } + // common faction based case (CvC,PvC,CvP) return tester_faction->IsHostileTo(*target_faction); } + bool Unit::IsFriendlyTo(Unit const* unit) const { // always friendly to self if(unit==this) return true; + // always friendly to GM in GM mode if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) return true; + // always non-friendly to enemy if(getVictim()==unit || unit->getVictim()==this) return false; + // test pet/charm masters instead pers/charmeds Unit const* testerOwner = GetCharmerOrOwner(); Unit const* targetOwner = unit->GetCharmerOrOwner(); + // always non-friendly to owner's enemy if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) return false; + // always non-friendly to enemy owner if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) return false; + // always non-friendly to owner of owner's enemy if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) return false; + Unit const* tester = testerOwner ? testerOwner : this; Unit const* target = targetOwner ? targetOwner : unit; + // always friendly to target with common owner, or to owner/pet if(tester==target) return true; + // special cases (Duel) if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) { Player const* pTester = (Player const*)tester; Player const* pTarget = (Player const*)target; + // Duel if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) return false; + // Group if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) return true; + // Sanctuary if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) return true; + // PvP FFA state if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) return false; + //= PvP states // Green/Blue (non-attackable) if(pTester->GetTeam()==pTarget->GetTeam()) return true; + // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) return !pTarget->IsPvP(); } + // faction base cases FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); if(!tester_faction || !target_faction) return false; + if(target->isAttackingPlayer() && tester->IsContestedGuard()) return false; + // PvC forced reaction and reputation case if(tester->GetTypeId()==TYPEID_PLAYER) { @@ -7297,6 +8187,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const { if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction)) return *force >= REP_FRIENDLY; + // if faction have reputation then friendly state for tester at 100% dependent from at_war state if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction)) @@ -7311,45 +8202,57 @@ bool Unit::IsFriendlyTo(Unit const* unit) const { if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction)) return *force >= REP_FRIENDLY; + // apply reputation state if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) if(raw_tester_faction->reputationListID >=0 ) return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY; } } + // common faction based case (CvC,PvC,CvP) return tester_faction->IsFriendlyTo(*target_faction); } + bool Unit::IsHostileToPlayers() const { FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); if(!my_faction || !my_faction->faction) return false; + FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); if(raw_faction && raw_faction->reputationListID >=0 ) return false; + return my_faction->IsHostileToPlayers(); } + bool Unit::IsNeutralToAll() const { FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); if(!my_faction || !my_faction->faction) return true; + FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); if(raw_faction && raw_faction->reputationListID >=0 ) return false; + return my_faction->IsNeutralToAll(); } + bool Unit::Attack(Unit *victim, bool meleeAttack) { if(!victim || victim == this) return false; + // dead units can neither attack nor be attacked if(!isAlive() || !victim->IsInWorld() || !victim->isAlive()) return false; + // player cannot attack in mount state if(GetTypeId()==TYPEID_PLAYER && IsMounted()) return false; + // nobody can attack GM in GM-mode if(victim->GetTypeId()==TYPEID_PLAYER) { @@ -7361,9 +8264,11 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) if(((Creature*)victim)->IsInEvadeMode()) return false; } + // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE); + if (m_attacking) { if (m_attacking == victim) @@ -7386,22 +8291,29 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) } return false; } + //switch target InterruptSpell(CURRENT_MELEE_SPELL); if(!meleeAttack) clearUnitState(UNIT_STAT_MELEE_ATTACKING); } + if(m_attacking) m_attacking->_removeAttacker(this); + m_attacking = victim; m_attacking->_addAttacker(this); + //Set our target SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); + if(meleeAttack) addUnitState(UNIT_STAT_MELEE_ATTACKING); + // set position before any AI calls/assistance //if(GetTypeId()==TYPEID_UNIT) // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + if(GetTypeId()==TYPEID_UNIT) { // should not let player enter combat by right clicking target @@ -7409,69 +8321,92 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) if(victim->GetTypeId() == TYPEID_PLAYER) victim->SetInCombatWith(this); AddThreat(victim, 0.0f); + WorldPacket data(SMSG_AI_REACTION, 12); data << uint64(GetGUID()); data << uint32(AI_REACTION_AGGRO); // Aggro sound ((WorldObject*)this)->SendMessageToSet(&data, true); + ((Creature*)this)->CallAssistance(); } + // delay offhand weapon attack to next attack time if(haveOffhandWeapon()) resetAttackTimer(OFF_ATTACK); + if(meleeAttack) SendMeleeAttackStart(victim); + return true; } + bool Unit::AttackStop() { if (!m_attacking) return false; + Unit* victim = m_attacking; + m_attacking->_removeAttacker(this); m_attacking = NULL; + //Clear our target SetUInt64Value(UNIT_FIELD_TARGET, 0); + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + InterruptSpell(CURRENT_MELEE_SPELL); + // reset only at real combat stop if(GetTypeId()==TYPEID_UNIT ) { ((Creature*)this)->SetNoCallAssistance(false); ((Creature*)this)->SetNoSearchAssistance(false); } + SendMeleeAttackStop(victim); + return true; } + void Unit::CombatStop(bool includingCast) { if (includingCast && IsNonMeleeSpellCasted(false)) InterruptNonMeleeSpells(false); + AttackStop(); RemoveAllAttackers(); if( GetTypeId()==TYPEID_PLAYER ) ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel ClearInCombat(); } + void Unit::CombatStopWithPets(bool includingCast) { CombatStop(includingCast); + for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) (*itr)->CombatStop(includingCast); } + bool Unit::isAttackingPlayer() const { if(hasUnitState(UNIT_STAT_ATTACK_PLAYER)) return true; + for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) if((*itr)->isAttackingPlayer()) return true; + for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) if(m_SummonSlot[i]) if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) if(summon->isAttackingPlayer()) return true; + return false; } + void Unit::RemoveAllAttackers() { while (!m_attackers.empty()) @@ -7484,6 +8419,7 @@ void Unit::RemoveAllAttackers() } } } + void Unit::ModifyAuraState(AuraState flag, bool apply) { if (apply) @@ -7510,6 +8446,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply) if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) { RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras { Unit::AuraMap& tAuras = GetAuras(); @@ -7527,6 +8464,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply) } } } + uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const { uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK); @@ -7540,6 +8478,7 @@ uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const } return auraStates; } + bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const { if (Caster) @@ -7561,8 +8500,10 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const return false; } } + return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); } + Unit *Unit::GetOwner(bool inWorld) const { if(uint64 ownerid = GetOwnerGUID()) @@ -7573,19 +8514,23 @@ Unit *Unit::GetOwner(bool inWorld) const } return NULL; } + Unit *Unit::GetCharmer() const { if(uint64 charmerid = GetCharmerGUID()) return ObjectAccessor::GetUnit(*this, charmerid); return NULL; } + Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const { uint64 guid = GetCharmerOrOwnerGUID(); if(IS_PLAYER_GUID(guid)) return ObjectAccessor::GetPlayer(*this, guid); + return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL; } + Minion *Unit::GetFirstMinion() const { if(uint64 pet_guid = GetMinionGUID()) @@ -7593,11 +8538,14 @@ Minion *Unit::GetFirstMinion() const if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) if(pet->HasUnitTypeMask(UNIT_MASK_MINION)) return (Minion*)pet; + sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid)); const_cast<Unit*>(this)->SetMinionGUID(0); } + return NULL; } + Guardian* Unit::GetGuardianPet() const { if(uint64 pet_guid = GetPetGUID()) @@ -7605,25 +8553,32 @@ Guardian* Unit::GetGuardianPet() const if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) if(pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) return (Guardian*)pet; + sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid); const_cast<Unit*>(this)->SetPetGUID(0); } + return NULL; } + Unit* Unit::GetCharm() const { if(uint64 charm_guid = GetCharmGUID()) { if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) return pet; + sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); } + return NULL; } + void Unit::SetMinion(Minion *minion, bool apply) { sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); + if(apply) { if(!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) @@ -7631,12 +8586,15 @@ void Unit::SetMinion(Minion *minion, bool apply) sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); return; } + m_Controlled.insert(minion); + if(GetTypeId() == TYPEID_PLAYER) { minion->m_ControlledByPlayer = true; minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } + // Can only have one pet. If a new one is summoned, dismiss the old one. if(minion->IsGuardianPet()) { @@ -7659,6 +8617,7 @@ void Unit::SetMinion(Minion *minion, bool apply) SetMinionGUID(0); } } + if(minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) { if(AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) @@ -7667,17 +8626,21 @@ void Unit::SetMinion(Minion *minion, bool apply) } //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) // AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID()); + // PvP, FFAPvP minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + // FIXME: hack, speed must be set only at follow if(GetTypeId() == TYPEID_PLAYER && minion->isPet()) for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i) minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); + // Ghoul pets have energy instead of mana (is anywhere better place for this code?) if (minion->IsPetGhoul()) { minion->setPowerType(POWER_ENERGY); } + if (GetTypeId() == TYPEID_PLAYER) { // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again @@ -7695,10 +8658,13 @@ void Unit::SetMinion(Minion *minion, bool apply) sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); return; } + m_Controlled.erase(minion); + if(minion->IsGuardianPet()) if(GetPetGUID() == minion->GetGUID()) SetPetGUID(0); + if (GetTypeId() == TYPEID_PLAYER) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); @@ -7708,6 +8674,7 @@ void Unit::SetMinion(Minion *minion, bool apply) ((Player*)this)->SendCooldownEvent(spellInfo); } } + //if(minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) { if(RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) @@ -7719,6 +8686,7 @@ void Unit::SetMinion(Minion *minion, bool apply) //if(GetCharmGUID() == (*itr)->GetGUID()) if(GetGUID() == (*itr)->GetCharmerGUID()) continue; + //assert((*itr)->GetOwnerGUID() == GetGUID()); if((*itr)->GetOwnerGUID() != GetGUID()) { @@ -7727,8 +8695,10 @@ void Unit::SetMinion(Minion *minion, bool apply) assert(false); } assert((*itr)->GetTypeId() == TYPEID_UNIT); + if(!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) continue; + if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID())) { //show another pet bar if there is no charm bar @@ -7744,10 +8714,11 @@ void Unit::SetMinion(Minion *minion, bool apply) } } } - //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) + //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) // RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID()); } } + void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) { for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) @@ -7759,6 +8730,7 @@ void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) Minions.push_back((Creature*)unit); } } + void Unit::RemoveAllMinionsByEntry(uint32 entry) { for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) @@ -7771,6 +8743,7 @@ void Unit::RemoveAllMinionsByEntry(uint32 entry) // i think this is safe because i have never heard that a despawned minion will trigger a same minion } } + void Unit::SetCharm(Unit* charm, bool apply) { if(apply) @@ -7779,21 +8752,26 @@ void Unit::SetCharm(Unit* charm, bool apply) { if(!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + charm->m_ControlledByPlayer = true; // TODO: maybe we can use this flag to check if controlled by player charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } else charm->m_ControlledByPlayer = false; + // PvP, FFAPvP charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + if(!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + if(charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) { charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); charm->SendMovementFlagUpdate(); } + m_Controlled.insert(charm); } else @@ -7803,8 +8781,10 @@ void Unit::SetCharm(Unit* charm, bool apply) if(!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); } + if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + if(charm->GetTypeId() == TYPEID_PLAYER) { charm->m_ControlledByPlayer = true; @@ -7823,46 +8803,59 @@ void Unit::SetCharm(Unit* charm, bool apply) charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0); } + if(charm->GetTypeId() == TYPEID_PLAYER || !