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authorKudlaty <none@none>2009-11-13 16:34:04 +0100
committerKudlaty <none@none>2009-11-13 16:34:04 +0100
commit3b4159e1e3364651f2712d47728538c96f824059 (patch)
treec9ece5d0e917b8c946a55076720faeae0e887c8d /src/game/UnitAI.h
parentf04da1b620c3510cb9329d8efdb4efeebd83cf48 (diff)
Apply #212
New functions: void DoAddAuraToAllHostilePlayers & void DoCastToAllHostilePlayers patch by Maanuel --HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.h')
-rw-r--r--src/game/UnitAI.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h
index c5e02b07d1b..e56ae6a8e0a 100644
--- a/src/game/UnitAI.h
+++ b/src/game/UnitAI.h
@@ -68,8 +68,10 @@ class TRINITY_DLL_SPEC UnitAI
void AttackStartCaster(Unit *victim, float dist);
+ void DoAddAuraToAllHostilePlayers(uint32 spellid);
void DoCast(uint32 spellId);
void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
+ void DoCastToAllHostilePlayers(uint32 spellid, bool triggered = false);
void DoCastVictim(uint32 spellId, bool triggered = false);
void DoCastAOE(uint32 spellId, bool triggered = false);