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authormegamage <none@none>2008-11-25 16:36:50 -0600
committermegamage <none@none>2008-11-25 16:36:50 -0600
commitf6ea784eda445794bf99ba2b9f97012ea4009f59 (patch)
tree97ed434b569dd1194854908cd3fe67a9129a5e8b /src/game/Unit.cpp
parent52f2e35d65af17abfd9499232398bab338db78e1 (diff)
*Update to Mangos 6848. Source: Mangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 38853c67635..c227eece88c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6932,7 +6932,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
- ((Creature*)this)->CallAssistence();
+ ((Creature*)this)->CallAssistance();
((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
}
@@ -6966,7 +6966,7 @@ bool Unit::AttackStop()
if( GetTypeId()==TYPEID_UNIT )
{
// reset call assistance
- ((Creature*)this)->SetNoCallAssistence(false);
+ ((Creature*)this)->SetNoCallAssistance(false);
}
SendAttackStop(victim);