((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_MINION) || charm->GetOwnerGUID() != GetGUID()) m_Controlled.erase(charm); } } + int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical) { int32 gain = pVictim->ModifyHealth(int32(addhealth)); + Unit* unit = this; + if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()) unit = GetOwner(); + if (unit->GetTypeId()==TYPEID_PLAYER) { // overheal = addhealth - gain unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical); + if (BattleGround *bg = ((Player*)unit)->GetBattleGround()) bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain); + // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) if (gain) ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim); + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); } + if (pVictim->GetTypeId()==TYPEID_PLAYER) { ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); } + return gain; } + Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) { if(!victim) return NULL; + // Magic case if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)) { //I am not sure if this should be redirected. if(spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE) return victim; + Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET); for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource()) @@ -7885,8 +8878,10 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) return magnet; } } + return victim; } + Unit* Unit::GetFirstControlled() const { //Sequence: charmed, pet, other guardians @@ -7898,11 +8893,13 @@ Unit* Unit::GetFirstControlled() const } return unit; } + void Unit::RemoveAllControlled() { //possessed pet and vehicle if(GetTypeId() == TYPEID_PLAYER) ((Player*)this)->StopCastingCharm(); + while(!m_Controlled.empty()) { Unit *target = *m_Controlled.begin(); @@ -7927,6 +8924,7 @@ void Unit::RemoveAllControlled() if(GetCharmGUID()) sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID()); } + Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) { Player* player = NULL; @@ -7935,6 +8933,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) // Should we enable this also for charmed units? else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) player=(Player*)GetOwner(); + if (!player) return NULL; Group *pGroup = player->GetGroup(); @@ -7951,27 +8950,34 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) // We are owner now, return pet return IsWithinDistInMap(pet, radius) ? pet : NULL; } + std::vector<Unit*> nearMembers; //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) nearMembers.reserve(pGroup->GetMembersCount()*2); + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); + // IsHostileTo check duel and controlled by enemy if( Target && Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) ) nearMembers.push_back(Target); + // Push player's pet to vector Unit * pet = Target->GetGuardianPet(); if (pet && pet !=this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet) ) nearMembers.push_back(pet); } + if (nearMembers.empty()) return NULL; + uint32 randTarget = urand(0,nearMembers.size()-1); return nearMembers[randTarget]; } + /* Player * Unit::GetMoverSource() const { @@ -7983,6 +8989,7 @@ Player * Unit::GetMoverSource() const return NULL; } */ + //only called in Player::SetSeer void Unit::AddPlayerToVision(Player* plr) { @@ -7993,6 +9000,7 @@ void Unit::AddPlayerToVision(Player* plr) } m_sharedVision.push_back(plr); } + //only called in Player::SetSeer void Unit::RemovePlayerFromVision(Player* plr) { @@ -8003,10 +9011,12 @@ void Unit::RemovePlayerFromVision(Player* plr) SetWorldObject(false); } } + void Unit::RemoveBindSightAuras() { RemoveAurasByType(SPELL_AURA_BIND_SIGHT); } + void Unit::RemoveCharmAuras() { RemoveAurasByType(SPELL_AURA_MOD_CHARM); @@ -8014,17 +9024,20 @@ void Unit::RemoveCharmAuras() RemoveAurasByType(SPELL_AURA_MOD_POSSESS); RemoveAurasByType(SPELL_AURA_AOE_CHARM); } + void Unit::UnsummonAllTotems() { for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i) { if(!m_SummonSlot[i]) continue; + Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]); if(OldTotem && OldTotem->isSummon()) ((TempSummon*)OldTotem)->UnSummon(); } } + void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical) { // we guess size @@ -8038,6 +9051,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 data << uint8(0); // unused in client? SendMessageToSet(&data, true); } + void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) { WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); @@ -8048,32 +9062,38 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po data << uint32(Damage); SendMessageToSet(&data, true); } + void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) { SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype); // needs to be called after sending spell log pVictim->ModifyPower(powertype, Damage); } + uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) { if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) return pdamage; + // For totems get damage bonus from owner if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()) { if(Unit* owner = GetOwner()) return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); } + // Taken/Done total percent damage auras float DoneTotalMod = 1.0f; float TakenTotalMod = 1.0f; float ApCoeffMod = 1.0f; int32 DoneTotal = 0; int32 TakenTotal = 0; + // ..done // Pet damage if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); + AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); for(AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) { @@ -8086,6 +9106,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } } + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); // Add flat bonus from spell damage versus DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); @@ -8093,6 +9114,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + // done scripted mod (take it from owner) Unit *owner = GetOwner(); if (!owner) owner = this; @@ -8211,6 +9233,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } } } + // Custom scripted damage switch(spellProto->SpellFamilyName) { @@ -8221,6 +9244,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) DoneTotalMod *= 3.0f; } + // Torment the weak if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000) if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) @@ -8245,6 +9269,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f; } break; + case SPELLFAMILY_PALADIN: // Judgement of Vengeance/Judgement of Corruption if((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292) @@ -8282,20 +9307,24 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if (spellProto->SpellFamilyFlags[0] & 0x2) if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + // Glacier Rot if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196, 0)) DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + // This is not a typo - Impurity has SPELLFAMILY_DRUID if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0)) ApCoeffMod *= (100.0f + aurEff->GetAmount()) / 100.0f; break; } + // ..taken AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if( (*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) ) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + // .. taken pct: dummy auras if (pVictim->GetTypeId() == TYPEID_PLAYER) { @@ -8308,11 +9337,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 TakenTotalMod *= (mod+100.0f)/100.0f; } } + // From caster spells AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); for(AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto)) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + // Mod damage from spell mechanic if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto)) { @@ -8321,6 +9352,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if(mechanicMask & uint32(1<<((*i)->GetMiscValue()))) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } + // Taken/Done fixed damage bonus auras int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); @@ -8328,6 +9360,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // note that their spell damage is just gain of their own auras if (HasUnitTypeMask(UNIT_MASK_GUARDIAN)) DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); + // Check for table values float coeff = 0; SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id); @@ -8388,6 +9421,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } // Distribute Damage over multiple effects, reduce by AoE CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { @@ -8403,6 +9437,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 else coeff = DotFactor; } + float coeff2 = CalculateLevelPenalty(spellProto) * stack; if(spellProto->SpellFamilyName) //TODO: fix this TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; @@ -8414,16 +9449,21 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; } + float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod; // apply spellmod to Done damage (flat and pct) if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); + tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; + return tmpDamage > 0 ? uint32(tmpDamage) : 0; } + int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) { int32 DoneAdvertisedBenefit = 0; + // ..done AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE); for(AuraEffectList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i) @@ -8433,10 +9473,12 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) // 0 == any inventory type (not wand then) DoneAdvertisedBenefit += (*i)->GetAmount(); + if (GetTypeId() == TYPEID_PLAYER) { // Base value DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus(); + // Damage bonus from stats AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); for(AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) @@ -8453,30 +9495,37 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) for(AuraEffectList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i) if ((*i)->GetMiscValue() & schoolMask) DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); + } return DoneAdvertisedBenefit; } + int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) { uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + int32 TakenAdvertisedBenefit = 0; // ..done (for creature type by mask) in taken AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) TakenAdvertisedBenefit += (*i)->GetAmount(); + // ..taken AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) if(((*i)->GetMiscValue() & schoolMask) != 0) TakenAdvertisedBenefit += (*i)->GetAmount(); + return TakenAdvertisedBenefit; } + bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const { // not critting spell if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) return false; + float crit_chance = 0.0f; switch(spellProto->DmgClass) { @@ -8639,11 +9688,13 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM // only players use intelligence for critical chance computations if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; if (roll_chance_f(crit_chance)) return true; return false; } + uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) { // Calculate critical bonus @@ -8659,18 +9710,23 @@ uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damag crit_bonus = damage / 2; // for spells is 50% break; } + // adds additional damage to crit_bonus (from talents) if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + if(pVictim) { uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); } + if(crit_bonus > 0) damage += crit_bonus; + return damage; } + uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) { // Calculate critical bonus @@ -8686,32 +9742,40 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama crit_bonus = damage / 2; // for spells is 50% break; } + if(pVictim) { uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); } + if(crit_bonus > 0) damage += crit_bonus; + damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); + return damage; } + uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) { // For totems get healing bonus from owner (statue isn't totem in fact) if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()) if(Unit* owner = GetOwner()) return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); + // Healing Done // Taken/Done total percent damage auras float DoneTotalMod = 1.0f; float TakenTotalMod = 1.0f; int32 DoneTotal = 0; int32 TakenTotal = 0; + // Healing done percent AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); for(AuraEffectList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f; + // done scripted mod (take it from owner) Unit *owner = GetOwner(); if (!owner) owner = this; @@ -8772,10 +9836,13 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint break; } } + // Taken/Done fixed damage bonus auras int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + bool scripted = false; + for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) { switch (spellProto->EffectApplyAuraName[i]) @@ -8787,6 +9854,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint break; } } + // Check for table values SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL; float coeff = 0; @@ -8836,6 +9904,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint coeff = 0.0f; } } + // Default calculation if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) { @@ -8889,6 +9958,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells) coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f; } + factorMod *= CalculateLevelPenalty(spellProto)* stack; TakenTotal += TakenAdvertisedBenefit * coeff * factorMod; if(Player* modOwner = GetSpellModOwner()) @@ -8899,11 +9969,13 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint } DoneTotal += DoneAdvertisedBenefit * coeff * factorMod; } + // use float as more appropriate for negative values and percent applying float heal = (healamount + DoneTotal)*DoneTotalMod; // apply spellmod to Done amount if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); + // Nourish cast if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000) { @@ -8912,7 +9984,9 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint //increase healing by 20% TakenTotalMod *= 1.2f; } + // Taken mods + // Healing Wave if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40) { @@ -8921,42 +9995,53 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint if(HealingWay) TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f; } + // Healing taken percent float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if(minval) TakenTotalMod *= (100.0f + minval) / 100.0f; + float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if(maxval) TakenTotalMod *= (100.0f + maxval) / 100.0f; + if(damagetype==DOT) { // Healing over time taken percent float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); if(minval_hot) TakenTotalMod *= (100.0f + minval_hot) / 100.0f; + float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); if(maxval_hot) TakenTotalMod *= (100.0f + maxval_hot) / 100.0f; } + AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED); for(AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) ) TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; + heal = (heal + TakenTotal) * TakenTotalMod; + return heal < 0 ? 