diff options
author | Rat <none@none> | 2010-04-09 10:47:11 +0200 |
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committer | Rat <none@none> | 2010-04-09 10:47:11 +0200 |
commit | cbbe587817f9d635338c1efc309418a9a6575d76 (patch) | |
tree | ab4db09b5c7fe4491fd6f6542c45a8c0ef9a18bb /src/game/UnitAI.cpp | |
parent | 1f46c1150d8d04d5d3e72f27c475062cc320d545 (diff) |
*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Database
*added spell searcher based on creature's map difficulty, usage is optional and only for scipts for now
*added new table spelldifficulty_dbc
--HG--
branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r-- | src/game/UnitAI.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp index b66b725d462..4fd4693885e 100644 --- a/src/game/UnitAI.cpp +++ b/src/game/UnitAI.cpp @@ -193,8 +193,12 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered) return; } -void UnitAI::DoCast(uint32 spellId) +void UnitAI::DoCast(uint32 spellId, bool useMode) { + //search for instance mode spell + if(useMode && me->ToCreature()) + spellId = me->ToCreature()->GetSpellIdForDifficulty(spellId); + Unit *target = NULL; //sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target); switch(AISpellInfo[spellId].target) |