diff options
author | Xanadu <none@none> | 2010-03-17 16:38:31 +0100 |
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committer | Xanadu <none@none> | 2010-03-17 16:38:31 +0100 |
commit | e5cbe017f402a8e0f6feccdad42a11ff5ce06361 (patch) | |
tree | 803692493038ab0b07f3a854b9560ef5af05dbea /src/game/Unit.cpp | |
parent | 4fb7bf3664cfd036b7847bafeeaab5f939a50959 (diff) |
Fixed Drain Soul increased damage for targets below 25% HP. Closes issue #394. Closes issue #748. Closes issue #938. Rejoice, new era of server-side spells has begun!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index edbeaf4c9ec..ee18c90e468 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9965,6 +9965,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 break; } } + // Drain Soul - increased damage for targets under 25 % HP + if (spellProto->SpellFamilyFlags[0] & 0x00004000) + if (HasAura(200000)) + DoneTotalMod *= 4; break; case SPELLFAMILY_DEATHKNIGHT: // Improved Icy Touch |