0 : uint32(heal); } + int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) { int32 AdvertisedBenefit = 0; + AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE); for(AuraEffectList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i) if(((*i)->GetMiscValue() & schoolMask) != 0) AdvertisedBenefit += (*i)->GetAmount(); + // Healing bonus of spirit, intellect and strength if (GetTypeId() == TYPEID_PLAYER) { // Base value AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus(); + // Healing bonus from stats AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); for(AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) @@ -8965,6 +10050,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); } + // ... and attack power AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); for(AuraEffectList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i) @@ -8973,6 +10059,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) } return AdvertisedBenefit; } + int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) { int32 AdvertisedBenefit = 0; @@ -8982,6 +10069,7 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi AdvertisedBenefit += (*i)->GetAmount(); return AdvertisedBenefit; } + bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) { //If m_immuneToSchool type contain this school type, IMMUNE damage. @@ -8989,13 +10077,16 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) if(itr->type & shoolMask) return true; + //If m_immuneToDamage type contain magic, IMMUNE damage. SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) if(itr->type & shoolMask) return true; + return false; } + bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) { uint32 shoolMask = GetSpellSchoolMask(spellInfo); @@ -9007,22 +10098,27 @@ bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) if(itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId)) return true; } + //If m_immuneToDamage type contain magic, IMMUNE damage. SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) if(itr->type & shoolMask) return true; + return false; } + bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) { if (!spellInfo) return false; + // Single spell immunity. SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) if(itr->type == spellInfo->Id) return true; + if(spellInfo->Dispel) { SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; @@ -9030,6 +10126,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if(itr->type == spellInfo->Dispel) return true; } + if(spellInfo->Mechanic) { SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; @@ -9037,6 +10134,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if(itr->type == spellInfo->Mechanic) return true; } + if(spellInfo->Id != 42292 && spellInfo->Id !=59752) { SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; @@ -9046,8 +10144,10 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) && !IsDispelableBySpell(spellInfo, itr->spellId)) return true; } + return false; } + bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const { if (!spellInfo) @@ -9058,6 +10158,7 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) if(itr->type == effect) return true; + if(uint32 mechanic = spellInfo->EffectMechanic[index]) { SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; @@ -9065,6 +10166,7 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con if(itr->type == spellInfo->EffectMechanic[index]) return true; } + if(uint32 aura = spellInfo->EffectApplyAuraName[index]) { SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE]; @@ -9079,12 +10181,15 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con !IsPositiveEffect(spellInfo->Id, index)) // Harmful return true; } + return false; } + bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const { if(!spellInfo) return false; + switch(spellInfo->SpellFamilyName) { case SPELLFAMILY_WARLOCK: @@ -9100,30 +10205,39 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const return true; break; } + return false; } + void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto) { if(!pVictim) return; + if(*pdamage == 0) return; + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + // Taken/Done fixed damage bonus auras int32 DoneFlatBenefit = 0; int32 TakenFlatBenefit = 0; + // ..done (for creature type by mask) in taken AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) DoneFlatBenefit += (*i)->GetAmount(); + // ..done // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage + // ..done (base at attack power for marked target and base at attack power for creature type) int32 APbonus = 0; if(attType == RANGED_ATTACK) { APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + // ..done (base at attack power and creature type) AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) @@ -9133,12 +10247,14 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT else { APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); + // ..done (base at attack power and creature type) AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) APbonus += (*i)->GetAmount(); } + if (APbonus!=0) // Can be negative { bool normalized = false; @@ -9156,32 +10272,40 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // This is not a typo - Impurity has SPELLFAMILY_DRUID if (AuraEffect const * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0)) APbonus *= (100.0f + aurEff->GetAmount()) / 100.0f; + DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); } + // ..taken AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) TakenFlatBenefit += (*i)->GetAmount(); + if(attType!=RANGED_ATTACK) TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); else TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); + // Done/Taken total percent damage auras float DoneTotalMod = 1.0f; float TakenTotalMod = 1.0f; + // ..done // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage + AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + // ..taken AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + // .. taken pct (special attacks) if (spellProto) { @@ -9197,6 +10321,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } } + // .. taken pct: dummy auras AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for(AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) @@ -9217,6 +10342,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT break; } } + // .. taken pct: class scripts AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) @@ -9232,12 +10358,14 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); continue; } + // effect 0 have expected value but in negative state TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f; } break; } } + if(attType != RANGED_ATTACK) { AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); @@ -9250,17 +10378,22 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT for(AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } + float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; + // apply spellmod to Done damage if(spellProto) { if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); } + tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; + // bonus result can be negative *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0; } + void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) { if (apply) @@ -9290,10 +10423,13 @@ void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) } } } + } + void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) { ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); + if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) { // Create dispel mask by dispel type @@ -9313,6 +10449,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty } } } + float Unit::GetWeaponProcChance() const { // normalized proc chance for weapon attack speed @@ -9323,6 +10460,7 @@ float Unit::GetWeaponProcChance() const return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); return 0; } + float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const { // proc per minute chance calculation @@ -9331,14 +10469,19 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s if (spellProto) if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM); + return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) } + void Unit::Mount(uint32 mount) { RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); + if(mount) SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); + SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + // unsummon pet if(GetTypeId() == TYPEID_PLAYER) { @@ -9353,19 +10496,24 @@ void Unit::Mount(uint32 mount) ((Player*)this)->UnsummonPetTemporaryIfAny(); } } + } + void Unit::Unmount() { if(!IsMounted()) return; + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + // only resummon old pet if the player is already added to a map // this prevents adding a pet to a not created map which would otherwise cause a crash // (it could probably happen when logging in after a previous crash) if(GetTypeId() == TYPEID_PLAYER) - { + { if(Pet *pPet = ((Player*)this)->GetPet()) { if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED)) @@ -9375,6 +10523,7 @@ void Unit::Unmount() ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny(); } } + void Unit::SetInCombatWith(Unit* enemy) { Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); @@ -9383,6 +10532,7 @@ void Unit::SetInCombatWith(Unit* enemy) SetInCombatState(true,enemy); return; } + //check for duel if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel) { @@ -9395,23 +10545,27 @@ void Unit::SetInCombatWith(Unit* enemy) } SetInCombatState(false,enemy); } + void Unit::CombatStart(Unit* target, bool initialAggro) { if (initialAggro) { if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/) target->SetStandState(UNIT_STAND_STATE_STAND); + if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) { ((Creature*)target)->AI()->AttackStart(this); } + SetInCombatWith(target); target->SetInCombatWith(this); } Unit *who = target->GetCharmerOrOwnerOrSelf(); if(who->GetTypeId() == TYPEID_PLAYER) SetContestedPvP((Player*)who); + Player *me = GetCharmerOrOwnerPlayerOrPlayerItself(); if(me && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER @@ -9421,22 +10575,28 @@ void Unit::CombatStart(Unit* target, bool initialAggro) me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } } + void Unit::SetInCombatState(bool PvP, Unit* enemy) { // only alive units can be in combat if(!isAlive()) return; + if(PvP) m_CombatTimer = 5000; + if(isInCombat() || hasUnitState(UNIT_STAT_EVADE)) return; + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + if(GetTypeId() != TYPEID_PLAYER) { // Set home position at place of engaging combat for escorted creatures if(( ((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + if(enemy) { if(((Creature*)this)->IsAIEnabled) @@ -9444,6 +10604,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if(((Creature*)this)->GetFormation()) ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy); } + if(((Creature*)this)->isPet()) { UpdateSpeed(MOVE_RUN, true); @@ -9451,16 +10612,19 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) UpdateSpeed(MOVE_FLIGHT, true); } } + for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { (*itr)->SetInCombatState(PvP, enemy); (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); } } + void Unit::ClearInCombat() { m_CombatTimer = 0; RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + // Player's state will be cleared in Player::UpdateContestedPvP if(GetTypeId() != TYPEID_PLAYER) { @@ -9470,6 +10634,7 @@ void Unit::ClearInCombat() } else ((Player*)this)->UpdatePotionCooldown(); + if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) { if(Unit *owner = GetOwner()) @@ -9481,16 +10646,20 @@ void Unit::ClearInCombat() } else if(!isCharmed()) return; + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); } + //TODO: remove this function bool Unit::isTargetableForAttack() const { return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); } + bool Unit::canAttack(Unit const* target, bool force) const { assert(target); + if(force) { if(IsFriendlyTo(target)) @@ -9498,45 +10667,61 @@ bool Unit::canAttack(Unit const* target, bool force) const } else if(!IsHostileTo(target)) return false; + //if(m_Vehicle && m_Vehicle == target->m_Vehicle) // return true; + if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) return false; + // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman if(m_invisibilityMask || target->m_invisibilityMask) if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this)) return false; + if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) return false; + if(m_vehicle) - if(IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) + if(IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) return false; + return true; } + bool Unit::isAttackableByAOE() const { if(!isAlive()) return false; + if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) return false; + if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) return false; + return !hasUnitState(UNIT_STAT_UNATTACKABLE); } + int32 Unit::ModifyHealth(int32 dVal) { int32 gain = 0; + if(dVal==0) return 0; + int32 curHealth = (int32)GetHealth(); + int32 val = dVal + curHealth; if(val <= 0) { SetHealth(0); return -curHealth; } + int32 maxHealth = (int32)GetMaxHealth(); + if(val < maxHealth) { SetHealth(val); @@ -9547,20 +10732,27 @@ int32 Unit::ModifyHealth(int32 dVal) SetHealth(maxHealth); gain = maxHealth - curHealth; } + return gain; } + int32 Unit::GetHealthGain(int32 dVal) { int32 gain = 0; + if(dVal==0) return 0; + int32 curHealth = (int32)GetHealth(); + int32 val = dVal + curHealth; if(val <= 0) { return -curHealth; } + int32 maxHealth = (int32)GetMaxHealth(); + if(val < maxHealth) { gain = dVal; @@ -9569,21 +10761,28 @@ int32 Unit::GetHealthGain(int32 dVal) { gain = maxHealth - curHealth; } + return gain; } + int32 Unit::ModifyPower(Powers power, int32 dVal) { int32 gain = 0; + if(dVal==0) return 0; + int32 curPower = (int32)GetPower(power); + int32 val = dVal + curPower; if(val <= 0) { SetPower(power,0); return -curPower; } + int32 maxPower = (int32)GetMaxPower(power); + if(val < maxPower) { SetPower(power,val); @@ -9594,18 +10793,23 @@ int32 Unit::ModifyPower(Powers power, int32 dVal) SetPower(power,maxPower); gain = maxPower - curPower; } + return gain; } + bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const { if(!u || !IsInMap(u)) return false; + return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance); } + bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const { return true; } + bool Unit::canDetectInvisibilityOf(Unit const* u) const { if(m_invisibilityMask & u->m_invisibilityMask) // same group @@ -9614,18 +10818,21 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID()==GetGUID()) return true; + if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) { for(uint32 i = 0; i < 10; ++i) { if(((1 << i) & mask)==0) continue; + // find invisibility level uint32 invLevel = 0; Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) if(((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount()) invLevel = (*itr)->GetAmount(); + // find invisibility detect level uint32 detectLevel = 0; if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case @@ -9639,12 +10846,15 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const if(((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount()) detectLevel = (*itr)->GetAmount(); } + if(invLevel <= detectLevel) return true; } } + return false; } + bool Unit::canDetectStealthOf(Unit const* target, float distance) const { if(hasUnitState(UNIT_STAT_STUNNED)) @@ -9655,10 +10865,12 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const return false; if(HasAuraType(SPELL_AURA_DETECT_STEALTH)) return true; + AuraEffectList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID()==GetGUID()) return true; + //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f; //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance) @@ -9667,20 +10879,26 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const //based on wowwiki every 5 mod we have 1 more level diff in calculation visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f; visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance; + return distance < visibleDistance; } + void Unit::SetVisibility(UnitVisibility x) { m_Visibility = x; + SetToNotify(); + if(x == VISIBILITY_GROUP_STEALTH) DestroyForNearbyPlayers(); } + void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) { int32 main_speed_mod = 0; float stack_bonus = 1.0f; float non_stack_bonus = 1.0f; + switch(mtype) { // Only apply debuffs @@ -9717,10 +10935,13 