diff options
author | megamage <none@none> | 2009-08-21 23:38:04 -0500 |
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committer | megamage <none@none> | 2009-08-21 23:38:04 -0500 |
commit | 189d9fdd51ba37182b0c0ca1c2698076153cc6f3 (patch) | |
tree | f87f8a363e7d2f1122fd5034972e81992afb15c1 /src/game/UnitAI.cpp | |
parent | 0ee9bffd5a28933599addd146536e713a108cbba (diff) |
*Some cleanup of Kalecgos script.
--HG--
branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r-- | src/game/UnitAI.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp index 0f00cd356f2..4ba2f94e4db 100644 --- a/src/game/UnitAI.cpp +++ b/src/game/UnitAI.cpp @@ -165,7 +165,16 @@ Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float if(targetType == SELECT_TARGET_TOPAGGRO) advance(i, position); else // random - advance(i, position + rand()%(m_threatlist.size() - position)); + { + //advance(i, position + rand()%(m_threatlist.size() - position)); + //if we use "random, 1", usually we want random except current victim + advance(i, rand()%m_threatlist.size()); + if(position && (*i)->getTarget() == me->getVictim()) + { + m_threatlist.erase(i); + continue; + } + } } if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura)) |