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authormegamage <none@none>2009-05-13 10:52:55 -0500
committermegamage <none@none>2009-05-13 10:52:55 -0500
commitf1fed2d9472e8f9cb4cd2f7d570006d0bf3cfabe (patch)
tree9779271f58b912341bacb54125e4e55062bad363 /src/game/Unit.cpp
parenta635613285c51029b05c79dc9527402257ec7ef1 (diff)
*Allow passive unit to call entercombat function.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 95547b68621..259140a74de 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9958,7 +9958,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
- if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled)
+ if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);