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authorQAston <none@none>2009-08-06 23:10:36 +0200
committerQAston <none@none>2009-08-06 23:10:36 +0200
commit50c73d433ce54b5c119058ee295d0ffaa5ac95bc (patch)
tree28338ea9d0f522e0bbc32b011c5068e573e0a56b /src/game/UnitAI.cpp
parent91885a77903666d9c14856972e2f2dded5dea3f3 (diff)
*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle or mirror image.
--HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r--src/game/UnitAI.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 9118fc075b6..a41ad894097 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -325,6 +325,10 @@ void UnitAI::FillAISpellInfo()
}
}
}
+ AIInfo->realCooldown = spellInfo->RecoveryTime + spellInfo->StartRecoveryTime;
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
+ if (srange)
+ AIInfo->maxRange = srange->maxRangeHostile * 3 / 4;
}
}