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authorraczman <none@none>2010-03-07 18:30:53 +0100
committerraczman <none@none>2010-03-07 18:30:53 +0100
commit07f3b914260374792fe8b40d590cb24067c87125 (patch)
tree7c1604160d6aeda8d8b10cf47effa6f075cfa50b /src/game/UnitAI.cpp
parent9a8f10fa3067ca65c2e69ac610d8950c3b384125 (diff)
Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature() --HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r--src/game/UnitAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 7d80209d3ab..6a3f7b1157a 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -293,7 +293,7 @@ void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{
- Creature *charmer = (Creature*)me->GetCharmer();
+ Creature *charmer = me->GetCharmer()->ToCreature();
//kill self if charm aura has infinite duration
if(charmer->IsInEvadeMode())