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) { main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS); + // for some spells this mod is applied on vehicle owner uint32 owner_speed_mod = 0; + if (Unit * owner = GetCharmer()) uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod; } else if (IsMounted()) @@ -9730,7 +10951,9 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) } else // Use not mount (shapeshift for example) auras (should stack) main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); + non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; + // Update speed for vehicle if available if (GetTypeId()==TYPEID_PLAYER && GetVehicle()) GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true); @@ -9740,9 +10963,12 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); return; } + float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; + // now we ready for speed calculation float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; + switch(mtype) { case MOVE_RUN: @@ -9752,6 +10978,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) // Set creature speed rate from CreatureInfo if (GetTypeId() == TYPEID_UNIT) speed *= ((Creature*)this)->GetCreatureInfo()->speed; + // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need // TODO: possible affect only on MOVE_RUN if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) @@ -9766,25 +10993,32 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) default: break; } + // Apply strongest slow aura mod to speed int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); if (slow) speed *=(100.0f + slow)/100.0f; SetSpeed(mtype, speed, forced); } + float Unit::GetSpeed( UnitMoveType mtype ) const { return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); } + void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) { if (rate < 0) rate = 0.0f; + // Update speed only on change if (m_speed_rate[mtype] == rate) return; + m_speed_rate[mtype] = rate; + propagateSpeedChange(); + WorldPacket data; if(!forced) { @@ -9821,6 +11055,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); return; } + data.append(GetPackGUID()); data << uint32(0); // movement flags data << uint16(0); // unk flags @@ -9840,10 +11075,12 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) // register forced speed changes for WorldSession::HandleForceSpeedChangeAck // and do it only for real sent packets and use run for run/mounted as client expected ++((Player*)this)->m_forced_speed_changes[mtype]; + if(!isInCombat()) if(Pet* pet = ((Player*)this)->GetPet()) pet->SetSpeed(mtype, m_speed_rate[mtype], forced); } + switch(mtype) { case MOVE_WALK: @@ -9885,6 +11122,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) SendMessageToSet( &data, true ); } } + void Unit::SetHover(bool on) { if(on) @@ -9892,6 +11130,7 @@ void Unit::SetHover(bool on) else RemoveAurasDueToSpell(11010); } + void Unit::setDeathState(DeathState s) { if (s != ALIVE && s!= JUST_ALIVED) @@ -9900,13 +11139,16 @@ void Unit::setDeathState(DeathState s) DeleteThreatList(); getHostilRefManager().deleteReferences(); ClearComboPointHolders(); // any combo points pointed to unit lost at it death + if(IsNonMeleeSpellCasted(false)) InterruptNonMeleeSpells(false); + UnsummonAllTotems(); RemoveAllControlled(); RemoveAllAurasOnDeath(); ExitVehicle(); } + if (s == JUST_DIED) { ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); @@ -9925,6 +11167,7 @@ void Unit::setDeathState(DeathState s) { RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) } + if (m_deathState != ALIVE && s == ALIVE) { //_ApplyAllAuraMods(); @@ -9933,6 +11176,7 @@ void Unit::setDeathState(DeathState s) } m_deathState = s; } + /*######################################## ######## ######## ######## AGGRO SYSTEM ######## @@ -9943,81 +11187,111 @@ bool Unit::CanHaveThreatList() const // only creatures can have threat list if( GetTypeId() != TYPEID_UNIT ) return false; + // only alive units can have threat list if( !isAlive() ) return false; + // totems can not have threat list if( ((Creature*)this)->isTotem() ) return false; + // vehicles can not have threat list //if( ((Creature*)this)->IsVehicle() ) // return false; + // summons can not have a threat list, unless they are controlled by a creature if( HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) return false; + return true; } + //====================================================================== + float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask) { if(!HasAuraType(SPELL_AURA_MOD_THREAT)) return threat; + SpellSchools school = GetFirstSchoolInMask(schoolMask); + return threat * m_threatModifier[school]; } + //====================================================================== + void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) { // Only mobs can manage threat lists if(CanHaveThreatList()) m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell); } + //====================================================================== + void Unit::DeleteThreatList() { if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) SendClearThreatListOpcode(); m_ThreatManager.clearReferences(); } + //====================================================================== + void Unit::TauntApply(Unit* taunter) { assert(GetTypeId()== TYPEID_UNIT); + if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) return; + if(!CanHaveThreatList()) return; + if(((Creature*)this)->HasReactState(REACT_PASSIVE)) return; + Unit *target = getVictim(); if(target && target == taunter) return; + SetInFront(taunter); if (((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->AttackStart(taunter); + //m_ThreatManager.tauntApply(taunter); } + //====================================================================== + void Unit::TauntFadeOut(Unit *taunter) { assert(GetTypeId()== TYPEID_UNIT); + if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) return; + if(!CanHaveThreatList()) return; + if(((Creature*)this)->HasReactState(REACT_PASSIVE)) return; + Unit *target = getVictim(); if(!target || target != taunter) return; + if(m_ThreatManager.isThreatListEmpty()) { if(((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->EnterEvadeMode(); return; } + //m_ThreatManager.tauntFadeOut(taunter); target = m_ThreatManager.getHostilTarget(); + if (target && target != taunter) { SetInFront(target); @@ -10025,18 +11299,22 @@ void Unit::TauntFadeOut(Unit *taunter) ((Creature*)this)->AI()->AttackStart(target); } } + //====================================================================== + Unit* Creature::SelectVictim() { //function provides main threat functionality //next-victim-selection algorithm and evade mode are called //threat list sorting etc. + Unit* target = NULL; // First checking if we have some taunt on us const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT); if ( !tauntAuras.empty() ) { Unit* caster; + // The last taunt aura caster is alive an we are happy to attack him if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() ) return getVictim(); @@ -10044,6 +11322,7 @@ Unit* Creature::SelectVictim() { // We do not have last taunt aura caster but we have more taunt auras, // so find first available target + // Auras are pushed_back, last caster will be on the end AuraEffectList::const_iterator aura = --tauntAuras.end(); do @@ -10060,6 +11339,7 @@ Unit* Creature::SelectVictim() else target = getVictim(); } + if (CanHaveThreatList()) { if ( !target && !m_ThreatManager.isThreatListEmpty() ) @@ -10092,11 +11372,13 @@ Unit* Creature::SelectVictim() } else return NULL; + if(target && _IsTargetAcceptable(target)) { SetInFront(target); return target; } + // last case when creature don't must go to evade mode: // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list // for example at owner command to pet attack some far away creature @@ -10107,14 +11389,17 @@ Unit* Creature::SelectVictim() && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) return NULL; } + // TODO: a vehicle may eat some mob, so mob should not evade if(GetVehicle()) return NULL; + // search nearby enemy before enter evade mode if(HasReactState(REACT_AGGRESSIVE)) if(target = SelectNearestTarget()) if(_IsTargetAcceptable(target)) return target; + if(m_invisibilityMask) { Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); @@ -10126,13 +11411,17 @@ Unit* Creature::SelectVictim() } return NULL; } + // enter in evade mode in other case AI()->EnterEvadeMode(); + return NULL; } + //====================================================================== //====================================================================== //====================================================================== + int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/) { int32 level = int32(getLevel()); @@ -10141,14 +11430,17 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde else if (level < (int32)spellProto->baseLevel) level = (int32)spellProto->baseLevel; level-= (int32)spellProto->spellLevel; + float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; int32 basePoints = int32(effBasePoints + level * basePointsPerLevel); int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel); + // range can have possitive and negative values, so order its for irand int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index])) : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints); + int32 value = basePoints + randvalue; //random damage //if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) @@ -10156,6 +11448,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde if(uint8 comboPoints = m_movedPlayer->GetComboPoints()) if(float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]) value += (int32)(comboDamage * comboPoints); + if(Player* modOwner = GetSpellModOwner()) { modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); @@ -10172,6 +11465,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde break; } } + if(!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) && spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK && @@ -10182,32 +11476,42 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde //there are many more: slow speed, -healing pct value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); + return value; } + int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) { uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0; + int32 minduration = GetSpellDuration(spellProto); int32 maxduration = GetSpellMaxDuration(spellProto); + int32 duration; + if(comboPoints && minduration != -1 && minduration != maxduration) duration = minduration + int32((maxduration - minduration) * comboPoints / 5); else duration = minduration; + return duration; } + int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive) { //don't mod permament auras duration if (duration<0) return duration; + //cut duration only of negative effects if (!positive) { int32 mechanic = GetAllSpellMechanicMask(spellProto); + int32 durationMod; int32 durationMod_always = 0; int32 durationMod_not_stack = 0; + for (uint8 i = 1;i<=MECHANIC_ENRAGED;++i) { if (!(mechanic & 1<<i)) @@ -10222,26 +11526,32 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i if (new_durationMod_not_stack < durationMod_not_stack) durationMod_not_stack = new_durationMod_not_stack; } + // Select strongest negative mod if (durationMod_always > durationMod_not_stack) durationMod = durationMod_not_stack; else durationMod = durationMod_always; + if (durationMod != 0) duration = int32( float (duration) * float(100.0f+durationMod) /100.0f); + // there are only negative mods currently durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); + durationMod=0; if (durationMod_always > durationMod_not_stack) durationMod += durationMod_not_stack; else durationMod += durationMod_always; + if (durationMod != 0) duration = int32( float (duration) * float(100.0f+durationMod) /100.0f); } //else positive mods here, there are no currently //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue + // Glyphs which increase duration of selfcasted buffs if (target == this) { @@ -10273,6 +11583,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i } return duration>0 ? duration : 0; } + void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell) { if (!spellProto || castTime<0) @@ -10280,6 +11591,7 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel //called from caster if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); + if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName) castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); else @@ -10288,16 +11600,20 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); } } + DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) { for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { if(i->DRGroup != group) continue; + if(!i->hitCount) return DIMINISHING_LEVEL_1; + if(!i->hitTime) return DIMINISHING_LEVEL_1; + // If last spell was casted more than 15 seconds ago - reset the count. if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) { @@ -10312,6 +11628,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) } return DIMINISHING_LEVEL_1; } + void Unit::IncrDiminishing(DiminishingGroup group) { // Checking for existing in the table @@ -10325,22 +11642,28 @@ void Unit::IncrDiminishing(DiminishingGroup group) } m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); } + void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration) { if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) ) return; + // test pet/charm masters instead pets/charmeds Unit const* targetOwner = GetCharmerOrOwner(); Unit const* casterOwner = caster->GetCharmerOrOwner(); + // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) if(limitduration > 0 && duration > limitduration) { Unit const* target = targetOwner ? targetOwner : this; Unit const* source = casterOwner ? casterOwner : caster; + if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER) duration = limitduration; } + float mod = 1.0f; + // Some diminishings applies to mobs too (for example, Stun) if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) { @@ -10354,8 +11677,10 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un default: break; } } + duration = int32(duration * mod); } + void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) { // Checking for existing in the table @@ -10363,6 +11688,7 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) { if(i->DRGroup != group) continue; + if(apply) i->stack += 1; else if(i->stack) @@ -10375,6 +11701,7 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) break; } } + uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) { if (!rangeEntry) @@ -10405,22 +11732,27 @@ uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiu return radiusEntry->radiusHostile; return radiusEntry->radiusFriend; }; + Unit* Unit::GetUnit(WorldObject& object, uint64 guid) { return ObjectAccessor::GetUnit(object,guid); } + Player* Unit::GetPlayer(uint64 guid) { return ObjectAccessor::FindPlayer(guid); } + Creature* Unit::GetCreature(WorldObject& object, uint64 guid) { return object.GetMap()->GetCreature(guid); } + bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const { return u->canSeeOrDetect(this, false, inVisibleList, false); } + uint32 Unit::GetCreatureType() const { if(GetTypeId() == TYPEID_PLAYER) @@ -10434,11 +11766,13 @@ uint32 Unit::GetCreatureType() const else return ((Creature*)this)->GetCreatureInfo()->type; } + /*####################################### ######## ######## ######## STAT SYSTEM ######## ######## ######## #######################################*/ + bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) { if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) @@ -10446,7 +11780,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); return false; } + float val = 1.0f; + switch(modifierType) { case BASE_VALUE: @@ -10457,14 +11793,18 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case TOTAL_PCT: if(amount <= -100.0f) //small hack-fix for -100% modifiers amount = -200.0f; + val = (100.0f + amount) / 100.0f; m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val); break; + default: break; } + if(!CanModifyStats()) return false; + switch(unitMod) { case UNIT_MOD_STAT_STRENGTH: @@ -10472,8 +11812,10 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case UNIT_MOD_STAT_STAMINA: case UNIT_MOD_STAT_INTELLECT: case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; + case UNIT_MOD_ARMOR: UpdateArmor(); break; case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; + case UNIT_MOD_MANA: case UNIT_MOD_RAGE: case UNIT_MOD_FOCUS: @@ -10481,22 +11823,28 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case UNIT_MOD_HAPPINESS: case UNIT_MOD_RUNE: case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + case UNIT_MOD_RESISTANCE_HOLY: case UNIT_MOD_RESISTANCE_FIRE: case UNIT_MOD_RESISTANCE_NATURE: case UNIT_MOD_RESISTANCE_FROST: case UNIT_MOD_RESISTANCE_SHADOW: case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; + case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; + case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; + default: break; } + return true; } + float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const { if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) @@ -10504,22 +11852,29 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co sLog.outError("trial to access non existed modifier value from UnitMods!"); return 0.0f; } + if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) return 0.0f; + return m_auraModifiersGroup[unitMod][modifierType]; } + float Unit::GetTotalStatValue(Stats stat) const { UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); + if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) return 0.0f; + // value = ((base_value * base_pct) + total_value) * total_pct float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); value *= m_auraModifiersGroup[unitMod][BASE_PCT]; value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + return value; } + float Unit::GetTotalAuraModValue(UnitMods unitMod) const { if(unitMod >= UNIT_MOD_END) @@ -10527,17 +11882,22 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); return 0.0f; } + if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) return 0.0f; + float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; value *= m_auraModifiersGroup[unitMod][BASE_PCT]; value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + return value; } + SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const { SpellSchools school = SPELL_SCHOOL_NORMAL; + switch(unitMod) { case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; @@ -10546,14 +11906,18 @@ SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; + default: break; } + return school; } + Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const { Stats stat = STAT_STRENGTH; + switch(unitMod) { case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; @@ -10561,11 +11925,14 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; + default: break; } + return stat; } + Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const { switch(unitMod) @@ -10579,8 +11946,10 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER; default: return POWER_MANA; } + return POWER_MANA; } + float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const { if (attType == RANGED_ATTACK) @@ -10598,19 +11967,24 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER)); } } + float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const { if (attType == OFF_ATTACK && !haveOffhandWeapon()) return 0.0f; + return m_weaponDamage[attType][type]; } + void Unit::SetLevel(uint32 lvl) { SetUInt32Value(UNIT_FIELD_LEVEL, lvl); + // group update if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); } + void Unit::SetHealth(uint32 val) { if(getDeathState() == JUST_DIED) @@ -10623,7 +11997,9 @@ void Unit::SetHealth(uint32 val) if(maxHealth < val) val = maxHealth; } + SetUInt32Value(UNIT_FIELD_HEALTH, val); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -10641,11 +12017,14 @@ void Unit::SetHealth(uint32 val) } } } + void Unit::SetMaxHealth(uint32 val) { if(!val) val = 1; + uint32 health = GetHealth(); SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -10662,22 +12041,28 @@ void Unit::SetMaxHealth(uint32 val) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); } } + if(val < health) SetHealth(val); } + void Unit::SetPower(Powers power, uint32 val) { if(GetPower(power) == val) return; + uint32 maxPower = GetMaxPower(power); if(maxPower < val) val = maxPower; + SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + WorldPacket data(SMSG_POWER_UPDATE); data.append(GetPackGUID()); data << uint8(power); data << uint32(val); SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -10693,15 +12078,18 @@ void Unit::SetPower(Powers power, uint32 val) if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); } + // Update the pet's character sheet with happiness damage bonus if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) pet->UpdateDamagePhysical(BASE_ATTACK); } } + void Unit::SetMaxPower(Powers power, uint32 val) { uint32 cur_power = GetPower(power); SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -10718,12 +12106,15 @@ void Unit::SetMaxPower(Powers power, uint32 val) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); } } + if(val < cur_power) SetPower(power, val); } + void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) { ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -10741,9 +12132,11 @@ void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) } } } + void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) { ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -10761,6 +12154,7 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) } } } + uint32 Unit::GetCreatePowers( Powers power ) const { // POWER_FOCUS and POWER_HAPPINESS only have hunter pet @@ -10775,8 +12169,10 @@ uint32 Unit::GetCreatePowers( Powers power ) const case POWER_RUNE: return 0; case POWER_HEALTH: return 0; } + return 0; } + void Unit::AddToWorld() { if(!IsInWorld()) @@ -10788,27 +12184,34 @@ void Unit::AddToWorld() SetToNotify(); } } + void Unit::RemoveFromWorld() { // cleanup assert(GetGUID()); + if(IsInWorld()) { if(IsVehicle()) GetVehicleKit()->Uninstall(); + RemoveCharmAuras(); RemoveBindSightAuras(); RemoveNotOwnSingleTargetAuras(); + ExitVehicle(); UnsummonAllTotems(); RemoveAllControlled(); + if(m_NotifyListPos >= 0) GetMap()->RemoveUnitFromNotify(this); + if(GetCharmerGUID()) { sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry()); assert(false); } + if(Unit *owner = GetOwner()) { if(owner->m_Controlled.find(this) != owner->m_Controlled.end()) @@ -10817,12 +12220,15 @@ void Unit::RemoveFromWorld() assert(false); } } + WorldObject::RemoveFromWorld(); } } + void Unit::CleanupsBeforeDelete() { assert(GetGUID()); + //A unit may be in removelist and not in world, but it is still in grid //and may have some references during delete RemoveAllAuras(); @@ -10835,13 +12241,16 @@ void Unit::CleanupsBeforeDelete() RemoveAllGameObjects(); RemoveAllDynObjects(); GetMotionMaster()->Clear(false); // remove different non-standard movement generators. + if(IsInWorld()) RemoveFromWorld(); } + void Unit::UpdateCharmAI() { if(GetTypeId() == TYPEID_PLAYER) return; + if(i_disabledAI) // disabled AI must be primary AI { if(!isCharmed()) @@ -10863,30 +12272,38 @@ void Unit::UpdateCharmAI() } } } + CharmInfo* Unit::InitCharmInfo() { if(!m_charmInfo) m_charmInfo = new CharmInfo(this); + return m_charmInfo; } + void Unit::DeleteCharmInfo() { if(!m_charmInfo) return; + delete m_charmInfo; m_charmInfo = NULL; } + CharmInfo::CharmInfo(Unit* unit) : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) { for(uint8 i = 0; i < MAX_SPELL_CHARM; ++i) m_charmspells[i].SetActionAndType(0,ACT_DISABLED); + if(m_unit->GetTypeId() == TYPEID_UNIT) { m_oldReactState = ((Creature*)m_unit)->GetReactState(); ((Creature*)m_unit)->SetReactState(REACT_PASSIVE); } + } + CharmInfo::~CharmInfo() { if(m_unit->GetTypeId() == TYPEID_UNIT) @@ -10894,18 +12311,22 @@ CharmInfo::~CharmInfo() ((Creature*)m_unit)->SetReactState(m_oldReactState); } } + void CharmInfo::InitPetActionBar() { // the first 3 SpellOrActions are attack, follow and stay for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i) SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND); + // middle 4 SpellOrActions are spells/special attacks/abilities for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i) SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE); + // last 3 SpellOrActions are reactions for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i) SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION); } + void CharmInfo::InitEmptyActionBar(bool withAttack) { if(withAttack) @@ -10915,6 +12336,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack) for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x) SetActionBar(x,0,ACT_PASSIVE); } + void CharmInfo::InitPossessCreateSpells() { InitEmptyActionBar(); @@ -10933,6 +12355,7 @@ void CharmInfo::InitPossessCreateSpells() } } } + void CharmInfo::InitCharmCreateSpells() { if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells @@ -10940,18 +12363,22 @@ void CharmInfo::InitCharmCreateSpells() InitEmptyActionBar(); return; } + InitPetActionBar(); + for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) { uint32 spellId = ((Creature*)m_unit)->m_spells[x]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) spellId = 0; + if(!spellId) { m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); continue; } + if (IsPassiveSpell(spellId)) { m_unit->CastSpell(m_unit, spellId, true); @@ -10960,6 +12387,7 @@ void CharmInfo::InitCharmCreateSpells() else { m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); + ActiveStates newstate; if(spellInfo) { @@ -10971,6 +12399,7 @@ void CharmInfo::InitCharmCreateSpells() for(uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) autocast = true; + if(autocast) { newstate = ACT_ENABLED; @@ -10980,13 +12409,16 @@ void CharmInfo::InitCharmCreateSpells() newstate = ACT_DISABLED; } } + AddSpellToActionBar(spellId, newstate); } } } + bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) { uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); + // new spell rank can be already listed for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { @@ -10999,6 +12431,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) } } } + // or use empty slot in other case for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { @@ -11010,9 +12443,11 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) } return false; } + bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) { uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); + for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { if (uint32 action = PetActionBar[i].GetAction()) @@ -11024,16 +12459,20 @@ bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) } } } + return false; } + void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) { if(IsPassiveSpell(spellid)) return; + for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) if(spellid == m_charmspells[x].GetAction()) m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED); } + void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) { m_petnumber = petnumber; @@ -11042,12 +12481,16 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) else m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); } + void CharmInfo::LoadPetActionBar(const std::string& data ) { InitPetActionBar(); + Tokens tokens = StrSplit(data, " "); + if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2) return; // non critical, will reset to default + uint8 index; Tokens::iterator iter; for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index ) @@ -11056,7 +12499,9 @@ void CharmInfo::LoadPetActionBar(const std::string& data ) uint8 type = atol((*iter).c_str()); ++iter; uint32 action = atol((*iter).c_str()); + PetActionBar[index].SetActionAndType(action,ActiveStates(type)); + // check correctness if(PetActionBar[index].IsActionBarForSpell()) { @@ -11067,11 +12512,13 @@ void CharmInfo::LoadPetActionBar(const std::string& data ) } } } + void CharmInfo::BuildActionBar( WorldPacket* data ) { for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) *data << uint32(PetActionBar[i].packedData); } + void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state ) { for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) @@ -11083,10 +12530,12 @@ void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state ) } } } + bool Unit::isFrozen() const { return HasAuraState(AURA_STATE_FROZEN); } + struct ProcTriggeredData { ProcTriggeredData(Aura* _aura) @@ -11099,7 +12548,9 @@ struct ProcTriggeredData Aura * aura; uint32 effMask; }; + typedef std::list< ProcTriggeredData > ProcTriggeredList; + // List of auras that CAN be trigger but may not exist in spell_proc_event // in most case need for drop charges // in some types of aura need do additional check @@ -11146,10 +12597,13 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; + isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; + return true; } + uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition) { uint32 procEx = PROC_EX_NONE; @@ -11187,6 +12641,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC } return procEx; } + void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura) { // Player is loaded now - do not allow passive spell casts to proc @@ -11257,6 +12712,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } } } + ProcTriggeredList procTriggered; // Fill procTriggered list for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr) @@ -11265,10 +12721,12 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (procAura && procAura->Id == itr->first) continue; ProcTriggeredData triggerData(itr->second); + // Defensive procs are active on absorbs (so absorption effects are not a hindrance) bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim); if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) continue; + for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i) { if (AuraEffect * aurEff = itr->second->GetPartAura(i)) @@ -11285,27 +12743,34 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (triggerData.effMask) procTriggered.push_front(triggerData); } + // Nothing found if (procTriggered.empty()) return; + if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) SetCantProc(true); + // Handle effects proceed this time for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) { // look for aura in auras list, it may be removed while proc event processing if (!HasAura(i->aura)) continue; + bool useCharges= i->aura->GetAuraCharges()>0; bool takeCharges = false; SpellEntry const *spellInfo = i->aura->GetSpellProto(); uint32 Id = i->aura->GetId(); + // For players set spell cooldown if need uint32 cooldown = 0; if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) cooldown = i->spellProcEvent->cooldown; + if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) SetCantProc(true); + // This bool is needed till separate aura effect procs are still here bool handled = false; if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) @@ -11313,13 +12778,16 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); takeCharges = true; } + if (!handled) for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex) { if (!