diff options
author | megamage <none@none> | 2009-05-10 22:48:22 -0500 |
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committer | megamage <none@none> | 2009-05-10 22:48:22 -0500 |
commit | 82f886e3c1daa6ae9049bb0c0c0c00219e9735ba (patch) | |
tree | 7b8a4bbebf4365c57af8a21694a50aabecf2423a /src/game/UnitAI.cpp | |
parent | 904300b4c2f0c708bc98812ec2a0be04249a81d4 (diff) |
*Update AI scripts. Use better default AI.
--HG--
branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r-- | src/game/UnitAI.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp index 4914bd36b7c..c991c75603d 100644 --- a/src/game/UnitAI.cpp +++ b/src/game/UnitAI.cpp @@ -35,8 +35,11 @@ void UnitAI::AttackStart(Unit *victim) void UnitAI::DoMeleeAttackIfReady() { + if(me->hasUnitState(UNIT_STAT_CASTING)) + return; + //Make sure our attack is ready and we aren't currently casting before checking distance - if (me->isAttackReady() && !me->hasUnitState(UNIT_STAT_CASTING)) + if (me->isAttackReady()) { //If we are within range melee the target if (me->IsWithinMeleeRange(me->getVictim())) @@ -45,7 +48,7 @@ void UnitAI::DoMeleeAttackIfReady() me->resetAttackTimer(); } } - if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK) && !me->hasUnitState(UNIT_STAT_CASTING)) + if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK)) { //If we are within range melee the target if (me->IsWithinMeleeRange(me->getVictim())) |