diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/UnitAI.cpp | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/UnitAI.cpp')
-rw-r--r-- | src/game/UnitAI.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp index 3eecf6a1c54..b66b725d462 100644 --- a/src/game/UnitAI.cpp +++ b/src/game/UnitAI.cpp @@ -28,19 +28,19 @@ void UnitAI::AttackStart(Unit *victim) { - if(victim && me->Attack(victim, true)) + if (victim && me->Attack(victim, true)) me->GetMotionMaster()->MoveChase(victim); } void UnitAI::AttackStartCaster(Unit *victim, float dist) { - if(victim && me->Attack(victim, false)) + if (victim && me->Attack(victim, false)) me->GetMotionMaster()->MoveChase(victim, dist); } void UnitAI::DoMeleeAttackIfReady() { - if(me->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; //Make sure our attack is ready and we aren't currently casting before checking distance @@ -66,12 +66,12 @@ void UnitAI::DoMeleeAttackIfReady() bool UnitAI::DoSpellAttackIfReady(uint32 spell) { - if(me->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return true; - if(me->isAttackReady()) + if (me->isAttackReady()) { - if(me->IsWithinCombatRange(me->getVictim(), GetSpellMaxRange(spell, false))) + if (me->IsWithinCombatRange(me->getVictim(), GetSpellMaxRange(spell, false))) { me->CastSpell(me->getVictim(), spell, false); me->resetAttackTimer(); @@ -229,11 +229,11 @@ void UnitAI::DoCast(uint32 spellId) } } - if(target) + if (target) me->CastSpell(target, spellId, false); } -#define UPDATE_TARGET(a) {if(AIInfo->target<a) AIInfo->target=a;} +#define UPDATE_TARGET(a) {if (AIInfo->target<a) AIInfo->target=a;} void UnitAI::FillAISpellInfo() { @@ -245,20 +245,20 @@ void UnitAI::FillAISpellInfo() for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo) { spellInfo = GetSpellStore()->LookupEntry(i); - if(!spellInfo) + if (!spellInfo) continue; - if(spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + if (spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) AIInfo->condition = AICOND_DIE; - else if(IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1) + else if (IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1) AIInfo->condition = AICOND_AGGRO; else AIInfo->condition = AICOND_COMBAT; - if(AIInfo->cooldown < spellInfo->RecoveryTime) + if (AIInfo->cooldown < spellInfo->RecoveryTime) AIInfo->cooldown = spellInfo->RecoveryTime; - if(!GetSpellMaxRange(spellInfo, false)) + if (!GetSpellMaxRange(spellInfo, false)) UPDATE_TARGET(AITARGET_SELF) else { @@ -266,17 +266,17 @@ void UnitAI::FillAISpellInfo() { uint32 targetType = spellInfo->EffectImplicitTargetA[j]; - if(targetType == TARGET_UNIT_TARGET_ENEMY + if (targetType == TARGET_UNIT_TARGET_ENEMY || targetType == TARGET_DST_TARGET_ENEMY) UPDATE_TARGET(AITARGET_VICTIM) - else if(targetType == TARGET_UNIT_AREA_ENEMY_DST) + else if (targetType == TARGET_UNIT_AREA_ENEMY_DST) UPDATE_TARGET(AITARGET_ENEMY) - if(spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) + if (spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) { - if(targetType == TARGET_UNIT_TARGET_ENEMY) + if (targetType == TARGET_UNIT_TARGET_ENEMY) UPDATE_TARGET(AITARGET_DEBUFF) - else if(IsPositiveSpell(i)) + else if (IsPositiveSpell(i)) UPDATE_TARGET(AITARGET_BUFF) } } @@ -296,21 +296,21 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/) Creature *charmer = me->GetCharmer()->ToCreature(); //kill self if charm aura has infinite duration - if(charmer->IsInEvadeMode()) + if (charmer->IsInEvadeMode()) { Unit::AuraEffectList const& auras = me->GetAuraEffectsByType(SPELL_AURA_MOD_CHARM); for (Unit::AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) - if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent()) + if ((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent()) { charmer->Kill(me); return; } } - if(!charmer->isInCombat()) + if (!charmer->isInCombat()) me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, me->GetFollowAngle()); Unit *target = me->getVictim(); - if(!target || !charmer->canAttack(target)) + if (!target || !charmer->canAttack(target)) AttackStart(charmer->SelectNearestTarget()); } |