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authorRat <none@none>2010-04-10 10:20:01 +0200
committerRat <none@none>2010-04-10 10:20:01 +0200
commit4a8bf5900dbd3fa9b7d9d71989d46dad8112fd7f (patch)
tree5bc2a92e77da8a3c1a8d51f35a098cadcc3a3b25 /src/game/UnitAI.cpp
parent8bb3b394957f8e3edeb00f68812a997e59bd56d3 (diff)
*modified spelldifficulty handler to work with all spell casts for creatures that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any) *added sql for all modded spells (autogenerated..) --HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r--src/game/UnitAI.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 4fd4693885e..0404a284b29 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -193,12 +193,8 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
return;
}
-void UnitAI::DoCast(uint32 spellId, bool useMode)
-{
- //search for instance mode spell
- if(useMode && me->ToCreature())
- spellId = me->ToCreature()->GetSpellIdForDifficulty(spellId);
-
+void UnitAI::DoCast(uint32 spellId)
+{
Unit *target = NULL;
//sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch(AISpellInfo[spellId].target)