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authorTrazom62 <none@none>2010-01-12 20:51:59 +0100
committerTrazom62 <none@none>2010-01-12 20:51:59 +0100
commit6cf82048a5345cab9fb20930268fce7e64b2fdc1 (patch)
tree211e40118270a12c11e36b961a82fa4c007f077f /src/game/UnitAI.h
parentaeb008d4ef3674fd12ec9143def4f5195ba2005c (diff)
Fix normal10/normal25 raid detection in scripts.
Replace HEROIC(n,h) macro by DUNGEON_MODE(n,h), RAID_MODE(n10,n25) and RAID_MODE(n10,n25,h10,h25) functions Cleanup all HeroicMode like flags in ScriptedAI sub-class Fix some missing virtual destructors --HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.h')
-rw-r--r--src/game/UnitAI.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h
index e56ae6a8e0a..c3167101ba6 100644
--- a/src/game/UnitAI.h
+++ b/src/game/UnitAI.h
@@ -45,6 +45,8 @@ class TRINITY_DLL_SPEC UnitAI
Unit * const me;
public:
explicit UnitAI(Unit *u) : me(u) {}
+ virtual ~UnitAI() {}
+
virtual bool CanAIAttack(const Unit *who) const { return true; }
virtual void AttackStart(Unit *);
virtual void UpdateAI(const uint32 diff) = 0;