(i->effMask & (1<<effIndex))) continue; + AuraEffect *triggeredByAura = i->aura->GetPartAura(effIndex); assert(triggeredByAura); + switch(triggeredByAura->GetAuraName()) { case SPELL_AURA_PROC_TRIGGER_SPELL: @@ -11378,6 +12846,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag { sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + HandleAuraRaidProcFromChargeWithValue(triggeredByAura); takeCharges=true; break; @@ -11386,6 +12855,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag { sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + HandleAuraRaidProcFromCharge(triggeredByAura); takeCharges=true; break; @@ -11393,6 +12863,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: { sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges=true; break; @@ -11474,14 +12945,17 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) SetCantProc(false); } + // Cleanup proc requirements if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) SetCantProc(false); } + SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const { return SPELL_SCHOOL_MASK_NORMAL; } + Player* Unit::GetSpellModOwner() const { if(GetTypeId()==TYPEID_PLAYER) @@ -11494,14 +12968,17 @@ Player* Unit::GetSpellModOwner() const } return NULL; } + ///----------Pet responses methods----------------- void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg) { if(msg == SPELL_CAST_OK) return; + Unit *owner = GetCharmerOrOwner(); if(!owner || owner->GetTypeId() != TYPEID_PLAYER) return; + WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1); data << uint8(0); // cast count? data << uint32(spellid); @@ -11510,57 +12987,70 @@ void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg) // uint32 for some reason ((Player*)owner)->GetSession()->SendPacket(&data); } + void Unit::SendPetActionFeedback (uint8 msg) { Unit* owner = GetOwner(); if(!owner || owner->GetTypeId() != TYPEID_PLAYER) return; + WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); data << uint8(msg); ((Player*)owner)->GetSession()->SendPacket(&data); } + void Unit::SendPetTalk (uint32 pettalk) { Unit* owner = GetOwner(); if(!owner || owner->GetTypeId() != TYPEID_PLAYER) return; + WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4); data << uint64(GetGUID()); data << uint32(pettalk); ((Player*)owner)->GetSession()->SendPacket(&data); } + void Unit::SendPetAIReaction(uint64 guid) { Unit* owner = GetOwner(); if(!owner || owner->GetTypeId() != TYPEID_PLAYER) return; + WorldPacket data(SMSG_AI_REACTION, 8 + 4); data << uint64(guid); data << uint32(AI_REACTION_AGGRO); ((Player*)owner)->GetSession()->SendPacket(&data); } + ///----------End of Pet responses methods---------- + void Unit::StopMoving() { clearUnitState(UNIT_STAT_MOVING); + // send explicit stop packet // rely on vmaps here because for example stormwind is in air //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); //if (fabs(GetPositionZ() - z) < 2.0f) // Relocate(GetPositionX(), GetPositionY(), z); //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); + SendMonsterStop(); + // update position and orientation; WorldPacket data; BuildHeartBeatMsg(&data); SendMessageToSet(&data,false); } + void Unit::SendMovementFlagUpdate() { WorldPacket data; BuildHeartBeatMsg(&data); SendMessageToSet(&data, false); } + bool Unit::IsSitState() const { uint8 s = getStandState(); @@ -11569,16 +13059,20 @@ bool Unit::IsSitState() const s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || s == UNIT_STAND_STATE_SIT; } + bool Unit::IsStandState() const { uint8 s = getStandState(); return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; } + void Unit::SetStandState(uint8 state) { SetByteValue(UNIT_FIELD_BYTES_1, 0, state); + if (IsStandState()) RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); + if(GetTypeId()==TYPEID_PLAYER) { WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); @@ -11586,13 +13080,16 @@ void Unit::SetStandState(uint8 state) ((Player*)this)->GetSession()->SendPacket(&data); } } + bool Unit::IsPolymorphed() const { return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH; } + void Unit::SetDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); + if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); @@ -11603,11 +13100,13 @@ void Unit::SetDisplayId(uint32 modelId) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); } } + void Unit::ClearComboPointHolders() { while(!m_ComboPointHolders.empty()) { uint32 lowguid = *m_ComboPointHolders.begin(); + Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; @@ -11615,10 +13114,12 @@ void Unit::ClearComboPointHolders() m_ComboPointHolders.erase(lowguid); // or remove manually } } + void Unit::ClearAllReactives() { for(uint8 i=0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; + if (HasAuraState( AURA_STATE_DEFENSE)) ModifyAuraState(AURA_STATE_DEFENSE, false); if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) @@ -11626,16 +13127,20 @@ void Unit::ClearAllReactives() if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->ClearComboPoints(); } + void Unit::UpdateReactives( uint32 p_time ) { for(uint8 i = 0; i < MAX_REACTIVE; ++i) { ReactiveType reactive = ReactiveType(i); + if(!m_reactiveTimer[reactive]) continue; + if ( m_reactiveTimer[reactive] <= p_time) { m_reactiveTimer[reactive] = 0; + switch ( reactive ) { case REACTIVE_DEFENSE: @@ -11660,15 +13165,18 @@ void Unit::UpdateReactives( uint32 p_time ) } } } + Unit* Unit::SelectNearbyTarget(float dist) const { std::list<Unit *> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); VisitNearbyObject(dist, searcher); + // remove current target if(getVictim()) targets.remove(getVictim()); + // remove not LoS targets for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) { @@ -11681,16 +13189,20 @@ Unit* Unit::SelectNearbyTarget(float dist) const else ++tIter; } + // no appropriate targets if(targets.empty()) return NULL; + // select random uint32 rIdx = urand(0,targets.size()-1); std::list<Unit *>::const_iterator tcIter = targets.begin(); for(uint32 i = 0; i < rIdx; ++i) ++tcIter; + return *tcIter; } + bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag) { for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter) @@ -11700,6 +13212,7 @@ bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag) } return false; } + void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply ) { float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); @@ -11715,6 +13228,7 @@ void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply } m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); } + void Unit::ApplyCastTimePercentMod(float val, bool apply ) { if(val > 0) @@ -11722,19 +13236,24 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply ) else ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); } + uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime ) { // Not apply this to creature casted spells with casttime==0 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet()) return 3500; + if (CastingTime > 7000) CastingTime = 7000; if (CastingTime < 1500) CastingTime = 1500; + if(damagetype == DOT && !IsChanneledSpell(spellProto)) CastingTime = 3500; + int32 overTime = 0; uint8 effects = 0; bool DirectDamage = false; bool AreaEffect = false; + for ( uint32 i=0; i<MAX_SPELL_EFFECTS;i++) { switch ( spellProto->Effect[i] ) @@ -11764,9 +13283,11 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT default: break; } + if(IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]]) AreaEffect = true; } + // Combined Spells with Both Over Time and Direct Damage if ( overTime > 0 && CastingTime > 0 && DirectDamage ) { @@ -11776,6 +13297,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT if (OriginalCastTime < 1500) OriginalCastTime = 1500; // Portion to Over Time float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f)); + if ( damagetype == DOT ) CastingTime = uint32(CastingTime * PtOT); else if ( PtOT < 1.0f ) @@ -11783,9 +13305,11 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT else CastingTime = 0; } + // Area Effect Spells receive only half of bonus if ( AreaEffect ) CastingTime /= 2; + // -5% of total per any additional effect for ( uint8 i=0; i<effects; ++i) { @@ -11799,8 +13323,10 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT break; } } + return CastingTime; } + void Unit::UpdateAuraForGroup(uint8 slot) { if(slot >= MAX_AURAS) // slot not found, return @@ -11828,13 +13354,16 @@ void Unit::UpdateAuraForGroup(uint8 slot) } } } + float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) { if (!normalized || GetTypeId() != TYPEID_PLAYER) return float(GetAttackTime(attType))/1000.0f; + Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType); if (!Weapon) return 2.4; // fist attack + switch (Weapon->GetProto()->InventoryType) { case INVTYPE_2HWEAPON: @@ -11850,6 +13379,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; } } + AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { Unit::AuraEffectList const& mDummy = GetAurasByType(type); @@ -11864,15 +13394,19 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 ico } return NULL; } + bool Unit::IsUnderLastManaUseEffect() const { return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; } + void Unit::SetContestedPvP(Player *attackedPlayer) { Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) return; + player->SetContestedPvPTimer(30000); if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) { @@ -11888,56 +13422,72 @@ void Unit::SetContestedPvP(Player *attackedPlayer) SetVisibility(GetVisibility()); } } + void Unit::AddPetAura(PetAura const* petSpell) { if(GetTypeId() != TYPEID_PLAYER) return; + m_petAuras.insert(petSpell); if(Pet* pet = ((Player*)this)->GetPet()) pet->CastPetAura(petSpell); } + void Unit::RemovePetAura(PetAura const* petSpell) { if(GetTypeId() != TYPEID_PLAYER) return; + m_petAuras.erase(petSpell); if(Pet* pet = ((Player*)this)->GetPet()) pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); } + Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) { if(GetTypeId()!=TYPEID_PLAYER) return NULL; + Pet* pet = new Pet((Player*)this, HUNTER_PET); + if(!pet->CreateBaseAtCreature(creatureTarget)) { delete pet; return NULL; } + pet->SetCreatorGUID(GetGUID()); pet->setFaction(getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); + if(GetTypeId()==TYPEID_PLAYER) pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); + if(!pet->InitStatsForLevel(level)) { sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); delete pet; return NULL; } + pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); // this enables pet details window (Shift+P) pet->InitPetCreateSpells(); //pet->InitLevelupSpellsForLevel(); pet->SetHealth(pet->GetMaxHealth()); + return pet; } + bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent ) { SpellEntry const* spellProto = aura->GetSpellProto (); + // Get proc Event Entry spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); + // Get EventProcFlag uint32 EventProcFlag; if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags @@ -11947,12 +13497,14 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co // Continue if no trigger exist if (!EventProcFlag) return false; + // Additional checks for triggered spells (ignore trap casts) if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) { if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) return false; } + // Check spellProcEvent data requirements if(!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) return false; @@ -11968,9 +13520,10 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co } // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) // But except periodic and kill triggers (can triggered from self) - if(procSpell && procSpell->Id == spellProto->Id + if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) return false; + // Check if current equipment allows aura to proc if(!isVictim && GetTypeId() == TYPEID_PLAYER) { @@ -11983,8 +13536,10 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); else item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); + if (((Player*)this)->IsInFeralForm()) return false; + if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) return false; } @@ -12022,6 +13577,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co } return roll_chance_f(chance); } + bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura ) { // aura can be deleted at casts @@ -12029,6 +13585,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura ) uint32 effIdx = triggeredByAura->GetEffIndex(); int32 heal = triggeredByAura->GetAmount(); uint64 caster_guid = triggeredByAura->GetCasterGUID(); + //Currently only Prayer Of Mending if (!