diff options
author | krz <none@none> | 2009-05-14 14:35:09 +0200 |
---|---|---|
committer | krz <none@none> | 2009-05-14 14:35:09 +0200 |
commit | ee40287ef72ec00d3ede4abe5ad5aa68ac6cd7af (patch) | |
tree | abdb71aee4affbc0bdb4b212f5f0a646fa95e6ca /src/game/Unit.cpp | |
parent | bfaaa8201e6887fedd2145d668f40a484a609dac (diff) |
Do not allow to proc spells if they can't stack with already active auras.
this fixes 13048 and 12292.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0890bcce364..e6aee7de708 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6894,6 +6894,18 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + // check if triggering spell can stack with current target's auras (if not - don't proc) + AuraMap::iterator i,next; + for (i = m_Auras.begin(); i != m_Auras.end(); i = next) + { + next = i; + ++next; + if (!(*i).second) continue; + if ( (*i).second->GetSpellProto()->Id == trigger_spell_id) continue; + if (spellmgr.IsNoStackSpellDueToSpell(trigger_spell_id, (*i).second->GetSpellProto()->Id, (pVictim == this))) + return false; + } + // Try handle uncnown trigger spells if (sSpellStore.LookupEntry(trigger_spell_id)==NULL) switch (auraSpellInfo->SpellFamilyName) |