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authorclick <none@none>2010-06-05 00:59:25 +0200
committerclick <none@none>2010-06-05 00:59:25 +0200
commite77716188861d4aa83b227a90e04a66b63baeb1f (patch)
treece72764181a760314ec851f7535052dcf75649db /src/game/Unit.cpp
parent1426c2970f42a2d065198806f750bf5dd28d580b (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index be0ee41f576..720e177075f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4169,6 +4169,18 @@ void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except
}
}
+void Unit::RemoveAurasWithAttribute(uint32 flags)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetBase()->GetSpellProto();
+ if (spell->Attributes & flags)
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+}
+
void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
{
// single target auras from other casters