(spellProto->SpellFamilyName==SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) { @@ -12037,8 +13594,10 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura ) } // jumps int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1; + // current aura expire triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease + // next target selection if(jumps > 0 && IS_PLAYER_GUID(caster_guid)) { @@ -12047,9 +13606,11 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura ) radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); else radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + if(Player* caster = ((Player*)triggeredByAura->GetCaster())) { caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); + if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) { CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID()); @@ -12059,6 +13620,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura ) } } } + // heal CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); return true; @@ -12067,6 +13629,7 @@ bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura ) { // aura can be deleted at casts SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); + uint32 damageSpellId; switch(spellProto->Id) { @@ -12084,12 +13647,16 @@ bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura ) sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); return false; } + uint64 caster_guid = triggeredByAura->GetCasterGUID(); uint32 effIdx = triggeredByAura->GetEffIndex(); + // jumps int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1; + // current aura expire triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease + // next target selection if(jumps > 0 && IS_PLAYER_GUID(caster_guid)) { @@ -12098,9 +13665,11 @@ bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura ) radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); else radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + if(Player* caster = ((Player*)triggeredByAura->GetCaster())) { caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); + if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) { CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid); @@ -12109,32 +13678,42 @@ bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura ) } } } + CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid); + return true; } /*-----------------------TRINITY-----------------------------*/ + void Unit::SetToNotify() { // it is called somewhere when obj is not in world (crash when log in instance) if(m_NotifyListPos < 0) GetMap()->AddUnitToNotify(this); } + void Unit::Kill(Unit *pVictim, bool durabilityLoss) { // Prevent killing unit twice (and giving reward from kill twice) if (!pVictim->GetHealth()) return; + // Inform pets (if any) when player kills target) if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet()) { Pet *pPet = ((Player *)this)->GetPet(); + if (pPet && pPet->isAlive() && pPet->isControlled()) pPet->AI()->KilledUnit(pVictim); } + //sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry()); + pVictim->SetHealth(0); + // find player: owner of controlled `this` or `this` itself maybe Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); + bool bRewardIsAllowed = true; if(pVictim->GetTypeId() == TYPEID_UNIT) { @@ -12142,6 +13721,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if(!bRewardIsAllowed) ((Creature*)pVictim)->SetLootRecipient(NULL); } + if(bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) player = ((Creature*)pVictim)->GetLootRecipient(); // Reward player, his pets, and group/raid members @@ -12153,8 +13733,10 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) else player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0); } + // Proc auras on death - must be before aura/combat remove pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0); + // if talent known but not triggered (check priest class for speedup check) bool SpiritOfRedemption = false; if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST) @@ -12172,6 +13754,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) pVictim->RemoveAllAurasOnDeath(); // restore for use at real death pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); + // FORM_SPIRITOFREDEMPTION and related auras pVictim->CastSpell(pVictim,27827,true,NULL,*itr); SpiritOfRedemption = true; @@ -12179,11 +13762,13 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) } } } + if(!SpiritOfRedemption) { DEBUG_LOG("SET JUST_DIED"); pVictim->setDeathState(JUST_DIED); } + // 10% durability loss on death // clean InHateListOf if (pVictim->GetTypeId() == TYPEID_PLAYER) @@ -12191,6 +13776,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) // remember victim PvP death for corpse type and corpse reclaim delay // at original death (not at SpiritOfRedemtionTalent timeout) ((Player*)pVictim)->SetPvPDeath(player!=NULL); + // only if not player and not controlled by player pet. And not at BG if ( (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || ( player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP) ) ) { @@ -12203,6 +13789,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) // Call KilledUnit for creatures if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->KilledUnit(pVictim); + // last damage from non duel opponent or opponent controlled creature if(((Player*)pVictim)->duel) { @@ -12215,6 +13802,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) { DEBUG_LOG("DealDamageNotPlayer"); Creature *cVictim = (Creature*)pVictim; + if(!cVictim->isPet()) { cVictim->DeleteThreatList(); @@ -12222,18 +13810,22 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if (cInfo && (cInfo->lootid || cInfo->maxgold > 0)) cVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } + // Call KilledUnit for creatures, this needs to be called after the lootable flag is set if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->KilledUnit(pVictim); + // Call creature just died function if (cVictim->IsAIEnabled) cVictim->AI()->JustDied(this); + // Dungeon specific stuff, only applies to players killing creatures if(cVictim->GetInstanceId()) { Map *m = cVictim->GetMap(); Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); // TODO: do instance binding anyway if the charmer/owner is offline + if(m->IsDungeon() && creditedPlayer) { if(m->IsRaid() || m->IsHeroic()) @@ -12252,14 +13844,17 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) } } } + // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... // handle player kill only if not suicide (spirit of redemption for example) if(player && this != pVictim) if(OutdoorPvP * pvp = player->GetOutdoorPvP()) pvp->HandleKill(player, pVictim); + //if(pVictim->GetTypeId() == TYPEID_PLAYER) // if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP()) // pvp->HandlePlayerActivityChanged((Player*)pVictim); + // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) if(player && player->InBattleGround()) { @@ -12271,6 +13866,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) bg->HandleKillUnit((Creature*)pVictim, player); } } + // achievement stuff if (pVictim->GetTypeId() == TYPEID_PLAYER) { @@ -12280,13 +13876,16 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam()); } } + void Unit::SetControlled(bool apply, UnitState state) { if(apply) { if(hasUnitState(state)) return; + addUnitState(state); + switch(state) { case UNIT_STAT_STUNNED: @@ -12322,13 +13921,16 @@ void Unit::SetControlled(bool apply, UnitState state) else SetFeared(false); break; default: return; } + clearUnitState(state); + if(hasUnitState(UNIT_STAT_STUNNED)) SetStunned(true); else { if(hasUnitState(UNIT_STAT_ROOT)) SetRooted(true); + if(hasUnitState(UNIT_STAT_CONFUSED)) SetConfused(true); else if(hasUnitState(UNIT_STAT_FLEEING)) @@ -12336,6 +13938,7 @@ void Unit::SetControlled(bool apply, UnitState state) } } } + void Unit::SetStunned(bool apply) { if(apply) @@ -12344,11 +13947,13 @@ void Unit::SetStunned(bool apply) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastStop(); AddUnitMovementFlag(MOVEMENTFLAG_ROOT); + // Creature specific if(GetTypeId() != TYPEID_PLAYER) ((Creature*)this)->StopMoving(); else SetStandState(UNIT_STAND_STATE_STAND); + WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); data.append(GetPackGUID()); data << uint32(0); @@ -12358,29 +13963,35 @@ void Unit::SetStunned(bool apply) { if(isAlive() && getVictim()) SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface) Unit *pOwner = GetOwner(); if(!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted())) RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect { WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); data.append(GetPackGUID()); data << uint32(0); SendMessageToSet(&data,true); + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } + void Unit::SetRooted(bool apply) { if(apply) { AddUnitMovementFlag(MOVEMENTFLAG_ROOT); + WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); data.append(GetPackGUID()); data << (uint32)2; SendMessageToSet(&data,true); + if(GetTypeId() != TYPEID_PLAYER) ((Creature *)this)->StopMoving(); } @@ -12392,15 +14003,18 @@ void Unit::SetRooted(bool apply) data.append(GetPackGUID()); data << (uint32)2; SendMessageToSet(&data,true); + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } + void Unit::SetFeared(bool apply) { if(apply) { SetUInt64Value(UNIT_FIELD_TARGET, 0); + Unit *caster = NULL; Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) @@ -12419,9 +14033,11 @@ void Unit::SetFeared(bool apply) SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); } } + if (GetTypeId() == TYPEID_PLAYER) ((Player*)this)->SetClientControl(this, !apply); } + void Unit::SetConfused(bool apply) { if(apply) @@ -12439,58 +14055,72 @@ void Unit::SetConfused(bool apply) SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); } } + if(GetTypeId() == TYPEID_PLAYER) ((Player*)this)->SetClientControl(this, !apply); } + bool Unit::SetCharmedBy(Unit* charmer, CharmType type) { if(!charmer) return false; + assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); assert((type == CHARM_TYPE_VEHICLE) == IsVehicle()); + sLog.outDebug("SetCharmedBy: charmer %u, charmed %u, type %u.", charmer->GetEntry(), GetEntry(), (uint32)type); + if(this == charmer) { sLog.outCrash("Unit::SetCharmedBy: Unit %u is trying to charm itself!", GetEntry()); return false; } + //if(hasUnitState(UNIT_STAT_UNATTACKABLE)) // return false; + if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport()) { sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u", GetEntry()); return false; } + // Already charmed if(GetCharmerGUID()) { sLog.outCrash("Unit::SetCharmedBy: %u has already been charmed but %u is trying to charm it!", GetEntry(), charmer->GetEntry()); return false; } + CastStop(); CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) DeleteThreatList(); + // Charmer stop charming if(charmer->GetTypeId() == TYPEID_PLAYER) { ((Player*)charmer)->StopCastingCharm(); ((Player*)charmer)->StopCastingBindSight(); } + // Charmed stop charming if(GetTypeId() == TYPEID_PLAYER) { ((Player*)this)->StopCastingCharm(); ((Player*)this)->StopCastingBindSight(); } + // StopCastingCharm may remove a possessed pet? if(!IsInWorld()) { sLog.outCrash("Unit::SetCharmedBy: %u is not in world but %u is trying to charm it!", GetEntry(), charmer->GetEntry()); return false; } + // Set charmed setFaction(charmer->getFaction()); charmer->SetCharm(this, true); + if(GetTypeId() == TYPEID_UNIT) { ((Creature*)this)->AI()->OnCharmed(true); @@ -12502,6 +14132,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) ((Player*)this)->ToggleAFK(); ((Player*)this)->SetClientControl(this, 0); } + // Pets already have a properly initialized CharmInfo, don't overwrite it. if(type != CHARM_TYPE_VEHICLE && !GetCharmInfo()) { @@ -12511,6 +14142,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) else charmInfo->InitCharmCreateSpells(); } + if(charmer->GetTypeId() == TYPEID_PLAYER) { switch(type) @@ -12537,9 +14169,11 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) { //to prevent client crash SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE); + //just to enable stat window if(GetCharmInfo()) GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); + //if charmed two demons the same session, the 2nd gets the 1st one's name SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); } @@ -12553,10 +14187,12 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) } return true; } + void Unit::RemoveCharmedBy(Unit *charmer) { if(!isCharmed()) return; + if(!charmer) charmer = GetCharmer(); if(charmer != GetCharmer()) // one aura overrides another? @@ -12566,6 +14202,7 @@ void Unit::RemoveCharmedBy(Unit *charmer) // assert(false); return; } + CharmType type; if(hasUnitState(UNIT_STAT_POSSESSED)) type = CHARM_TYPE_POSSESS; @@ -12573,17 +14210,20 @@ void Unit::RemoveCharmedBy(Unit *charmer) type = CHARM_TYPE_VEHICLE; else type = CHARM_TYPE_CHARM; + CastStop(); CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) getHostilRefManager().deleteReferences(); DeleteThreatList(); RestoreFaction(); GetMotionMaster()->InitDefault(); + if(type == CHARM_TYPE_POSSESS) { clearUnitState(UNIT_STAT_POSSESSED); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); } + if(GetTypeId() == TYPEID_UNIT) { ((Creature*)this)->AI()->OnCharmed(false); @@ -12601,12 +14241,16 @@ void Unit::RemoveCharmedBy(Unit *charmer) } else ((Player*)this)->SetClientControl(this, 1); + // If charmer still exists if(!charmer) return; + assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle()); + charmer->SetCharm(this, false); + if(charmer->GetTypeId() == TYPEID_PLAYER) { switch(type) @@ -12639,12 +14283,14 @@ void Unit::RemoveCharmedBy(Unit *charmer) break; } } + //a guardian should always have charminfo if(charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled()) ((Player*)charmer)->SendRemoveControlBar(); else if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isGuardian()) DeleteCharmInfo(); } + void Unit::RestoreFaction() { if(GetTypeId() == TYPEID_PLAYER) @@ -12659,6 +14305,7 @@ void Unit::RestoreFaction() return; } } + if(CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature { FactionTemplateEntry const *faction = getFactionTemplateEntry(); @@ -12666,20 +14313,24 @@ void Unit::RestoreFaction() } } } + bool Unit::CreateVehicleKit(uint32 id) { VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id); if(!vehInfo) return false; + m_vehicleKit = new Vehicle(this, vehInfo); m_updateFlag |= UPDATEFLAG_VEHICLE; m_unitTypeMask |= UNIT_MASK_VEHICLE; return true; } + Unit *Unit::GetVehicleBase() const { return m_vehicle ? m_vehicle->GetBase() : NULL; } + Creature *Unit::GetVehicleCreatureBase() const { Unit *veh = GetVehicleBase(); @@ -12687,47 +14338,57 @@ Creature *Unit::GetVehicleCreatureBase() const return (Creature*)veh; return NULL; } + bool Unit::IsInPartyWith(Unit const *unit) const { if(this == unit) return true; + const Unit *u1 = GetCharmerOrOwnerOrSelf(); const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); if(u1 == u2) return true; + if(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) return ((Player*)u1)->IsInSameGroupWith((Player*)u2); else return false; } + bool Unit::IsInRaidWith(Unit const *unit) const { if(this == unit) return true; + const Unit *u1 = GetCharmerOrOwnerOrSelf(); const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); if(u1 == u2) return true; + if(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) return ((Player*)u1)->IsInSameRaidWith((Player*)u2); else return false; } + void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) { Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself(); if(!owner) return; + Group *pGroup = owner->GetGroup(); if(pGroup) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); + if( Target && !IsHostileTo(Target) ) { if(Target->isAlive() && IsWithinDistInMap(Target, radius) ) nearMembers.push_back(Target); + if(Guardian* pet = Target->GetGuardianPet()) if(pet->isAlive() && IsWithinDistInMap(pet, radius) ) nearMembers.push_back(pet); @@ -12743,23 +14404,28 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) nearMembers.push_back(pet); } } + void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) { Unit *owner = GetCharmerOrOwnerOrSelf(); Group *pGroup = NULL; if (owner->GetTypeId() == TYPEID_PLAYER) pGroup = ((Player*)owner)->GetGroup(); + if(pGroup) { uint8 subgroup = ((Player*)owner)->GetSubGroup(); + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); + // IsHostileTo check duel and controlled by enemy if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) ) { if(Target->isAlive() && IsWithinDistInMap(Target, radius) ) TagUnitMap.push_back(Target); + if(Guardian* pet = Target->GetGuardianPet()) if(pet->isAlive() && IsWithinDistInMap(pet, radius) ) TagUnitMap.push_back(pet); @@ -12775,23 +14441,28 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) TagUnitMap.push_back(pet); } } + void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) { Unit *owner = GetCharmerOrOwnerOrSelf(); Group *pGroup = NULL; if (owner->GetTypeId() == TYPEID_PLAYER) pGroup = ((Player*)owner)->GetGroup(); + if(pGroup) { uint8 subgroup = ((Player*)owner)->GetSubGroup(); + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); + // IsHostileTo check duel and controlled by enemy if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) ) { if(Target->isAlive() && IsInMap(Target) ) TagUnitMap.push_back(Target); + if(Guardian* pet = Target->GetGuardianPet()) if(pet->isAlive() && IsInMap(Target) ) TagUnitMap.push_back(pet); @@ -12807,6 +14478,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) TagUnitMap.push_back(pet); } } + void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply) { if (aureff->GetParentAura()->IsRemoved()) @@ -12815,6 +14487,7 @@ void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply) { if (aureff->IsApplied()) return; + aureff->SetApplied(true); m_modAuras[aureff->GetAuraName()].push_back(aureff); aureff->ApplyModifier(true, true); @@ -12823,25 +14496,32 @@ void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply) { if (!aureff->IsApplied()) return; + aureff->SetApplied(false); // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) m_modAuras[aureff->GetAuraName()].remove(aureff); aureff->ApplyModifier(false, true); + // Remove all triggered by aura spells vs unlimited duration aureff->CleanupTriggeredSpells(); } } + void Unit::AddAura(uint32 spellId, Unit *target) { if(!target || !target->isAlive()) return; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if(!spellInfo) return; + if (target->IsImmunedToSpell(spellInfo)) return; + uint8 eff_mask=0; Unit * source = this; + for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i])) @@ -12849,17 +14529,21 @@ void Unit::AddAura(uint32 spellId, Unit *target) // Area auras applied as linked should have target as source (otherwise they'll be removed after first aura update) if (spellInfo->Effect[i] != SPELL_EFFECT_APPLY_AURA) source = target; + if(target->IsImmunedToSpellEffect(spellInfo, i)) continue; eff_mask|=1<<i; } } + if (!eff_mask) return; + // Because source is not give, use caster as source Aura *Aur = new Aura(spellInfo, eff_mask, target, source, this); target->AddAura(Aur); } + void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) { Aura *aur = target->GetAura(spellId, GetGUID()); @@ -12871,13 +14555,16 @@ void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) if(aur && stack) aur->SetStackAmount(stack); } + // This function is only used for area aura and creature addon // it should be removed in the future Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, WorldObject *source, Unit* caster, int32 * basePoints) { // can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect //assert (!IsPassiveSpell(spellInfo)); + sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex); + Aura *aur = GetAura(spellInfo->Id, caster->GetGUID()); // without this it may crash when shaman refresh totem? source is NULL if(aur && aur->GetSourceGUID() != source->GetGUID()) @@ -12885,6 +14572,7 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, WorldOb RemoveAura(aur); aur = NULL; } + if(aur) { if(AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints)) @@ -12901,17 +14589,20 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, WorldOb } else aur = new Aura(spellInfo, 1<<effIndex, this, source, caster, NULL, NULL); + if(!AddAura(aur)) return NULL; } return aur; } + // Melee based spells can be miss, parry or dodge on this step // Crit or block - determined on damage calculation phase! (and can be both in some time) float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const { // Calculate hit chance (more correct for chance mod) int32 HitChance; + // PvP - PvE melee chances /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); @@ -12923,24 +14614,29 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, HitChance = 95.0f; else HitChance = 76.0f; + // Hit chance depends from victim auras if(attType == RANGED_ATTACK) HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); else HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE if(spellId) { if(Player *modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance); } + // Miss = 100 - hit float miss_chance= 100.0f - HitChance; + // Bonuses from attacker aura and ratings if (attType == RANGED_ATTACK) miss_chance -= m_modRangedHitChance; else miss_chance -= m_modMeleeHitChance; + // bonus from skills is 0.04% //miss_chance -= skillDiff * 0.04f; int32 diff = -skillDiff; @@ -12948,6 +14644,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; else miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; + // Limit miss chance from 0 to 60% if (miss_chance < 0.0f) return 0.0f; @@ -12955,23 +14652,30 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, return 60.0f; return miss_chance; } + void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) { if(newPhaseMask==GetPhaseMask()) return; + if(IsInWorld()) RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target + WorldObject::SetPhaseMask(newPhaseMask,update); + if(!IsInWorld()) return; + for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) if((*itr)->GetTypeId() == TYPEID_UNIT) (*itr)->SetPhaseMask(newPhaseMask,true); + for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) if(m_SummonSlot[i]) if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) summon->SetPhaseMask(newPhaseMask,true); } + void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) { Player *player = NULL; @@ -12983,6 +14687,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) if(player && player->m_mover != this) player = NULL; } + if(!player) { GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ); @@ -12991,6 +14696,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) { float vcos, vsin; GetSinCos(x, y, vsin, vcos); + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(GetPackGUID()); data << uint32(0); // Sequence @@ -12998,9 +14704,11 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) data << float(vsin); // y direction data << float(speedXY); // Horizontal speed data << float(-speedZ); // Z Movement speed (vertical) + player->GetSession()->SendPacket(&data); } } + void Unit::JumpTo(float speedXY, float speedZ, bool forward) { float angle = forward ? 0 : M_PI; @@ -13012,6 +14720,7 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward) { float vcos = cos(angle+GetOrientation()); float vsin = sin(angle+GetOrientation()); + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(GetPackGUID()); data << uint32(0); // Sequence @@ -13019,9 +14728,11 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward) data << float(vsin); // y direction data << float(speedXY); // Horizontal speed data << float(-speedZ); // Z Movement speed (vertical) + ((Player*)this)->GetSession()->SendPacket(&data); } } + void Unit::JumpTo(WorldObject *obj, float speedZ) { float x, y, z; @@ -13029,10 +14740,12 @@ void Unit::JumpTo(WorldObject *obj, float speedZ) float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ; GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); } + void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) { if(!isAlive() || GetVehicleKit() == vehicle) return; + if(m_vehicle) { if(m_vehicle == vehicle) @@ -13050,6 +14763,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) ExitVehicle(); } } + if(GetTypeId() == TYPEID_PLAYER) { ((Player*)this)->StopCastingCharm(); @@ -13057,6 +14771,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) ((Player*)this)->Unmount(); ((Player*)this)->RemoveAurasByType(SPELL_AURA_MOUNTED); } + assert(!m_vehicle); m_vehicle = vehicle; if(!m_vehicle->AddPassenger(this, seatId)) @@ -13064,9 +14779,11 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) m_vehicle = NULL; return; } + SetControlled(true, UNIT_STAT_ROOT); //movementInfo is set in AddPassenger //packets are sent in AddPassenger + if(GetTypeId() == TYPEID_PLAYER) { //((Player*)this)->SetClientControl(vehicle, 1); @@ -13074,10 +14791,12 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) ((Player*)this)->GetSession()->SendPacket(&data); } } + void Unit::ChangeSeat(int8 seatId, bool next) { if(!m_vehicle) return; + if(seatId < 0) { seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next); @@ -13086,14 +14805,17 @@ void Unit::ChangeSeat(int8 seatId, bool next) } else if(seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId)) return; + m_vehicle->RemovePassenger(this); if(!m_vehicle->AddPassenger(this, seatId)) assert(false); } + void Unit::ExitVehicle() { if(!m_vehicle) return; + Unit *vehicleBase = m_vehicle->GetBase(); const AuraEffectList &modAuras = vehicleBase->GetAurasByType(SPELL_AURA_CONTROL_VEHICLE); for(AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr) @@ -13104,14 +14826,20 @@ void Unit::ExitVehicle() break; // there should be no case that a vehicle has two auras for one source } } + if(!m_vehicle) return; + //sLog.outError("exit vehicle"); + m_vehicle->RemovePassenger(this); + // This should be done before dismiss, because there may be some aura removal Vehicle *vehicle = m_vehicle; m_vehicle = NULL; + SetControlled(false, UNIT_STAT_ROOT); + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); m_movementInfo.t_x = 0; m_movementInfo.t_y = 0; @@ -13119,7 +14847,9 @@ void Unit::ExitVehicle() m_movementInfo.t_o = 0; m_movementInfo.t_time = 0; m_movementInfo.t_seat = 0; + Relocate(vehicle->GetBase()); + //Send leave vehicle, not correct if(GetTypeId() == TYPEID_PLAYER) { @@ -13130,10 +14860,12 @@ void Unit::ExitVehicle() WorldPacket data; BuildHeartBeatMsg(&data); SendMessageToSet(&data, false); + if(vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) if(((Minion*)vehicle->GetBase())->GetOwner() == this) vehicle->Dismiss(); } + void Unit::BuildMovementPacket(ByteBuffer *data) const { switch(GetTypeId()) @@ -13152,6 +14884,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const } break; } + *data << uint32(GetUnitMovementFlags()); // movement flags *data << uint16(m_movementInfo.unk1); // 2.3.0 *data << uint32(getMSTime()); // time @@ -13159,6 +14892,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << GetPositionY(); *data << GetPositionZ(); *data << GetOrientation(); + // 0x00000200 if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) { @@ -13178,11 +14912,14 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << uint32(GetTransTime()); *data << uint8 (GetTransSeat()); } + // 0x02200000 if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) *data << (float)m_movementInfo.s_pitch; + *data << (uint32)m_movementInfo.fallTime; + // 0x00001000 if(GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING) { @@ -13191,15 +14928,18 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << (float)m_movementInfo.j_cosAngle; *data << (float)m_movementInfo.j_xyspeed; } + // 0x04000000 if(GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) *data << (float)m_movementInfo.u_unk1; + /*if(GetTypeId() == TYPEID_PLAYER) { sLog.outString("Send MovementInfo:"); OutMovementInfo(); }*/ } + void Unit::OutMovementInfo() const { sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); @@ -13212,6 +14952,7 @@ void Unit::OutMovementInfo() const if(m_movementInfo.flags & MOVEMENTFLAG_SPLINE) sLog.outString("Spline: %f", m_movementInfo.u_unk1); } + void Unit::SetFlying(bool apply) { if(apply) @@ -13225,6 +14966,7 @@ void Unit::SetFlying(bool apply) RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING); } } + void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) { if(GetTypeId() == TYPEID_PLAYER) @@ -13244,10 +14986,13 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca data << uint32 (0); // Other information here: jumping angle etc SendMessageToSet(&data, false);*/ + // FIXME: this interrupts spell visual DestroyForNearbyPlayers(); + GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); //ObjectAccessor::UpdateObjectVisibility(this); + //WorldPacket data; // Work strange for many spells: triggered active mover set for targeted player to creature //BuildTeleportAckMsg(&data, x, y, z, orientation); @@ -13255,6 +15000,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca //SendMessageToSet(&data, false); } } + void Unit::SendThreatListUpdate() { if (uint32 count = getThreatManager().getThreatList().size()) @@ -13273,6 +15019,7 @@ void Unit::SendThreatListUpdate() } } + void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference) { if (uint32 count = getThreatManager().getThreatList().size()) @@ -13291,6 +15038,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference) SendMessageToSet(&data, false); } } + void Unit::SendClearThreatListOpcode() { sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" ); @@ -13298,6 +15046,7 @@ void Unit::SendClearThreatListOpcode() data.append(GetPackGUID()); SendMessageToSet(&data, false); } + void Unit::SendRemoveFromThreatListOpcode(HostilReference* pHostilReference) { sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" ); @@ -13306,47 +15055,60 @@ void Unit::SendRemoveFromThreatListOpcode(HostilReference* pHostilReference) data.appendPackGUID(pHostilReference->getUnitGuid()); SendMessageToSet(&data, false); } + void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ) { float addRage; + float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911; + // Unknown if correct, but lineary adjust rage conversion above level 70 if (getLevel() > 70) rageconversion += 13.27f*(getLevel()-70); + if(attacker) { addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2); + // talent who gave more rage on attack addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f; } else { addRage = damage/rageconversion*2.5; + // Berserker Rage effect if(HasAura(18499)) addRage *= 2.0; } + addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME); + ModifyPower(POWER_RAGE, uint32(addRage*10)); } + void Unit::OutDebugInfo() const { sLog.outError("Unit::OutDebugInfo"); sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName()); sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); + sLog.outStringInLine("Summon Slot: "); for(uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]); sLog.outString(); + sLog.outStringInLine("Controlled List: "); for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); sLog.outString(); + sLog.outStringInLine("Aura List: "); for(AuraMap::const_iterator itr = m_Auras.begin(); itr != m_Auras.end(); ++itr) sLog.outStringInLine("%u, ", itr->first); sLog.outString(); + if(IsVehicle()) { sLog.outStringInLine("Passenger List: "); @@ -13355,48 +15117,59 @@ void Unit::OutDebugInfo() const sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID()); sLog.outString(); } + if(GetVehicle()) sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry()); } + // MrSmite 09-05-2009 PetAI_v1.0 void CharmInfo::SetIsCommandAttack(bool val) { m_isCommandAttack = val; } + bool CharmInfo::IsCommandAttack() { return m_isCommandAttack; } + void CharmInfo::SaveStayPosition() { m_unit->GetPosition(m_stayX, m_stayY, m_stayZ); } + void CharmInfo::GetStayPosition(float &x, float &y, float &z) { x = m_stayX; y = m_stayY; z = m_stayZ; } + void CharmInfo::SetIsAtStay(bool val) { m_isAtStay = val; } + bool CharmInfo::IsAtStay() { return m_isAtStay; } + void CharmInfo::SetIsFollowing(bool val) { m_isFollowing = val; } + bool CharmInfo::IsFollowing() { return m_isFollowing; } + void CharmInfo::SetIsReturning(bool val) { m_isReturning = val; } + bool CharmInfo::IsReturning() { return m_isReturning; |