diff options
author | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
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committer | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
commit | f980dd9ac6c1679caac7a41d806d65c90a02939f (patch) | |
tree | add2748b3fcfd38d00883789dc692c087deed77f /src/game/Unit.cpp | |
parent | a635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff) |
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e0bd23b53b2..0d45ed36457 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10770,7 +10770,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal) bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const { - if(!u) + if(!u || !IsInMap(u)) return false; return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance); |