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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/UnitAI.h
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/game/UnitAI.h')
-rw-r--r--src/game/UnitAI.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h
index 84c7d51b452..6e4f80c0b35 100644
--- a/src/game/UnitAI.h
+++ b/src/game/UnitAI.h
@@ -39,7 +39,7 @@ enum SelectAggroTarget
SELECT_TARGET_FARTHEST,
};
-class TRINITY_DLL_SPEC UnitAI
+class UnitAI
{
protected:
Unit * const me;
@@ -86,7 +86,7 @@ class TRINITY_DLL_SPEC UnitAI
static void FillAISpellInfo();
};
-class TRINITY_DLL_SPEC PlayerAI : public UnitAI
+class PlayerAI : public UnitAI
{
protected:
Player* const me;
@@ -96,7 +96,7 @@ class TRINITY_DLL_SPEC PlayerAI : public UnitAI
void OnCharmed(bool apply);
};
-class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI
+class SimpleCharmedAI : public PlayerAI
{
public:
void UpdateAI(const uint32 diff);